mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-10-08 10:56:34 +00:00
53 lines
1.3 KiB
Zig
53 lines
1.3 KiB
Zig
//! App is the primary GUI application for ghostty. This builds the window,
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//! sets up the renderer, etc. The primary run loop is started by calling
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//! the "run" function.
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const App = @This();
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const std = @import("std");
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const Allocator = std.mem.Allocator;
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const glfw = @import("glfw");
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const gl = @import("opengl.zig");
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const TextRenderer = @import("TextRenderer.zig");
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const Grid = @import("Grid.zig");
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const Window = @import("Window.zig");
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const log = std.log;
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alloc: Allocator,
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window: glfw.Window,
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text: TextRenderer,
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grid: Grid,
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/// Initialize the main app instance. This creates the main window, sets
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/// up the renderer state, compiles the shaders, etc. This is the primary
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/// "startup" logic.
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pub fn init(alloc: Allocator) !App {
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// Create the window
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const window = try Window.create(alloc);
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return App{
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.window = window,
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};
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}
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pub fn deinit(self: *App) void {
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self.window.destroy();
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self.* = undefined;
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}
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pub fn run(self: App) !void {
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while (!self.window.shouldClose()) {
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// Setup basic OpenGL settings
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gl.clearColor(0.2, 0.3, 0.3, 1.0);
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gl.clear(gl.c.GL_COLOR_BUFFER_BIT);
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try self.grid.render();
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//try self.text.render("sh $ /bin/bash -c \"echo hello\"", 25.0, 25.0, .{ 0.5, 0.8, 0.2 });
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try self.window.swapBuffers();
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try glfw.waitEvents();
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}
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}
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