Files
ghostty/src/App.zig
Mitchell Hashimoto 619d2ade3e only initialize font discovery mechanism once, cache on App
Fontconfig in particular appears unsafe to initialize multiple times.

Font discovery is a singleton object in an application and only ever
accessed from the main thread so we can work around this by only
initializing and caching the font discovery mechanism exactly once on
the app singleton.
2023-08-13 08:01:33 -07:00

347 lines
11 KiB
Zig

//! App is the primary GUI application for ghostty. This builds the window,
//! sets up the renderer, etc. The primary run loop is started by calling
//! the "run" function.
const App = @This();
const std = @import("std");
const builtin = @import("builtin");
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
const build_config = @import("build_config.zig");
const apprt = @import("apprt.zig");
const Surface = @import("Surface.zig");
const tracy = @import("tracy");
const input = @import("input.zig");
const Config = @import("config.zig").Config;
const BlockingQueue = @import("./blocking_queue.zig").BlockingQueue;
const renderer = @import("renderer.zig");
const font = @import("font/main.zig");
const internal_os = @import("os/main.zig");
const macos = @import("macos");
const objc = @import("objc");
const log = std.log.scoped(.app);
const SurfaceList = std.ArrayListUnmanaged(*apprt.Surface);
/// General purpose allocator
alloc: Allocator,
/// The list of surfaces that are currently active.
surfaces: SurfaceList,
/// The last focused surface. This surface may not be valid;
/// you must always call hasSurface to validate it.
focused_surface: ?*Surface = null,
/// The mailbox that can be used to send this thread messages. Note
/// this is a blocking queue so if it is full you will get errors (or block).
mailbox: Mailbox.Queue,
/// Set to true once we're quitting. This never goes false again.
quit: bool,
/// The app resources directory, equivalent to zig-out/share when we build
/// from source. This is null if we can't detect it.
resources_dir: ?[]const u8 = null,
/// Font discovery mechanism. This is only safe to use from the main thread.
/// This is lazily initialized on the first call to fontDiscover so do
/// not access this directly.
font_discover: ?font.Discover = null,
/// Initialize the main app instance. This creates the main window, sets
/// up the renderer state, compiles the shaders, etc. This is the primary
/// "startup" logic.
pub fn create(
alloc: Allocator,
) !*App {
var app = try alloc.create(App);
errdefer alloc.destroy(app);
// Find our resources directory once for the app so every launch
// hereafter can use this cached value.
var resources_buf: [std.fs.MAX_PATH_BYTES]u8 = undefined;
const resources_dir = if (try internal_os.resourcesDir(&resources_buf)) |dir|
try alloc.dupe(u8, dir)
else
null;
app.* = .{
.alloc = alloc,
.surfaces = .{},
.mailbox = .{},
.quit = false,
.resources_dir = resources_dir,
};
errdefer app.surfaces.deinit(alloc);
return app;
}
pub fn destroy(self: *App) void {
// Clean up all our surfaces
for (self.surfaces.items) |surface| surface.deinit();
self.surfaces.deinit(self.alloc);
if (self.resources_dir) |dir| self.alloc.free(dir);
if (self.font_discover) |*v| v.deinit();
self.alloc.destroy(self);
}
/// Tick ticks the app loop. This will drain our mailbox and process those
/// events. This should be called by the application runtime on every loop
/// tick.
///
/// This returns whether the app should quit or not.
pub fn tick(self: *App, rt_app: *apprt.App) !bool {
// If any surfaces are closing, destroy them
var i: usize = 0;
while (i < self.surfaces.items.len) {
const surface = self.surfaces.items[i];
if (surface.shouldClose()) {
surface.close(false);
continue;
}
i += 1;
}
// Drain our mailbox
try self.drainMailbox(rt_app);
// No matter what, we reset the quit flag after a tick. If the apprt
// doesn't want to quit, then we can't force it to.
defer self.quit = false;
// We quit if our quit flag is on or if we have closed all surfaces.
return self.quit or self.surfaces.items.len == 0;
}
/// Update the configuration associated with the app. This can only be
/// called from the main thread. The caller owns the config memory. The
/// memory can be freed immediately when this returns.
pub fn updateConfig(self: *App, config: *const Config) !void {
// Go through and update all of the surface configurations.
for (self.surfaces.items) |surface| {
try surface.core_surface.handleMessage(.{ .change_config = config });
}
}
/// Add an initialized surface. This is really only for the runtime
/// implementations to call and should NOT be called by general app users.
/// The surface must be from the pool.
pub fn addSurface(self: *App, rt_surface: *apprt.Surface) !void {
try self.surfaces.append(self.alloc, rt_surface);
}
/// Delete the surface from the known surface list. This will NOT call the
/// destructor or free the memory.
pub fn deleteSurface(self: *App, rt_surface: *apprt.Surface) void {
var i: usize = 0;
while (i < self.surfaces.items.len) {
if (self.surfaces.items[i] == rt_surface) {
_ = self.surfaces.swapRemove(i);
continue;
}
i += 1;
}
}
/// The last focused surface. This is only valid while on the main thread
/// before tick is called.
pub fn focusedSurface(self: *const App) ?*Surface {
const surface = self.focused_surface orelse return null;
if (!self.hasSurface(surface)) return null;
return surface;
}
/// Initialize once and return the font discovery mechanism. This remains
/// initialized throughout the lifetime of the application because some
/// font discovery mechanisms (i.e. fontconfig) are unsafe to reinit.
pub fn fontDiscover(self: *App) !?font.Discover {
// If we're built without a font discovery mechanism, return null
if (comptime font.Discover == void) return null;
// If we initialized, use it
if (self.font_discover) |v| return v;
self.font_discover = font.Discover.init();
return self.font_discover.?;
}
/// Drain the mailbox.
fn drainMailbox(self: *App, rt_app: *apprt.App) !void {
while (self.mailbox.pop()) |message| {
log.debug("mailbox message={s}", .{@tagName(message)});
switch (message) {
.reload_config => try self.reloadConfig(rt_app),
.new_window => |msg| try self.newWindow(rt_app, msg),
.close => |surface| try self.closeSurface(rt_app, surface),
.focus => |surface| try self.focusSurface(rt_app, surface),
.quit => try self.setQuit(),
.surface_message => |msg| try self.surfaceMessage(msg.surface, msg.message),
.redraw_surface => |surface| try self.redrawSurface(rt_app, surface),
}
}
}
fn reloadConfig(self: *App, rt_app: *apprt.App) !void {
log.debug("reloading configuration", .{});
if (try rt_app.reloadConfig()) |new| {
log.debug("new configuration received, applying", .{});
try self.updateConfig(new);
}
}
fn closeSurface(self: *App, rt_app: *apprt.App, surface: *Surface) !void {
_ = rt_app;
if (!self.hasSurface(surface)) return;
surface.close();
}
fn focusSurface(self: *App, rt_app: *apprt.App, surface: *Surface) !void {
_ = rt_app;
if (!self.hasSurface(surface)) return;
self.focused_surface = surface;
}
fn redrawSurface(self: *App, rt_app: *apprt.App, surface: *apprt.Surface) !void {
if (!self.hasSurface(&surface.core_surface)) return;
rt_app.redrawSurface(surface);
}
/// Create a new window
fn newWindow(self: *App, rt_app: *apprt.App, msg: Message.NewWindow) !void {
if (!@hasDecl(apprt.App, "newWindow")) {
log.warn("newWindow is not supported by this runtime", .{});
return;
}
const parent = if (msg.parent) |parent| parent: {
break :parent if (self.hasSurface(parent))
parent
else
null;
} else null;
try rt_app.newWindow(parent);
}
/// Start quitting
fn setQuit(self: *App) !void {
if (self.quit) return;
self.quit = true;
}
/// Handle a window message
fn surfaceMessage(self: *App, surface: *Surface, msg: apprt.surface.Message) !void {
// We want to ensure our window is still active. Window messages
// are quite rare and we normally don't have many windows so we do
// a simple linear search here.
if (self.hasSurface(surface)) {
try surface.handleMessage(msg);
}
// Window was not found, it probably quit before we handled the message.
// Not a problem.
}
fn hasSurface(self: *const App, surface: *const Surface) bool {
for (self.surfaces.items) |v| {
if (&v.core_surface == surface) return true;
}
return false;
}
/// The message types that can be sent to the app thread.
pub const Message = union(enum) {
/// Reload the configuration for the entire app and propagate it to
/// all the active surfaces.
reload_config: void,
/// Create a new terminal window.
new_window: NewWindow,
/// Close a surface. This notifies the runtime that a surface
/// should close.
close: *Surface,
/// The last focused surface. The app keeps track of this to
/// enable "inheriting" various configurations from the last
/// surface.
focus: *Surface,
/// Quit
quit: void,
/// A message for a specific surface.
surface_message: struct {
surface: *Surface,
message: apprt.surface.Message,
},
/// Redraw a surface. This only has an effect for runtimes that
/// use single-threaded draws. To redraw a surface for all runtimes,
/// wake up the renderer thread. The renderer thread will send this
/// message if it needs to.
redraw_surface: *apprt.Surface,
const NewWindow = struct {
/// The parent surface
parent: ?*Surface = null,
};
};
/// Mailbox is the way that other threads send the app thread messages.
pub const Mailbox = struct {
/// The type used for sending messages to the app thread.
pub const Queue = BlockingQueue(Message, 64);
rt_app: *apprt.App,
mailbox: *Queue,
/// Send a message to the surface.
pub fn push(self: Mailbox, msg: Message, timeout: Queue.Timeout) Queue.Size {
const result = self.mailbox.push(msg, timeout);
// Wake up our app loop
self.rt_app.wakeup();
return result;
}
};
// Wasm API.
pub const Wasm = if (!builtin.target.isWasm()) struct {} else struct {
const wasm = @import("os/wasm.zig");
const alloc = wasm.alloc;
// export fn app_new(config: *Config) ?*App {
// return app_new_(config) catch |err| { log.err("error initializing app err={}", .{err});
// return null;
// };
// }
//
// fn app_new_(config: *Config) !*App {
// const app = try App.create(alloc, config);
// errdefer app.destroy();
//
// const result = try alloc.create(App);
// result.* = app;
// return result;
// }
//
// export fn app_free(ptr: ?*App) void {
// if (ptr) |v| {
// v.destroy();
// alloc.destroy(v);
// }
// }
};