Files
ghostty/macos/Sources/Helpers/LastWindowPosition.swift

48 lines
1.8 KiB
Swift

import Cocoa
/// Manages the persistence and restoration of window positions across app launches.
class LastWindowPosition {
static let shared = LastWindowPosition()
private let positionKey = "NSWindowLastPosition"
@discardableResult
func save(_ window: NSWindow?) -> Bool {
// We should only save the frame if the window is visible.
// This avoids overriding the previously saved one
// with the wrong one when window decorations change while creating,
// e.g. adding a toolbar affects the window's frame.
guard let window, window.isVisible else { return false }
let frame = window.frame
let rect = [frame.origin.x, frame.origin.y, frame.size.width, frame.size.height]
UserDefaults.standard.set(rect, forKey: positionKey)
return true
}
func restore(_ window: NSWindow) -> Bool {
guard let values = UserDefaults.standard.array(forKey: positionKey) as? [Double],
values.count >= 2 else { return false }
let lastPosition = CGPoint(x: values[0], y: values[1])
guard let screen = window.screen ?? NSScreen.main else { return false }
let visibleFrame = screen.visibleFrame
var newFrame = window.frame
newFrame.origin = lastPosition
if values.count >= 4 {
newFrame.size.width = min(values[2], visibleFrame.width)
newFrame.size.height = min(values[3], visibleFrame.height)
}
if !visibleFrame.contains(newFrame.origin) {
newFrame.origin.x = max(visibleFrame.minX, min(visibleFrame.maxX - newFrame.width, newFrame.origin.x))
newFrame.origin.y = max(visibleFrame.minY, min(visibleFrame.maxY - newFrame.height, newFrame.origin.y))
}
window.setFrame(newFrame, display: true)
return true
}
}