Files
ghostty/pkg/opengl/Texture.zig
Chris Marchesi fe9cf6a266 build: fully transition away from cImport/addTranslateC
This migrates all remaining uses of cImport (and addTranslateC for good
measure) to using translate-c for C translation, ensuring that we are
ready for when cImport is removed from the language, and also that all
sources of C translation are using the same snapshot of the external
package (when can then be updated when we need to fix something).

A couple of notes:

* A few options have been added to support the new translations, namely
  the ability to link libraries (passed through to linkLibrary on the
  Translator side) and whether or not to initialize default values
  (looks like cImport did this without a way to control it, but
  translate-c does not do it by default).

* Using the new library linking option actually simplifies the process
  of translating a number of the C packages as we have been shipping the
  necessary headers for these packages already with the applicable
  libraries. For some of the more complex translation processes though,
  we still include the appropriate directories directly.
2026-09-15 11:01:24 -07:00

238 lines
6.2 KiB
Zig

const Texture = @This();
const std = @import("std");
const c = @import("opengl_c");
const errors = @import("errors.zig");
const glad = @import("glad.zig");
id: c.GLuint,
pub fn active(index: c_uint) errors.Error!void {
glad.context.ActiveTexture.?(index + c.GL_TEXTURE0);
try errors.getError();
}
/// Create a single texture.
pub fn create() errors.Error!Texture {
var id: c.GLuint = undefined;
glad.context.GenTextures.?(1, &id);
try errors.getError();
return .{ .id = id };
}
/// glBindTexture
pub fn bind(v: Texture, target: Target) !Binding {
glad.context.BindTexture.?(@intFromEnum(target), v.id);
try errors.getError();
return .{ .target = target };
}
pub fn destroy(v: Texture) void {
glad.context.DeleteTextures.?(1, &v.id);
}
/// Enum for possible texture binding targets.
pub const Target = enum(c_uint) {
@"1d" = c.GL_TEXTURE_1D,
@"2d" = c.GL_TEXTURE_2D,
@"3d" = c.GL_TEXTURE_3D,
@"1d_array" = c.GL_TEXTURE_1D_ARRAY,
@"2d_array" = c.GL_TEXTURE_2D_ARRAY,
rectangle = c.GL_TEXTURE_RECTANGLE,
cube_map = c.GL_TEXTURE_CUBE_MAP,
buffer = c.GL_TEXTURE_BUFFER,
@"2d_multisample" = c.GL_TEXTURE_2D_MULTISAMPLE,
@"2d_multisample_array" = c.GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
};
/// Enum for possible texture parameters.
pub const Parameter = enum(c_uint) {
base_level = c.GL_TEXTURE_BASE_LEVEL,
compare_func = c.GL_TEXTURE_COMPARE_FUNC,
compare_mode = c.GL_TEXTURE_COMPARE_MODE,
lod_bias = c.GL_TEXTURE_LOD_BIAS,
min_filter = c.GL_TEXTURE_MIN_FILTER,
mag_filter = c.GL_TEXTURE_MAG_FILTER,
min_lod = c.GL_TEXTURE_MIN_LOD,
max_lod = c.GL_TEXTURE_MAX_LOD,
max_level = c.GL_TEXTURE_MAX_LEVEL,
swizzle_r = c.GL_TEXTURE_SWIZZLE_R,
swizzle_g = c.GL_TEXTURE_SWIZZLE_G,
swizzle_b = c.GL_TEXTURE_SWIZZLE_B,
swizzle_a = c.GL_TEXTURE_SWIZZLE_A,
wrap_s = c.GL_TEXTURE_WRAP_S,
wrap_t = c.GL_TEXTURE_WRAP_T,
wrap_r = c.GL_TEXTURE_WRAP_R,
pub fn Type(comptime self: Parameter) type {
return switch (self) {
.min_filter => MinFilter,
.mag_filter => MagFilter,
.wrap_s, .wrap_t, .wrap_r => Wrap,
else => c.GLint,
};
}
};
/// Internal format enum for texture images.
pub const InternalFormat = enum(c_int) {
red = c.GL_RED,
rgb = c.GL_RGB8,
rgba = c.GL_RGBA8,
srgb = c.GL_SRGB8,
srgba = c.GL_SRGB8_ALPHA8,
rgba_compressed = c.GL_COMPRESSED_RGBA_BPTC_UNORM,
srgba_compressed = c.GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,
// There are so many more that I haven't filled in.
_,
};
/// Format for texture images
pub const Format = enum(c_uint) {
red = c.GL_RED,
rgb = c.GL_RGB,
rgba = c.GL_RGBA,
bgra = c.GL_BGRA,
// There are so many more that I haven't filled in.
_,
};
/// Minification filter for textures.
pub const MinFilter = enum(c_int) {
nearest = c.GL_NEAREST,
linear = c.GL_LINEAR,
nearest_mipmap_nearest = c.GL_NEAREST_MIPMAP_NEAREST,
linear_mipmap_nearest = c.GL_LINEAR_MIPMAP_NEAREST,
nearest_mipmap_linear = c.GL_NEAREST_MIPMAP_LINEAR,
linear_mipmap_linear = c.GL_LINEAR_MIPMAP_LINEAR,
};
/// Magnification filter for textures.
pub const MagFilter = enum(c_int) {
nearest = c.GL_NEAREST,
linear = c.GL_LINEAR,
};
/// Texture coordinate wrapping mode.
pub const Wrap = enum(c_int) {
clamp_to_edge = c.GL_CLAMP_TO_EDGE,
clamp_to_border = c.GL_CLAMP_TO_BORDER,
mirrored_repeat = c.GL_MIRRORED_REPEAT,
repeat = c.GL_REPEAT,
};
/// Data type for texture images.
pub const DataType = enum(c_uint) {
unsigned_byte = c.GL_UNSIGNED_BYTE,
// There are so many more that I haven't filled in.
_,
};
pub const Binding = struct {
target: Target,
pub fn unbind(b: *const Binding) void {
glad.context.BindTexture.?(@intFromEnum(b.target), 0);
}
pub fn generateMipmap(b: Binding) void {
glad.context.GenerateMipmap.?(@intFromEnum(b.target));
}
pub fn parameter(b: Binding, comptime name: Parameter, value: name.Type()) errors.Error!void {
switch (name.Type()) {
c.GLint => glad.context.TexParameteri.?(
@intFromEnum(b.target),
@intFromEnum(name),
value,
),
else => switch (@typeInfo(name.Type())) {
.@"enum" => glad.context.TexParameteri.?(
@intFromEnum(b.target),
@intFromEnum(name),
@intFromEnum(value),
),
else => @compileError("unknown parameter type"),
},
}
try errors.getError();
}
pub fn image2D(
b: Binding,
level: c.GLint,
internal_format: InternalFormat,
width: c.GLsizei,
height: c.GLsizei,
format: Format,
typ: DataType,
data: ?*const anyopaque,
) errors.Error!void {
glad.context.TexImage2D.?(
@intFromEnum(b.target),
level,
@intFromEnum(internal_format),
width,
height,
0,
@intFromEnum(format),
@intFromEnum(typ),
data,
);
try errors.getError();
}
pub fn subImage2D(
b: Binding,
level: c.GLint,
xoffset: c.GLint,
yoffset: c.GLint,
width: c.GLsizei,
height: c.GLsizei,
format: Format,
typ: DataType,
data: ?*const anyopaque,
) errors.Error!void {
glad.context.TexSubImage2D.?(
@intFromEnum(b.target),
level,
xoffset,
yoffset,
width,
height,
@intFromEnum(format),
@intFromEnum(typ),
data,
);
try errors.getError();
}
pub fn copySubImage2D(
b: Binding,
level: c.GLint,
xoffset: c.GLint,
yoffset: c.GLint,
x: c.GLint,
y: c.GLint,
width: c.GLsizei,
height: c.GLsizei,
) errors.Error!void {
glad.context.CopyTexSubImage2D.?(
@intFromEnum(b.target),
level,
xoffset,
yoffset,
x,
y,
width,
height,
);
try errors.getError();
}
};