Files
ghostty/src/font/main.zig
Mitchell Hashimoto 800fa99ff2 build: move apprt, font, renderer enums to dedicated files
This reduces the surface area of files we depend on for builds.
2025-09-19 15:17:41 -07:00

83 lines
2.6 KiB
Zig

const std = @import("std");
const builtin = @import("builtin");
const build_config = @import("../build_config.zig");
const library = @import("library.zig");
pub const Atlas = @import("Atlas.zig");
pub const Backend = @import("backend.zig").Backend;
pub const discovery = @import("discovery.zig");
pub const embedded = @import("embedded.zig");
pub const face = @import("face.zig");
pub const CodepointMap = @import("CodepointMap.zig");
pub const CodepointResolver = @import("CodepointResolver.zig");
pub const Collection = @import("Collection.zig");
pub const DeferredFace = @import("DeferredFace.zig");
pub const Face = face.Face;
pub const Glyph = @import("Glyph.zig");
pub const Metrics = @import("Metrics.zig");
pub const opentype = @import("opentype.zig");
pub const shape = @import("shape.zig");
pub const Shaper = shape.Shaper;
pub const ShaperCache = shape.Cache;
pub const SharedGrid = @import("SharedGrid.zig");
pub const SharedGridSet = @import("SharedGridSet.zig");
pub const sprite = @import("sprite.zig");
pub const Sprite = sprite.Sprite;
pub const SpriteFace = sprite.Face;
pub const Descriptor = discovery.Descriptor;
pub const Discover = discovery.Discover;
pub const Library = library.Library;
// If we're targeting wasm then we export some wasm APIs.
comptime {
if (builtin.target.cpu.arch.isWasm()) {
_ = Atlas.Wasm;
_ = DeferredFace.Wasm;
_ = face.web_canvas.Wasm;
_ = shape.web_canvas.Wasm;
}
}
/// Build options
pub const options: struct {
backend: Backend,
} = .{
// TODO: we need to modify the build config for wasm builds. the issue
// is we're sharing the build config options between all exes in build.zig.
// We need to construct it per target.
.backend = if (builtin.target.cpu.arch.isWasm()) .web_canvas else build_config.font_backend,
};
/// The styles that a family can take.
pub const Style = enum(u3) {
regular = 0,
bold = 1,
italic = 2,
bold_italic = 3,
};
/// The presentation for an emoji.
pub const Presentation = enum(u1) {
text = 0, // U+FE0E
emoji = 1, // U+FEOF
};
/// A FontIndex that can be used to use the sprite font directly.
pub const sprite_index = Collection.Index.initSpecial(.sprite);
/// The default font size adjustment we use when loading fallback fonts.
///
/// TODO: Add user configuration for this instead of hard-coding it.
pub const default_fallback_adjustment: Collection.SizeAdjustment = .ic_width;
test {
// For non-wasm we want to test everything we can
if (!comptime builtin.target.cpu.arch.isWasm()) {
@import("std").testing.refAllDecls(@This());
return;
}
_ = Atlas;
}