mirror of
https://github.com/ghostty-org/ghostty.git
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495 lines
17 KiB
Swift
495 lines
17 KiB
Swift
import SwiftUI
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struct CommandOption: Identifiable, Hashable {
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/// Unique identifier for this option.
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let id = UUID()
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/// The primary text displayed for this command.
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let title: String
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/// Secondary text displayed below the title.
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let subtitle: String?
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/// Tooltip text shown on hover.
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let description: String?
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/// Keyboard shortcut symbols to display.
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let symbols: [String]?
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/// SF Symbol name for the leading icon.
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let leadingIcon: String?
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/// Color for the leading indicator circle.
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let leadingColor: Color?
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/// Badge text displayed as a pill.
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let badge: String?
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/// Whether to visually emphasize this option.
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let emphasis: Bool
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/// Sort key for stable ordering when titles are equal.
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let sortKey: AnySortKey?
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/// The action to perform when this option is selected.
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let action: () -> Void
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init(
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title: String,
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subtitle: String? = nil,
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description: String? = nil,
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symbols: [String]? = nil,
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leadingIcon: String? = nil,
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leadingColor: Color? = nil,
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badge: String? = nil,
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emphasis: Bool = false,
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sortKey: AnySortKey? = nil,
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action: @escaping () -> Void
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) {
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self.title = title
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self.subtitle = subtitle
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self.description = description
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self.symbols = symbols
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self.leadingIcon = leadingIcon
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self.leadingColor = leadingColor
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self.badge = badge
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self.emphasis = emphasis
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self.sortKey = sortKey
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self.action = action
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}
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static func == (lhs: CommandOption, rhs: CommandOption) -> Bool {
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lhs.id == rhs.id
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}
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func hash(into hasher: inout Hasher) {
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hasher.combine(id)
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}
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}
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struct CommandPaletteView: View {
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@Binding var isPresented: Bool
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var backgroundColor: Color = Color(nsColor: .windowBackgroundColor)
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var options: [CommandOption]
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@State private var rawQuery = ""
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@State private var selectedIndex: UInt?
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@State private var hoveredOptionID: UUID?
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var query: String {
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rawQuery.trimmingCharacters(in: .whitespacesAndNewlines)
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}
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// The options that we should show, taking into account any filtering from
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// the query. Options with matching leadingColor are ranked higher.
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var filteredOptions: [CommandOption] {
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if query.isEmpty {
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return options
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} else {
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// Filter by title/subtitle match OR color match
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let filtered = options.filter {
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$0.title.matchedIndices(for: query) != nil ||
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($0.subtitle?.matchedIndices(for: query) != nil) ||
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colorMatchScore(for: $0.leadingColor, query: query) > 0
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}
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// Sort by color match score (higher scores first), then maintain original order
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return filtered.sorted { a, b in
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let scoreA = colorMatchScore(for: a.leadingColor, query: query)
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let scoreB = colorMatchScore(for: b.leadingColor, query: query)
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return scoreA > scoreB
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}
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}
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}
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var selectedOption: CommandOption? {
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guard let selectedIndex else { return nil }
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return if selectedIndex < filteredOptions.count {
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filteredOptions[Int(selectedIndex)]
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} else {
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filteredOptions.last
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}
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}
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var body: some View {
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let scheme: ColorScheme = if OSColor(backgroundColor).isLightColor {
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.light
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} else {
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.dark
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}
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VStack(alignment: .leading, spacing: 0) {
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CommandPaletteQuery(query: $rawQuery) { event in
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switch event {
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case .exit:
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isPresented = false
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case .submit:
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isPresented = false
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selectedOption?.action()
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case .move(.up):
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if filteredOptions.isEmpty { break }
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let current = selectedIndex ?? UInt(filteredOptions.count)
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selectedIndex = (current == 0)
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? UInt(filteredOptions.count - 1)
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: current - 1
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case .move(.down):
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if filteredOptions.isEmpty { break }
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let current = selectedIndex ?? UInt.max
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selectedIndex = (current >= UInt(filteredOptions.count - 1))
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? 0
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: current + 1
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case .move:
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// Unknown, ignore
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break
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}
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}
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.onChange(of: query) { newValue in
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// If the user types a query then we want to make sure the first
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// value is selected. If the user clears the query and we were selecting
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// the first, we unset any selection.
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if !newValue.isEmpty {
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if selectedIndex == nil {
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selectedIndex = 0
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}
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} else {
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if let selectedIndex, selectedIndex == 0 {
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self.selectedIndex = nil
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}
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}
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}
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Divider()
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CommandTable(
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options: filteredOptions,
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query: query,
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selectedIndex: $selectedIndex,
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hoveredOptionID: $hoveredOptionID) { option in
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isPresented = false
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option.action()
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}
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}
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.frame(maxWidth: 500)
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.background(
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ZStack {
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Rectangle()
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.fill(.ultraThinMaterial)
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Rectangle()
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.fill(backgroundColor)
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.blendMode(.color)
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}
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.compositingGroup()
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)
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.clipShape(RoundedRectangle(cornerRadius: 10))
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.overlay(
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RoundedRectangle(cornerRadius: 10)
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.stroke(Color(nsColor: .tertiaryLabelColor).opacity(0.75))
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)
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.shadow(radius: 32, x: 0, y: 12)
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.padding()
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.environment(\.colorScheme, scheme)
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.onChange(of: isPresented) { newValue in
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if !newValue {
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// This is optional, since most of the time
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// there will be a delay before the next use.
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// To keep behavior the same as before, we reset it.
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rawQuery = ""
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}
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}
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}
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/// Returns a score (0.0 to 1.0) indicating how well a color matches a search query color name.
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/// Returns 0 if no color name in the query matches, or if the color is nil.
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private func colorMatchScore(for color: Color?, query: String) -> Double {
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guard let color = color else { return 0 }
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let queryLower = query.lowercased()
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let nsColor = NSColor(color)
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var bestScore: Double = 0
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for name in NSColor.colorNames {
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guard queryLower.contains(name),
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let systemColor = NSColor(named: name) else { continue }
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let distance = nsColor.distance(to: systemColor)
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// Max distance in weighted RGB space is ~3.0, so normalize and invert
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// Use a threshold to determine "close enough" matches
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let maxDistance: Double = 1.5
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if distance < maxDistance {
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let score = 1.0 - (distance / maxDistance)
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bestScore = max(bestScore, score)
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}
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}
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return bestScore
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}
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}
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/// The text field for building the query for the command palette.
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private struct CommandPaletteQuery: View {
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@Binding var query: String
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var onEvent: ((KeyboardEvent) -> Void)?
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@FocusState private var isTextFieldFocused: Bool
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init(query: Binding<String>, onEvent: ((KeyboardEvent) -> Void)? = nil) {
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_query = query
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self.onEvent = onEvent
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}
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enum KeyboardEvent {
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case exit
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case submit
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case move(MoveCommandDirection)
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}
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var body: some View {
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ZStack {
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Group {
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Button { onEvent?(.move(.up)) } label: { Color.clear }
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.buttonStyle(PlainButtonStyle())
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.keyboardShortcut(.upArrow, modifiers: [])
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Button { onEvent?(.move(.down)) } label: { Color.clear }
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.buttonStyle(PlainButtonStyle())
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.keyboardShortcut(.downArrow, modifiers: [])
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Button { onEvent?(.move(.up)) } label: { Color.clear }
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.buttonStyle(PlainButtonStyle())
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.keyboardShortcut(.init("p"), modifiers: [.control])
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Button { onEvent?(.move(.down)) } label: { Color.clear }
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.buttonStyle(PlainButtonStyle())
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.keyboardShortcut(.init("n"), modifiers: [.control])
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}
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.frame(width: 0, height: 0)
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.accessibilityHidden(true)
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TextField("Execute a command…", text: $query)
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.padding()
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.font(.system(size: 20, weight: .light))
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.frame(height: 48)
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.textFieldStyle(.plain)
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.focused($isTextFieldFocused)
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.onChange(of: isTextFieldFocused) { focused in
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if !focused {
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onEvent?(.exit)
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}
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}
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.onExitCommand { onEvent?(.exit) }
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.onMoveCommand { onEvent?(.move($0)) }
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.onSubmit { onEvent?(.submit) }
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.onAppear {
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// Grab focus on the first appearance.
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// Debug and Release build using Xcode 26.4,
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// has same issue again
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// Fixes: https://github.com/ghostty-org/ghostty/issues/8497
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// SearchOverlay works magically as expected, I don't know
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// why it's different here, but dispatching to next loop fixes it
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DispatchQueue.main.async {
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isTextFieldFocused = true
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}
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}
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}
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}
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}
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private struct CommandTable: View {
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var options: [CommandOption]
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var query: String
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@Binding var selectedIndex: UInt?
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@Binding var hoveredOptionID: UUID?
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var action: (CommandOption) -> Void
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var body: some View {
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if options.isEmpty {
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Text("No matches")
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.foregroundStyle(.secondary)
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.padding()
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} else {
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ScrollViewReader { proxy in
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ScrollView {
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VStack(alignment: .leading, spacing: 4) {
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ForEach(Array(options.enumerated()), id: \.1.id) { index, option in
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CommandRow(
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option: option,
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query: query,
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isSelected: {
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if let selected = selectedIndex {
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return selected == index ||
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(selected >= options.count &&
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index == options.count - 1)
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} else {
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return false
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}
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}(),
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hoveredID: $hoveredOptionID
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) {
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action(option)
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}
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}
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}
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.padding(10)
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}
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.frame(maxHeight: 200)
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.onChange(of: selectedIndex) { _ in
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guard let selectedIndex,
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selectedIndex < options.count else { return }
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proxy.scrollTo(
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options[Int(selectedIndex)].id)
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}
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}
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}
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}
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}
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/// A single row in the command palette.
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private struct CommandRow: View {
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let option: CommandOption
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var query: String
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var isSelected: Bool
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@Binding var hoveredID: UUID?
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var action: () -> Void
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private var highlightedTitle: Text {
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guard !query.isEmpty,
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let indices = option.title.matchedIndices(for: query) else {
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return Text(option.title)
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.fontWeight(option.emphasis ? .medium : .regular)
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}
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var attributed = AttributedString(option.title)
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attributed[attributed.startIndex...].font = .body
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.weight(option.emphasis ? .medium : .regular)
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for idx in indices {
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let offset = option.title.distance(from: option.title.startIndex, to: idx)
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let attrStart = attributed.index(attributed.startIndex, offsetByCharacters: offset)
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let attrEnd = attributed.index(attrStart, offsetByCharacters: 1)
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attributed[attrStart..<attrEnd].font = .body.bold()
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attributed[attrStart..<attrEnd].foregroundColor = Color.accentColor
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}
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return Text(attributed)
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}
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private func highlightedSubtitle(_ subtitle: String) -> Text {
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guard !query.isEmpty,
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option.title.matchedIndices(for: query) == nil,
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let indices = subtitle.matchedIndices(for: query) else {
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return Text(subtitle)
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}
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var attributed = AttributedString(subtitle)
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for idx in indices {
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let offset = subtitle.distance(from: subtitle.startIndex, to: idx)
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let attrStart = attributed.index(attributed.startIndex, offsetByCharacters: offset)
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let attrEnd = attributed.index(attrStart, offsetByCharacters: 1)
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attributed[attrStart..<attrEnd].font = .caption.bold()
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attributed[attrStart..<attrEnd].foregroundColor = Color.accentColor
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}
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return Text(attributed)
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}
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var body: some View {
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Button(action: action) {
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HStack(spacing: 8) {
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if let color = option.leadingColor {
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Circle()
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.fill(color)
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.frame(width: 8, height: 8)
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}
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if let icon = option.leadingIcon {
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Image(systemName: icon)
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.foregroundStyle(option.emphasis ? Color.accentColor : .secondary)
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.font(.system(size: 14, weight: .medium))
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}
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VStack(alignment: .leading, spacing: 2) {
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highlightedTitle
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if let subtitle = option.subtitle {
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highlightedSubtitle(subtitle)
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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}
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Spacer()
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if let badge = option.badge, !badge.isEmpty {
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Text(badge)
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.font(.caption2.weight(.medium))
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.padding(.horizontal, 7)
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.padding(.vertical, 3)
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.background(
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Capsule().fill(Color.accentColor.opacity(0.15))
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)
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.foregroundStyle(Color.accentColor)
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}
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if let symbols = option.symbols {
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ShortcutSymbolsView(symbols: symbols)
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.foregroundStyle(.secondary)
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}
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}
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.padding(8)
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.contentShape(Rectangle())
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.background(
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isSelected
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? Color.accentColor.opacity(0.2)
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: (hoveredID == option.id
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? Color.secondary.opacity(0.2)
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: Color.clear)
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)
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.overlay(
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RoundedRectangle(cornerRadius: 5)
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.strokeBorder(Color.accentColor.opacity(option.emphasis && !isSelected ? 0.3 : 0), lineWidth: 1.5)
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)
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.cornerRadius(5)
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}
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.help(option.description ?? "")
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.buttonStyle(.plain)
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.onHover { hovering in
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hoveredID = hovering ? option.id : nil
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}
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}
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}
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/// A row of Text representing a shortcut.
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private struct ShortcutSymbolsView: View {
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let symbols: [String]
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var body: some View {
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HStack(spacing: 1) {
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ForEach(symbols, id: \.self) { symbol in
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Text(symbol)
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.frame(minWidth: 13)
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}
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}
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}
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}
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extension String {
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/// Returns the character indices that match `query`, trying a substring match first,
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/// then falling back to initials matching (first letter of each word).
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/// - Returns: `nil` if neither matches.
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func matchedIndices(for query: String) -> [String.Index]? {
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guard !query.isEmpty else { return nil }
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// Prefer substring match.
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if let range = self.range(of: query, options: .caseInsensitive) {
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return Array(self[range].indices)
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}
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// Fall back to initials match.
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let words = self.split(whereSeparator: \.isWhitespace)
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var queryIndex = query.startIndex
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var matched: [String.Index] = []
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for word in words {
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guard queryIndex < query.endIndex else { break }
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if word.first?.lowercased() == query[queryIndex].lowercased() {
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matched.append(word.startIndex)
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queryIndex = query.index(after: queryIndex)
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}
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}
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return queryIndex == query.endIndex ? matched : nil
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}
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}
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