Files
ghostty/src/apprt/embedded.zig
Gregory Anders 2ee80a52df macos: set window resizeIncrements when cell size changes
The resizeIncrements property is only modified when the cell size of the
focused window changes. If two splits have the same cell size then the
property is not modified when focusing between the two splits.
2023-10-26 20:27:58 -05:00

1501 lines
49 KiB
Zig

//! Application runtime for the embedded version of Ghostty. The embedded
//! version is when Ghostty is embedded within a parent host application,
//! rather than owning the application lifecycle itself. This is used for
//! example for the macOS build of Ghostty so that we can use a native
//! Swift+XCode-based application.
const std = @import("std");
const builtin = @import("builtin");
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
const objc = @import("objc");
const apprt = @import("../apprt.zig");
const input = @import("../input.zig");
const terminal = @import("../terminal/main.zig");
const CoreApp = @import("../App.zig");
const CoreInspector = @import("../inspector/main.zig").Inspector;
const CoreSurface = @import("../Surface.zig");
const configpkg = @import("../config.zig");
const Config = configpkg.Config;
const log = std.log.scoped(.embedded_window);
pub const App = struct {
/// Because we only expect the embedding API to be used in embedded
/// environments, the options are extern so that we can expose it
/// directly to a C callconv and not pay for any translation costs.
///
/// C type: ghostty_runtime_config_s
pub const Options = extern struct {
/// These are just aliases to make the function signatures below
/// more obvious what values will be sent.
const AppUD = ?*anyopaque;
const SurfaceUD = ?*anyopaque;
/// Userdata that is passed to all the callbacks.
userdata: AppUD = null,
/// True if the selection clipboard is supported.
supports_selection_clipboard: bool = false,
/// Callback called to wakeup the event loop. This should trigger
/// a full tick of the app loop.
wakeup: *const fn (AppUD) callconv(.C) void,
/// Reload the configuration and return the new configuration.
/// The old configuration can be freed immediately when this is
/// called.
reload_config: *const fn (AppUD) callconv(.C) ?*const Config,
/// Called to set the title of the window.
set_title: *const fn (SurfaceUD, [*]const u8) callconv(.C) void,
/// Called to set the cursor shape.
set_mouse_shape: *const fn (SurfaceUD, terminal.MouseShape) callconv(.C) void,
/// Called to set the mouse visibility.
set_mouse_visibility: *const fn (SurfaceUD, bool) callconv(.C) void,
/// Read the clipboard value. The return value must be preserved
/// by the host until the next call. If there is no valid clipboard
/// value then this should return null.
read_clipboard: *const fn (SurfaceUD, c_int, *apprt.ClipboardRequest) callconv(.C) void,
/// Write the clipboard value.
write_clipboard: *const fn (SurfaceUD, [*:0]const u8, c_int) callconv(.C) void,
/// Create a new split view. If the embedder doesn't support split
/// views then this can be null.
new_split: ?*const fn (SurfaceUD, input.SplitDirection, apprt.Surface.Options) callconv(.C) void = null,
/// New tab with options.
new_tab: ?*const fn (SurfaceUD, apprt.Surface.Options) callconv(.C) void = null,
/// New window with options.
new_window: ?*const fn (SurfaceUD, apprt.Surface.Options) callconv(.C) void = null,
/// Control the inspector visibility
control_inspector: ?*const fn (SurfaceUD, input.InspectorMode) callconv(.C) void = null,
/// Close the current surface given by this function.
close_surface: ?*const fn (SurfaceUD, bool) callconv(.C) void = null,
/// Focus the previous/next split (if any).
focus_split: ?*const fn (SurfaceUD, input.SplitFocusDirection) callconv(.C) void = null,
/// Zoom the current split.
toggle_split_zoom: ?*const fn (SurfaceUD) callconv(.C) void = null,
/// Goto tab
goto_tab: ?*const fn (SurfaceUD, GotoTab) callconv(.C) void = null,
/// Toggle fullscreen for current window.
toggle_fullscreen: ?*const fn (SurfaceUD, configpkg.NonNativeFullscreen) callconv(.C) void = null,
/// Set the initial window size. It is up to the user of libghostty to
/// determine if it is the initial window and set this appropriately.
set_initial_window_size: ?*const fn (SurfaceUD, u32, u32) callconv(.C) void = null,
/// Render the inspector for the given surface.
render_inspector: ?*const fn (SurfaceUD) callconv(.C) void = null,
/// Called when the cell size changes.
set_cell_size: ?*const fn (SurfaceUD, u32, u32) callconv(.C) void = null,
};
/// Special values for the goto_tab callback.
const GotoTab = enum(i32) {
previous = -1,
next = -2,
_,
};
core_app: *CoreApp,
config: *const Config,
opts: Options,
keymap: input.Keymap,
pub fn init(core_app: *CoreApp, config: *const Config, opts: Options) !App {
return .{
.core_app = core_app,
.config = config,
.opts = opts,
.keymap = try input.Keymap.init(),
};
}
pub fn terminate(self: App) void {
self.keymap.deinit();
}
/// This should be called whenever the keyboard layout was changed.
pub fn reloadKeymap(self: *App) !void {
// Reload the keymap
try self.keymap.reload();
// Clear the dead key state since we changed the keymap, any
// dead key state is just forgotten. i.e. if you type ' on us-intl
// and then switch to us and type a, you'll get a rather than á.
for (self.core_app.surfaces.items) |surface| {
surface.keymap_state = .{};
}
}
pub fn reloadConfig(self: *App) !?*const Config {
// Reload
if (self.opts.reload_config(self.opts.userdata)) |new| {
self.config = new;
return self.config;
}
return null;
}
pub fn wakeup(self: App) void {
self.opts.wakeup(self.opts.userdata);
}
pub fn wait(self: App) !void {
_ = self;
}
/// Create a new surface for the app.
fn newSurface(self: *App, opts: Surface.Options) !*Surface {
// Grab a surface allocation because we're going to need it.
var surface = try self.core_app.alloc.create(Surface);
errdefer self.core_app.alloc.destroy(surface);
// Create the surface -- because windows are surfaces for glfw.
try surface.init(self, opts);
errdefer surface.deinit();
return surface;
}
/// Close the given surface.
pub fn closeSurface(self: *App, surface: *Surface) void {
surface.deinit();
self.core_app.alloc.destroy(surface);
}
pub fn redrawSurface(self: *App, surface: *Surface) void {
_ = self;
_ = surface;
// No-op, we use a threaded interface so we're constantly drawing.
}
pub fn redrawInspector(self: *App, surface: *Surface) void {
_ = self;
surface.queueInspectorRender();
}
pub fn newWindow(self: *App, parent: ?*CoreSurface) !void {
_ = self;
// Right now we only support creating a new window with a parent
// through this code.
// The other case is handled by the embedding runtime.
if (parent) |surface| {
try surface.rt_surface.newWindow();
}
}
};
pub const Surface = struct {
app: *App,
nsview: objc.Object,
core_surface: CoreSurface,
content_scale: apprt.ContentScale,
size: apprt.SurfaceSize,
cursor_pos: apprt.CursorPos,
opts: Options,
keymap_state: input.Keymap.State,
inspector: ?*Inspector = null,
pub const Options = extern struct {
/// Userdata passed to some of the callbacks.
userdata: ?*anyopaque = null,
/// The pointer to the backing NSView for the surface.
nsview: ?*anyopaque = null,
/// The scale factor of the screen.
scale_factor: f64 = 1,
/// The font size to inherit. If 0, default font size will be used.
font_size: u16 = 0,
/// The working directory to load into.
working_directory: [*:0]const u8 = "",
};
pub fn init(self: *Surface, app: *App, opts: Options) !void {
const nsview = objc.Object.fromId(opts.nsview orelse
return error.NSViewMustBeSet);
self.* = .{
.app = app,
.core_surface = undefined,
.nsview = nsview,
.content_scale = .{
.x = @floatCast(opts.scale_factor),
.y = @floatCast(opts.scale_factor),
},
.size = .{ .width = 800, .height = 600 },
.cursor_pos = .{ .x = 0, .y = 0 },
.opts = opts,
.keymap_state = .{},
};
// Add ourselves to the list of surfaces on the app.
try app.core_app.addSurface(self);
errdefer app.core_app.deleteSurface(self);
// Shallow copy the config so that we can modify it.
var config = try apprt.surface.newConfig(app.core_app, app.config);
defer config.deinit();
// If we have a working directory from the options then we set it.
const wd = std.mem.sliceTo(opts.working_directory, 0);
if (wd.len > 0) wd: {
var dir = std.fs.openDirAbsolute(wd, .{}) catch |err| {
log.warn(
"error opening requested working directory dir={s} err={}",
.{ wd, err },
);
break :wd;
};
defer dir.close();
const stat = dir.stat() catch |err| {
log.warn(
"failed to stat requested working directory dir={s} err={}",
.{ wd, err },
);
break :wd;
};
if (stat.kind != .directory) {
log.warn(
"requested working directory is not a directory dir={s}",
.{wd},
);
break :wd;
}
config.@"working-directory" = wd;
}
// Initialize our surface right away. We're given a view that is
// ready to use.
try self.core_surface.init(
app.core_app.alloc,
&config,
app.core_app,
app,
self,
);
errdefer self.core_surface.deinit();
// If our options requested a specific font-size, set that.
if (opts.font_size != 0) {
var font_size = self.core_surface.font_size;
font_size.points = opts.font_size;
self.core_surface.setFontSize(font_size);
}
}
pub fn deinit(self: *Surface) void {
// Shut down our inspector
self.freeInspector();
// Remove ourselves from the list of known surfaces in the app.
self.app.core_app.deleteSurface(self);
// Clean up our core surface so that all the rendering and IO stop.
self.core_surface.deinit();
}
/// Initialize the inspector instance. A surface can only have one
/// inspector at any given time, so this will return the previous inspector
/// if it was already initialized.
pub fn initInspector(self: *Surface) !*Inspector {
if (self.inspector) |v| return v;
const alloc = self.app.core_app.alloc;
var inspector = try alloc.create(Inspector);
errdefer alloc.destroy(inspector);
inspector.* = try Inspector.init(self);
self.inspector = inspector;
return inspector;
}
pub fn freeInspector(self: *Surface) void {
if (self.inspector) |v| {
v.deinit();
self.app.core_app.alloc.destroy(v);
self.inspector = null;
}
}
pub fn controlInspector(self: *const Surface, mode: input.InspectorMode) void {
const func = self.app.opts.control_inspector orelse {
log.info("runtime embedder does not support the terminal inspector", .{});
return;
};
func(self.opts.userdata, mode);
}
pub fn newSplit(self: *const Surface, direction: input.SplitDirection) !void {
const func = self.app.opts.new_split orelse {
log.info("runtime embedder does not support splits", .{});
return;
};
const options = self.newSurfaceOptions();
func(self.opts.userdata, direction, options);
}
pub fn close(self: *const Surface, process_alive: bool) void {
const func = self.app.opts.close_surface orelse {
log.info("runtime embedder does not support closing a surface", .{});
return;
};
func(self.opts.userdata, process_alive);
}
pub fn gotoSplit(self: *const Surface, direction: input.SplitFocusDirection) void {
const func = self.app.opts.focus_split orelse {
log.info("runtime embedder does not support focus split", .{});
return;
};
func(self.opts.userdata, direction);
}
pub fn toggleSplitZoom(self: *const Surface) void {
const func = self.app.opts.toggle_split_zoom orelse {
log.info("runtime embedder does not support split zoom", .{});
return;
};
func(self.opts.userdata);
}
pub fn getContentScale(self: *const Surface) !apprt.ContentScale {
return self.content_scale;
}
pub fn getSize(self: *const Surface) !apprt.SurfaceSize {
return self.size;
}
pub fn setSizeLimits(self: *Surface, min: apprt.SurfaceSize, max_: ?apprt.SurfaceSize) !void {
_ = self;
_ = min;
_ = max_;
}
pub fn setTitle(self: *Surface, slice: [:0]const u8) !void {
self.app.opts.set_title(
self.opts.userdata,
slice.ptr,
);
}
pub fn setMouseShape(self: *Surface, shape: terminal.MouseShape) !void {
self.app.opts.set_mouse_shape(
self.opts.userdata,
shape,
);
}
/// Set the visibility of the mouse cursor.
pub fn setMouseVisibility(self: *Surface, visible: bool) void {
self.app.opts.set_mouse_visibility(
self.opts.userdata,
visible,
);
}
pub fn supportsClipboard(
self: *const Surface,
clipboard_type: apprt.Clipboard,
) bool {
return switch (clipboard_type) {
.standard => true,
.selection => self.app.opts.supports_selection_clipboard,
};
}
pub fn clipboardRequest(
self: *Surface,
clipboard_type: apprt.Clipboard,
state: apprt.ClipboardRequest,
) !void {
// We need to allocate to get a pointer to store our clipboard request
// so that it is stable until the read_clipboard callback and call
// complete_clipboard_request. This sucks but clipboard requests aren't
// high throughput so it's probably fine.
const alloc = self.app.core_app.alloc;
const state_ptr = try alloc.create(apprt.ClipboardRequest);
errdefer alloc.destroy(state_ptr);
state_ptr.* = state;
self.app.opts.read_clipboard(
self.opts.userdata,
@intCast(@intFromEnum(clipboard_type)),
state_ptr,
);
}
pub fn setClipboardString(
self: *const Surface,
val: [:0]const u8,
clipboard_type: apprt.Clipboard,
) !void {
self.app.opts.write_clipboard(
self.opts.userdata,
val.ptr,
@intCast(@intFromEnum(clipboard_type)),
);
}
pub fn setShouldClose(self: *Surface) void {
_ = self;
}
pub fn shouldClose(self: *const Surface) bool {
_ = self;
return false;
}
pub fn getCursorPos(self: *const Surface) !apprt.CursorPos {
return self.cursor_pos;
}
pub fn refresh(self: *Surface) void {
self.core_surface.refreshCallback() catch |err| {
log.err("error in refresh callback err={}", .{err});
return;
};
}
pub fn updateContentScale(self: *Surface, x: f64, y: f64) void {
self.content_scale = .{
.x = @floatCast(x),
.y = @floatCast(y),
};
self.core_surface.contentScaleCallback(self.content_scale) catch |err| {
log.err("error in content scale callback err={}", .{err});
return;
};
}
pub fn updateSize(self: *Surface, width: u32, height: u32) void {
// Runtimes sometimes generate superfluous resize events even
// if the size did not actually change (SwiftUI). We check
// that the size actually changed from what we last recorded
// since resizes are expensive.
if (self.size.width == width and self.size.height == height) return;
self.size = .{
.width = width,
.height = height,
};
// Call the primary callback.
self.core_surface.sizeCallback(self.size) catch |err| {
log.err("error in size callback err={}", .{err});
return;
};
}
pub fn mouseButtonCallback(
self: *Surface,
action: input.MouseButtonState,
button: input.MouseButton,
mods: input.Mods,
) void {
self.core_surface.mouseButtonCallback(action, button, mods) catch |err| {
log.err("error in mouse button callback err={}", .{err});
return;
};
}
pub fn scrollCallback(
self: *Surface,
xoff: f64,
yoff: f64,
mods: input.ScrollMods,
) void {
self.core_surface.scrollCallback(xoff, yoff, mods) catch |err| {
log.err("error in scroll callback err={}", .{err});
return;
};
}
pub fn cursorPosCallback(self: *Surface, x: f64, y: f64) void {
// Convert our unscaled x/y to scaled.
self.cursor_pos = self.cursorPosToPixels(.{
.x = @floatCast(x),
.y = @floatCast(y),
}) catch |err| {
log.err(
"error converting cursor pos to scaled pixels in cursor pos callback err={}",
.{err},
);
return;
};
self.core_surface.cursorPosCallback(self.cursor_pos) catch |err| {
log.err("error in cursor pos callback err={}", .{err});
return;
};
}
pub fn keyCallback(
self: *Surface,
action: input.Action,
keycode: u32,
mods: input.Mods,
) !void {
// True if this is a key down event
const is_down = action == .press or action == .repeat;
// If we're on macOS and we have macos-option-as-alt enabled,
// then we strip the alt modifier from the mods for translation.
const translate_mods = translate_mods: {
var translate_mods = mods;
switch (self.app.config.@"macos-option-as-alt") {
.false => {},
.true => translate_mods.alt = false,
.left => if (mods.sides.alt == .left) {
translate_mods.alt = false;
},
.right => if (mods.sides.alt == .right) {
translate_mods.alt = false;
},
}
// On macOS we strip ctrl because UCKeyTranslate
// converts to the masked values (i.e. ctrl+c becomes 3)
// and we don't want that behavior.
//
// We also strip super because its not used for translation
// on macos and it results in a bad translation.
if (comptime builtin.target.isDarwin()) {
translate_mods.ctrl = false;
translate_mods.super = false;
}
break :translate_mods translate_mods;
};
// Translate our key using the keymap for our localized keyboard layout.
// We only translate for keydown events. Otherwise, we only care about
// the raw keycode.
var buf: [128]u8 = undefined;
const result: input.Keymap.Translation = if (is_down) translate: {
const result = try self.app.keymap.translate(
&buf,
&self.keymap_state,
@intCast(keycode),
translate_mods,
);
// If this is a dead key, then we're composing a character and
// we need to set our proper preedit state.
if (result.composing) {
const view = std.unicode.Utf8View.init(result.text) catch |err| {
log.warn("cannot build utf8 view over input: {}", .{err});
return;
};
var it = view.iterator();
const cp: u21 = it.nextCodepoint() orelse 0;
self.core_surface.preeditCallback(cp) catch |err| {
log.err("error in preedit callback err={}", .{err});
return;
};
} else {
// If we aren't composing, then we set our preedit to
// empty no matter what.
self.core_surface.preeditCallback(null) catch {};
// If the text is just a single non-printable ASCII character
// then we clear the text. We handle non-printables in the
// key encoder manual (such as tab, ctrl+c, etc.)
if (result.text.len == 1 and result.text[0] < 0x20) {
break :translate .{ .composing = false, .text = "" };
}
}
break :translate result;
} else .{ .composing = false, .text = "" };
// UCKeyTranslate always consumes all mods, so if we have any output
// then we've consumed our translate mods.
const consumed_mods: input.Mods = if (result.text.len > 0) translate_mods else .{};
// We need to always do a translation with no modifiers at all in
// order to get the "unshifted_codepoint" for the key event.
const unshifted_codepoint: u21 = unshifted: {
var nomod_buf: [128]u8 = undefined;
var nomod_state: input.Keymap.State = .{};
const nomod = try self.app.keymap.translate(
&nomod_buf,
&nomod_state,
@intCast(keycode),
.{},
);
const view = std.unicode.Utf8View.init(nomod.text) catch |err| {
log.warn("cannot build utf8 view over text: {}", .{err});
break :unshifted 0;
};
var it = view.iterator();
break :unshifted it.nextCodepoint() orelse 0;
};
// log.warn("TRANSLATE: action={} keycode={x} dead={} key_len={} key={any} key_str={s} mods={}", .{
// action,
// keycode,
// result.composing,
// result.text.len,
// result.text,
// result.text,
// mods,
// });
// We want to get the physical unmapped key to process keybinds.
const physical_key = keycode: for (input.keycodes.entries) |entry| {
if (entry.native == keycode) break :keycode entry.key;
} else .invalid;
// If the resulting text has length 1 then we can take its key
// and attempt to translate it to a key enum and call the key callback.
// If the length is greater than 1 then we're going to call the
// charCallback.
//
// We also only do key translation if this is not a dead key.
const key = if (!result.composing) key: {
// If our physical key is a keypad key, we use that.
if (physical_key.keypad()) break :key physical_key;
// A completed key. If the length of the key is one then we can
// attempt to translate it to a key enum and call the key
// callback. First try plain ASCII.
if (result.text.len > 0) {
if (input.Key.fromASCII(result.text[0])) |key| {
break :key key;
}
}
// If the above doesn't work, we use the unmodified value.
if (std.math.cast(u8, unshifted_codepoint)) |ascii| {
if (input.Key.fromASCII(ascii)) |key| {
break :key key;
}
}
break :key physical_key;
} else .invalid;
// Invoke the core Ghostty logic to handle this input.
const consumed = self.core_surface.keyCallback(.{
.action = action,
.key = key,
.physical_key = physical_key,
.mods = mods,
.consumed_mods = consumed_mods,
.composing = result.composing,
.utf8 = result.text,
.unshifted_codepoint = unshifted_codepoint,
}) catch |err| {
log.err("error in key callback err={}", .{err});
return;
};
// If we consume the key then we want to reset the dead key state.
if (consumed and is_down) {
self.keymap_state = .{};
self.core_surface.preeditCallback(null) catch {};
return;
}
}
pub fn textCallback(self: *Surface, text: []const u8) void {
_ = self.core_surface.textCallback(text) catch |err| {
log.err("error in key callback err={}", .{err});
return;
};
}
pub fn focusCallback(self: *Surface, focused: bool) void {
self.core_surface.focusCallback(focused) catch |err| {
log.err("error in focus callback err={}", .{err});
return;
};
}
pub fn gotoTab(self: *Surface, n: usize) void {
const func = self.app.opts.goto_tab orelse {
log.info("runtime embedder does not goto_tab", .{});
return;
};
const idx = std.math.cast(i32, n) orelse {
log.warn("cannot cast tab index to i32 n={}", .{n});
return;
};
func(self.opts.userdata, @enumFromInt(idx));
}
pub fn gotoPreviousTab(self: *Surface) void {
const func = self.app.opts.goto_tab orelse {
log.info("runtime embedder does not goto_tab", .{});
return;
};
func(self.opts.userdata, .previous);
}
pub fn gotoNextTab(self: *Surface) void {
const func = self.app.opts.goto_tab orelse {
log.info("runtime embedder does not goto_tab", .{});
return;
};
func(self.opts.userdata, .next);
}
pub fn toggleFullscreen(self: *Surface, nonNativeFullscreen: configpkg.NonNativeFullscreen) void {
const func = self.app.opts.toggle_fullscreen orelse {
log.info("runtime embedder does not toggle_fullscreen", .{});
return;
};
func(self.opts.userdata, nonNativeFullscreen);
}
pub fn newTab(self: *const Surface) !void {
const func = self.app.opts.new_tab orelse {
log.info("runtime embedder does not support new_tab", .{});
return;
};
const options = self.newSurfaceOptions();
func(self.opts.userdata, options);
}
pub fn newWindow(self: *const Surface) !void {
const func = self.app.opts.new_window orelse {
log.info("runtime embedder does not support new_window", .{});
return;
};
const options = self.newSurfaceOptions();
func(self.opts.userdata, options);
}
pub fn setInitialWindowSize(self: *const Surface, width: u32, height: u32) !void {
const func = self.app.opts.set_initial_window_size orelse {
log.info("runtime embedder does not set_initial_window_size", .{});
return;
};
func(self.opts.userdata, width, height);
}
fn queueInspectorRender(self: *const Surface) void {
const func = self.app.opts.render_inspector orelse {
log.info("runtime embedder does not render_inspector", .{});
return;
};
func(self.opts.userdata);
}
pub fn setCellSize(self: *const Surface, width: u32, height: u32) !void {
const func = self.app.opts.set_cell_size orelse {
log.info("runtime embedder does not support set_cell_size", .{});
return;
};
func(self.opts.userdata, width, height);
}
fn newSurfaceOptions(self: *const Surface) apprt.Surface.Options {
const font_size: u16 = font_size: {
if (!self.app.config.@"window-inherit-font-size") break :font_size 0;
break :font_size self.core_surface.font_size.points;
};
return .{
.font_size = font_size,
};
}
/// The cursor position from the host directly is in screen coordinates but
/// all our interface works in pixels.
fn cursorPosToPixels(self: *const Surface, pos: apprt.CursorPos) !apprt.CursorPos {
const scale = try self.getContentScale();
return .{ .x = pos.x * scale.x, .y = pos.y * scale.y };
}
};
/// Inspector is the state required for the terminal inspector. A terminal
/// inspector is 1:1 with a Surface.
pub const Inspector = struct {
const cimgui = @import("cimgui");
surface: *Surface,
ig_ctx: *cimgui.c.ImGuiContext,
backend: ?Backend = null,
keymap_state: input.Keymap.State = .{},
content_scale: f64 = 1,
/// Our previous instant used to calculate delta time for animations.
instant: ?std.time.Instant = null,
const Backend = enum {
metal,
pub fn deinit(self: Backend) void {
switch (self) {
.metal => cimgui.c.ImGui_ImplMetal_Shutdown(),
}
}
};
pub fn init(surface: *Surface) !Inspector {
const ig_ctx = cimgui.c.igCreateContext(null);
errdefer cimgui.c.igDestroyContext(ig_ctx);
cimgui.c.igSetCurrentContext(ig_ctx);
const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO();
io.BackendPlatformName = "ghostty_embedded";
// Setup our core inspector
CoreInspector.setup();
surface.core_surface.activateInspector() catch |err| {
log.err("failed to activate inspector err={}", .{err});
};
return .{
.surface = surface,
.ig_ctx = ig_ctx,
};
}
pub fn deinit(self: *Inspector) void {
self.surface.core_surface.deactivateInspector();
cimgui.c.igSetCurrentContext(self.ig_ctx);
if (self.backend) |v| v.deinit();
cimgui.c.igDestroyContext(self.ig_ctx);
}
/// Queue a render for the next frame.
pub fn queueRender(self: *Inspector) void {
self.surface.queueInspectorRender();
}
/// Initialize the inspector for a metal backend.
pub fn initMetal(self: *Inspector, device: objc.Object) bool {
defer device.msgSend(void, objc.sel("release"), .{});
cimgui.c.igSetCurrentContext(self.ig_ctx);
if (self.backend) |v| {
v.deinit();
self.backend = null;
}
if (!cimgui.c.ImGui_ImplMetal_Init(device.value)) {
log.warn("failed to initialize metal backend", .{});
return false;
}
self.backend = .metal;
log.debug("initialized metal backend", .{});
return true;
}
pub fn renderMetal(
self: *Inspector,
command_buffer: objc.Object,
desc: objc.Object,
) !void {
defer {
command_buffer.msgSend(void, objc.sel("release"), .{});
desc.msgSend(void, objc.sel("release"), .{});
}
assert(self.backend == .metal);
//log.debug("render", .{});
// Setup our imgui frame. We need to render multiple frames to ensure
// ImGui completes all its state processing. I don't know how to fix
// this.
for (0..2) |_| {
cimgui.c.ImGui_ImplMetal_NewFrame(desc.value);
try self.newFrame();
cimgui.c.igNewFrame();
// Build our UI
render: {
const surface = &self.surface.core_surface;
const inspector = surface.inspector orelse break :render;
inspector.render();
}
// Render
cimgui.c.igRender();
}
// MTLRenderCommandEncoder
const encoder = command_buffer.msgSend(
objc.Object,
objc.sel("renderCommandEncoderWithDescriptor:"),
.{desc.value},
);
defer encoder.msgSend(void, objc.sel("endEncoding"), .{});
cimgui.c.ImGui_ImplMetal_RenderDrawData(
cimgui.c.igGetDrawData(),
command_buffer.value,
encoder.value,
);
}
pub fn updateContentScale(self: *Inspector, x: f64, y: f64) void {
_ = y;
cimgui.c.igSetCurrentContext(self.ig_ctx);
// Cache our scale because we use it for cursor position calculations.
self.content_scale = x;
// Setup a new style and scale it appropriately.
const style = cimgui.c.ImGuiStyle_ImGuiStyle();
defer cimgui.c.ImGuiStyle_destroy(style);
cimgui.c.ImGuiStyle_ScaleAllSizes(style, @floatCast(x));
const active_style = cimgui.c.igGetStyle();
active_style.* = style.*;
}
pub fn updateSize(self: *Inspector, width: u32, height: u32) void {
cimgui.c.igSetCurrentContext(self.ig_ctx);
const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO();
io.DisplaySize = .{ .x = @floatFromInt(width), .y = @floatFromInt(height) };
}
pub fn mouseButtonCallback(
self: *Inspector,
action: input.MouseButtonState,
button: input.MouseButton,
mods: input.Mods,
) void {
_ = mods;
self.queueRender();
cimgui.c.igSetCurrentContext(self.ig_ctx);
const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO();
const imgui_button = switch (button) {
.left => cimgui.c.ImGuiMouseButton_Left,
.middle => cimgui.c.ImGuiMouseButton_Middle,
.right => cimgui.c.ImGuiMouseButton_Right,
else => return, // unsupported
};
cimgui.c.ImGuiIO_AddMouseButtonEvent(io, imgui_button, action == .press);
}
pub fn scrollCallback(
self: *Inspector,
xoff: f64,
yoff: f64,
mods: input.ScrollMods,
) void {
_ = mods;
self.queueRender();
cimgui.c.igSetCurrentContext(self.ig_ctx);
const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO();
cimgui.c.ImGuiIO_AddMouseWheelEvent(
io,
@floatCast(xoff),
@floatCast(yoff),
);
}
pub fn cursorPosCallback(self: *Inspector, x: f64, y: f64) void {
self.queueRender();
cimgui.c.igSetCurrentContext(self.ig_ctx);
const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO();
cimgui.c.ImGuiIO_AddMousePosEvent(
io,
@floatCast(x * self.content_scale),
@floatCast(y * self.content_scale),
);
}
pub fn focusCallback(self: *Inspector, focused: bool) void {
self.queueRender();
cimgui.c.igSetCurrentContext(self.ig_ctx);
const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO();
cimgui.c.ImGuiIO_AddFocusEvent(io, focused);
}
pub fn textCallback(self: *Inspector, text: [:0]const u8) void {
self.queueRender();
cimgui.c.igSetCurrentContext(self.ig_ctx);
const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO();
cimgui.c.ImGuiIO_AddInputCharactersUTF8(io, text.ptr);
}
pub fn keyCallback(
self: *Inspector,
action: input.Action,
key: input.Key,
mods: input.Mods,
) !void {
self.queueRender();
cimgui.c.igSetCurrentContext(self.ig_ctx);
const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO();
// Update all our modifiers
cimgui.c.ImGuiIO_AddKeyEvent(io, cimgui.c.ImGuiKey_LeftShift, mods.shift);
cimgui.c.ImGuiIO_AddKeyEvent(io, cimgui.c.ImGuiKey_LeftCtrl, mods.ctrl);
cimgui.c.ImGuiIO_AddKeyEvent(io, cimgui.c.ImGuiKey_LeftAlt, mods.alt);
cimgui.c.ImGuiIO_AddKeyEvent(io, cimgui.c.ImGuiKey_LeftSuper, mods.super);
// Send our keypress
if (key.imguiKey()) |imgui_key| {
cimgui.c.ImGuiIO_AddKeyEvent(
io,
imgui_key,
action == .press or action == .repeat,
);
}
}
fn newFrame(self: *Inspector) !void {
const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO();
// Determine our delta time
const now = try std.time.Instant.now();
io.DeltaTime = if (self.instant) |prev| delta: {
const since_ns = now.since(prev);
const since_s: f32 = @floatFromInt(since_ns / std.time.ns_per_s);
break :delta @max(0.00001, since_s);
} else (1 / 60);
self.instant = now;
}
};
// C API
pub const CAPI = struct {
const global = &@import("../main.zig").state;
/// Create a new app.
export fn ghostty_app_new(
opts: *const apprt.runtime.App.Options,
config: *const Config,
) ?*App {
return app_new_(opts, config) catch |err| {
log.err("error initializing app err={}", .{err});
return null;
};
}
fn app_new_(
opts: *const apprt.runtime.App.Options,
config: *const Config,
) !*App {
var core_app = try CoreApp.create(global.alloc);
errdefer core_app.destroy();
// Create our runtime app
var app = try global.alloc.create(App);
errdefer global.alloc.destroy(app);
app.* = try App.init(core_app, config, opts.*);
errdefer app.terminate();
return app;
}
/// Tick the event loop. This should be called whenever the "wakeup"
/// callback is invoked for the runtime.
export fn ghostty_app_tick(v: *App) bool {
return v.core_app.tick(v) catch |err| err: {
log.err("error app tick err={}", .{err});
break :err false;
};
}
/// Return the userdata associated with the app.
export fn ghostty_app_userdata(v: *App) ?*anyopaque {
return v.opts.userdata;
}
export fn ghostty_app_free(v: *App) void {
const core_app = v.core_app;
v.terminate();
global.alloc.destroy(v);
core_app.destroy();
}
/// Notify the app that the keyboard was changed. This causes the
/// keyboard layout to be reloaded from the OS.
export fn ghostty_app_keyboard_changed(v: *App) void {
v.reloadKeymap() catch |err| {
log.err("error reloading keyboard map err={}", .{err});
return;
};
}
/// Reload the configuration.
export fn ghostty_app_reload_config(v: *App) void {
_ = v.core_app.reloadConfig(v) catch |err| {
log.err("error reloading config err={}", .{err});
return;
};
}
/// Returns true if the app needs to confirm quitting.
export fn ghostty_app_needs_confirm_quit(v: *App) bool {
return v.core_app.needsConfirmQuit();
}
/// Returns initial surface options.
export fn ghostty_surface_config_new() apprt.Surface.Options {
return .{};
}
/// Create a new surface as part of an app.
export fn ghostty_surface_new(
app: *App,
opts: *const apprt.Surface.Options,
) ?*Surface {
return surface_new_(app, opts) catch |err| {
log.err("error initializing surface err={}", .{err});
return null;
};
}
fn surface_new_(
app: *App,
opts: *const apprt.Surface.Options,
) !*Surface {
return try app.newSurface(opts.*);
}
export fn ghostty_surface_free(ptr: *Surface) void {
ptr.app.closeSurface(ptr);
}
/// Returns the app associated with a surface.
export fn ghostty_surface_app(surface: *Surface) *App {
return surface.app;
}
/// Returns true if the surface has transparency set.
export fn ghostty_surface_transparent(surface: *Surface) bool {
return surface.app.config.@"background-opacity" < 1.0;
}
/// Tell the surface that it needs to schedule a render
export fn ghostty_surface_refresh(surface: *Surface) void {
surface.refresh();
}
/// Update the size of a surface. This will trigger resize notifications
/// to the pty and the renderer.
export fn ghostty_surface_set_size(surface: *Surface, w: u32, h: u32) void {
surface.updateSize(w, h);
}
/// Update the content scale of the surface.
export fn ghostty_surface_set_content_scale(surface: *Surface, x: f64, y: f64) void {
surface.updateContentScale(x, y);
}
/// Update the focused state of a surface.
export fn ghostty_surface_set_focus(surface: *Surface, focused: bool) void {
surface.focusCallback(focused);
}
/// Send this for raw keypresses (i.e. the keyDown event on macOS).
/// This will handle the keymap translation and send the appropriate
/// key and char events.
///
/// You do NOT need to also send "ghostty_surface_char" unless
/// you want to send a unicode character that is not associated
/// with a keypress, i.e. IME keyboard.
export fn ghostty_surface_key(
surface: *Surface,
action: input.Action,
keycode: u32,
c_mods: c_int,
) void {
surface.keyCallback(
action,
keycode,
@bitCast(@as(
input.Mods.Backing,
@truncate(@as(c_uint, @bitCast(c_mods))),
)),
) catch |err| {
log.err("error processing key event err={}", .{err});
return;
};
}
/// Send raw text to the terminal. This is treated like a paste
/// so this isn't useful for sending escape sequences. For that,
/// individual key input should be used.
export fn ghostty_surface_text(
surface: *Surface,
ptr: [*]const u8,
len: usize,
) void {
surface.textCallback(ptr[0..len]);
}
/// Tell the surface that it needs to schedule a render
export fn ghostty_surface_mouse_button(
surface: *Surface,
action: input.MouseButtonState,
button: input.MouseButton,
mods: c_int,
) void {
surface.mouseButtonCallback(
action,
button,
@bitCast(@as(
input.Mods.Backing,
@truncate(@as(c_uint, @bitCast(mods))),
)),
);
}
/// Update the mouse position within the view.
export fn ghostty_surface_mouse_pos(surface: *Surface, x: f64, y: f64) void {
surface.cursorPosCallback(x, y);
}
export fn ghostty_surface_mouse_scroll(
surface: *Surface,
x: f64,
y: f64,
scroll_mods: c_int,
) void {
surface.scrollCallback(
x,
y,
@bitCast(@as(u8, @truncate(@as(c_uint, @bitCast(scroll_mods))))),
);
}
export fn ghostty_surface_ime_point(surface: *Surface, x: *f64, y: *f64) void {
const pos = surface.core_surface.imePoint();
x.* = pos.x;
y.* = pos.y;
}
/// Request that the surface become closed. This will go through the
/// normal trigger process that a close surface input binding would.
export fn ghostty_surface_request_close(ptr: *Surface) void {
ptr.core_surface.close();
}
/// Request that the surface split in the given direction.
export fn ghostty_surface_split(ptr: *Surface, direction: input.SplitDirection) void {
ptr.newSplit(direction) catch {};
}
/// Focus on the next split (if any).
export fn ghostty_surface_split_focus(ptr: *Surface, direction: input.SplitFocusDirection) void {
ptr.gotoSplit(direction);
}
/// Invoke an action on the surface.
export fn ghostty_surface_binding_action(
ptr: *Surface,
action_ptr: [*]const u8,
action_len: usize,
) bool {
const action_str = action_ptr[0..action_len];
const action = input.Binding.Action.parse(action_str) catch |err| {
log.err("error parsing binding action action={s} err={}", .{ action_str, err });
return false;
};
_ = ptr.core_surface.performBindingAction(action) catch |err| {
log.err("error performing binding action action={} err={}", .{ action, err });
return false;
};
return true;
}
/// Complete a clipboard read request startd via the read callback.
/// This can only be called once for a given request. Once it is called
/// with a request the request pointer will be invalidated.
export fn ghostty_surface_complete_clipboard_request(
ptr: *Surface,
str_ptr: [*]const u8,
str_len: usize,
state: *apprt.ClipboardRequest,
) void {
// The state is unusable after this
defer ptr.core_surface.app.alloc.destroy(state);
if (str_len == 0) return;
const str = str_ptr[0..str_len];
ptr.core_surface.completeClipboardRequest(state.*, str) catch |err| {
log.err("error completing clipboard request err={}", .{err});
return;
};
}
export fn ghostty_surface_inspector(ptr: *Surface) ?*Inspector {
return ptr.initInspector() catch |err| {
log.err("error initializing inspector err={}", .{err});
return null;
};
}
export fn ghostty_inspector_free(ptr: *Surface) void {
ptr.freeInspector();
}
export fn ghostty_inspector_metal_init(ptr: *Inspector, device: objc.c.id) bool {
return ptr.initMetal(objc.Object.fromId(device));
}
export fn ghostty_inspector_metal_render(
ptr: *Inspector,
command_buffer: objc.c.id,
descriptor: objc.c.id,
) void {
return ptr.renderMetal(
objc.Object.fromId(command_buffer),
objc.Object.fromId(descriptor),
) catch |err| {
log.err("error rendering inspector err={}", .{err});
return;
};
}
export fn ghostty_inspector_metal_shutdown(ptr: *Inspector) void {
if (ptr.backend) |v| {
v.deinit();
ptr.backend = null;
}
}
export fn ghostty_inspector_set_size(ptr: *Inspector, w: u32, h: u32) void {
ptr.updateSize(w, h);
}
export fn ghostty_inspector_set_content_scale(ptr: *Inspector, x: f64, y: f64) void {
ptr.updateContentScale(x, y);
}
export fn ghostty_inspector_mouse_button(
ptr: *Inspector,
action: input.MouseButtonState,
button: input.MouseButton,
mods: c_int,
) void {
ptr.mouseButtonCallback(
action,
button,
@bitCast(@as(
input.Mods.Backing,
@truncate(@as(c_uint, @bitCast(mods))),
)),
);
}
export fn ghostty_inspector_mouse_pos(ptr: *Inspector, x: f64, y: f64) void {
ptr.cursorPosCallback(x, y);
}
export fn ghostty_inspector_mouse_scroll(
ptr: *Inspector,
x: f64,
y: f64,
scroll_mods: c_int,
) void {
ptr.scrollCallback(
x,
y,
@bitCast(@as(u8, @truncate(@as(c_uint, @bitCast(scroll_mods))))),
);
}
export fn ghostty_inspector_key(
ptr: *Inspector,
action: input.Action,
key: input.Key,
c_mods: c_int,
) void {
ptr.keyCallback(
action,
key,
@bitCast(@as(
input.Mods.Backing,
@truncate(@as(c_uint, @bitCast(c_mods))),
)),
) catch |err| {
log.err("error processing key event err={}", .{err});
return;
};
}
export fn ghostty_inspector_text(
ptr: *Inspector,
str: [*:0]const u8,
) void {
ptr.textCallback(std.mem.sliceTo(str, 0));
}
export fn ghostty_inspector_set_focus(ptr: *Inspector, focused: bool) void {
ptr.focusCallback(focused);
}
/// Sets the window background blur on macOS to the desired value.
/// I do this in Zig as an extern function because I don't know how to
/// call these functions in Swift.
///
/// This uses an undocumented, non-public API because this is what
/// every terminal appears to use, including Terminal.app.
export fn ghostty_set_window_background_blur(
ptr: *Surface,
window: *anyopaque,
) void {
const config = ptr.app.config;
// Do nothing if we don't have background transparency enabled
if (config.@"background-opacity" >= 1.0) return;
// Do nothing if our blur value is zero
if (config.@"background-blur-radius" == 0) return;
const nswindow = objc.Object.fromId(window);
_ = CGSSetWindowBackgroundBlurRadius(
CGSDefaultConnectionForThread(),
nswindow.msgSend(usize, objc.sel("windowNumber"), .{}),
@intCast(config.@"background-blur-radius"),
);
}
/// See ghostty_set_window_background_blur
extern "c" fn CGSSetWindowBackgroundBlurRadius(*anyopaque, usize, c_int) i32;
extern "c" fn CGSDefaultConnectionForThread() *anyopaque;
};