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Add five new AppleScript commands to Ghostty.sdef mirroring the existing App Intents for terminal input: - `input text`: send text to a terminal as if pasted - `send key`: simulate a keyboard event with optional action and modifiers - `send mouse button`: send a mouse button press/release event - `send mouse position`: send a mouse cursor position event - `send mouse scroll`: send a scroll event with precision and momentum A shared `input action` enumeration (press/release) is used by both key and mouse button commands. Modifier keys are passed as a comma-separated string parameter (shift, control, option, command).
70 lines
2.5 KiB
Swift
70 lines
2.5 KiB
Swift
import AppKit
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/// Handler for the `send mouse scroll` AppleScript command defined in `Ghostty.sdef`.
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///
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/// Cocoa scripting instantiates this class because the command's `<cocoa>` element
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/// specifies `class="GhosttyScriptMouseScrollCommand"`. The runtime calls
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/// `performDefaultImplementation()` to execute the command.
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@MainActor
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@objc(GhosttyScriptMouseScrollCommand)
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final class ScriptMouseScrollCommand: NSScriptCommand {
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override func performDefaultImplementation() -> Any? {
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guard let x = evaluatedArguments?["x"] as? Double else {
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scriptErrorNumber = errAEParamMissed
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scriptErrorString = "Missing x scroll delta."
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return nil
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}
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guard let y = evaluatedArguments?["y"] as? Double else {
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scriptErrorNumber = errAEParamMissed
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scriptErrorString = "Missing y scroll delta."
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return nil
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}
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guard let terminal = evaluatedArguments?["terminal"] as? ScriptTerminal else {
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scriptErrorNumber = errAEParamMissed
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scriptErrorString = "Missing terminal target."
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return nil
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}
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guard let surfaceView = terminal.surfaceView else {
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scriptErrorNumber = errAEEventFailed
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scriptErrorString = "Terminal surface is no longer available."
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return nil
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}
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guard let surface = surfaceView.surfaceModel else {
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scriptErrorNumber = errAEEventFailed
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scriptErrorString = "Terminal surface model is not available."
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return nil
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}
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let precision = evaluatedArguments?["precision"] as? Bool ?? false
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let momentum: Ghostty.Input.Momentum
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if let momentumCode = evaluatedArguments?["momentum"] as? UInt32 {
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switch momentumCode {
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case "SMno".fourCharCode: momentum = .none
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case "SMbg".fourCharCode: momentum = .began
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case "SMch".fourCharCode: momentum = .changed
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case "SMen".fourCharCode: momentum = .ended
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case "SMcn".fourCharCode: momentum = .cancelled
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case "SMmb".fourCharCode: momentum = .mayBegin
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case "SMst".fourCharCode: momentum = .stationary
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default: momentum = .none
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}
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} else {
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momentum = .none
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}
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let scrollEvent = Ghostty.Input.MouseScrollEvent(
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x: x,
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y: y,
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mods: .init(precision: precision, momentum: momentum)
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)
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surface.sendMouseScroll(scrollEvent)
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return nil
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}
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}
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