mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-12-29 17:44:49 +00:00
GNU gettext simply is a PITA on certain platforms (i.e. Windows, musl Linux, etc.) and currently it's not possible to cleanly remove i18n from the build process, making building Ghostty on the aforementioned platforms difficult. By providing users with a way to opt-out of the i18n mechanisms (or opt-in, on platforms where i18n is disabled by default) we can make sure that people at least have *some* way of building Ghostty before i18n mechanisms can be integrated neatly.
106 lines
3.8 KiB
Zig
106 lines
3.8 KiB
Zig
//! Build options, available at comptime. Used to configure features. This
|
|
//! will reproduce some of the fields from builtin and build_options just
|
|
//! so we can limit the amount of imports we need AND give us the ability
|
|
//! to shim logic and values into them later.
|
|
const std = @import("std");
|
|
const builtin = @import("builtin");
|
|
const options = @import("build_options");
|
|
const assert = std.debug.assert;
|
|
const apprt = @import("apprt.zig");
|
|
const font = @import("font/main.zig");
|
|
const rendererpkg = @import("renderer.zig");
|
|
const WasmTarget = @import("os/wasm/target.zig").Target;
|
|
const BuildConfig = @import("build/Config.zig");
|
|
|
|
pub const ReleaseChannel = BuildConfig.ReleaseChannel;
|
|
|
|
/// The semantic version of this build.
|
|
pub const version = options.app_version;
|
|
pub const version_string = options.app_version_string;
|
|
|
|
/// The release channel for this build.
|
|
pub const release_channel = std.meta.stringToEnum(ReleaseChannel, @tagName(options.release_channel)).?;
|
|
|
|
/// The optimization mode as a string.
|
|
pub const mode_string = mode: {
|
|
const m = @tagName(builtin.mode);
|
|
if (std.mem.lastIndexOfScalar(u8, m, '.')) |i| break :mode m[i..];
|
|
break :mode m;
|
|
};
|
|
|
|
/// The artifact we're producing. This can be used to determine if we're
|
|
/// building a standalone exe, an embedded lib, etc.
|
|
pub const artifact = Artifact.detect();
|
|
|
|
/// Our build configuration. We re-export a lot of these back at the
|
|
/// top-level so its a bit cleaner to use throughout the code. See the doc
|
|
/// comments in BuildConfig for details on each.
|
|
const config = BuildConfig.fromOptions();
|
|
pub const exe_entrypoint = config.exe_entrypoint;
|
|
pub const flatpak = options.flatpak;
|
|
pub const app_runtime: apprt.Runtime = config.app_runtime;
|
|
pub const font_backend: font.Backend = config.font_backend;
|
|
pub const renderer: rendererpkg.Impl = config.renderer;
|
|
pub const i18n: bool = config.i18n;
|
|
|
|
/// The bundle ID for the app. This is used in many places and is currently
|
|
/// hardcoded here. We could make this configurable in the future if there
|
|
/// is a reason to do so.
|
|
///
|
|
/// On macOS, this must match the App bundle ID. We can get that dynamically
|
|
/// via an API but I don't want to pay the cost of that at runtime.
|
|
///
|
|
/// On GTK, this should match the various folders with resources.
|
|
///
|
|
/// There are many places that don't use this variable so simply swapping
|
|
/// this variable is NOT ENOUGH to change the bundle ID. I just wanted to
|
|
/// avoid it in Zig coe as much as possible.
|
|
pub const bundle_id = "com.mitchellh.ghostty";
|
|
|
|
/// True if we should have "slow" runtime safety checks. The initial motivation
|
|
/// for this was terminal page/pagelist integrity checks. These were VERY
|
|
/// slow but very thorough. But they made it so slow that the terminal couldn't
|
|
/// be used for real work. We'd love to have an option to run a build with
|
|
/// safety checks that could be used for real work. This lets us do that.
|
|
pub const slow_runtime_safety = std.debug.runtime_safety and switch (builtin.mode) {
|
|
.Debug => true,
|
|
.ReleaseSafe,
|
|
.ReleaseSmall,
|
|
.ReleaseFast,
|
|
=> false,
|
|
};
|
|
|
|
pub const Artifact = enum {
|
|
/// Standalone executable
|
|
exe,
|
|
|
|
/// Embeddable library
|
|
lib,
|
|
|
|
/// The WASM-targeted module.
|
|
wasm_module,
|
|
|
|
pub fn detect() Artifact {
|
|
if (builtin.target.cpu.arch.isWasm()) {
|
|
assert(builtin.output_mode == .Obj);
|
|
assert(builtin.link_mode == .Static);
|
|
return .wasm_module;
|
|
}
|
|
|
|
return switch (builtin.output_mode) {
|
|
.Exe => .exe,
|
|
.Lib => .lib,
|
|
else => {
|
|
@compileLog(builtin.output_mode);
|
|
@compileError("unsupported artifact output mode");
|
|
},
|
|
};
|
|
}
|
|
};
|
|
|
|
/// True if runtime safety checks are enabled.
|
|
pub const is_debug = switch (builtin.mode) {
|
|
.Debug, .ReleaseSafe => true,
|
|
.ReleaseFast, .ReleaseSmall => false,
|
|
};
|