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Introduce the first public C render-state surface for libghostty-vt. Before this change, the render-state path was only available in Zig, so C embedders had no direct way to create and update that cache. Add an opaque GhosttyRenderState type with new, update, and free entry points, then wire those symbols through the C API bridge and library exports. Keep the surface intentionally minimal for now so ownership and update behavior are established before adding read accessors.
43 lines
1.2 KiB
Zig
43 lines
1.2 KiB
Zig
const std = @import("std");
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pub fn build(b: *std.Build) void {
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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const run_step = b.step("run", "Run the app");
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const exe_mod = b.createModule(.{
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.target = target,
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.optimize = optimize,
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});
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exe_mod.addCSourceFiles(.{
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.root = b.path("src"),
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.files = &.{"main.c"},
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});
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// You'll want to use a lazy dependency here so that ghostty is only
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// downloaded if you actually need it.
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if (b.lazyDependency("ghostty", .{
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// Setting simd to false will force a pure static build that
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// doesn't even require libc, but it has a significant performance
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// penalty. If your embedding app requires libc anyway, you should
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// always keep simd enabled.
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// .simd = false,
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})) |dep| {
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exe_mod.linkLibrary(dep.artifact("ghostty-vt"));
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}
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// Exe
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const exe = b.addExecutable(.{
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.name = "c_vt_render",
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.root_module = exe_mod,
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});
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b.installArtifact(exe);
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// Run
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const run_cmd = b.addRunArtifact(exe);
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run_cmd.step.dependOn(b.getInstallStep());
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if (b.args) |args| run_cmd.addArgs(args);
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run_step.dependOn(&run_cmd.step);
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}
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