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	Use Go1.11 module (#5743)
* Migrate to go modules * make vendor * Update mvdan.cc/xurls * make vendor * Update code.gitea.io/git * make fmt-check * Update github.com/go-sql-driver/mysql * make vendor
This commit is contained in:
		
							
								
								
									
										186
									
								
								vendor/github.com/golang/snappy/encode.go
									
									
									
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										186
									
								
								vendor/github.com/golang/snappy/encode.go
									
									
									
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							@@ -10,78 +10,11 @@ import (
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	"io"
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)
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// maxOffset limits how far copy back-references can go, the same as the C++
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// code.
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const maxOffset = 1 << 15
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// emitLiteral writes a literal chunk and returns the number of bytes written.
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func emitLiteral(dst, lit []byte) int {
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	i, n := 0, uint(len(lit)-1)
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	switch {
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	case n < 60:
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		dst[0] = uint8(n)<<2 | tagLiteral
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		i = 1
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	case n < 1<<8:
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		dst[0] = 60<<2 | tagLiteral
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		dst[1] = uint8(n)
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		i = 2
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	case n < 1<<16:
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		dst[0] = 61<<2 | tagLiteral
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		dst[1] = uint8(n)
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		dst[2] = uint8(n >> 8)
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		i = 3
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	case n < 1<<24:
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		dst[0] = 62<<2 | tagLiteral
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		dst[1] = uint8(n)
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		dst[2] = uint8(n >> 8)
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		dst[3] = uint8(n >> 16)
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		i = 4
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	case int64(n) < 1<<32:
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		dst[0] = 63<<2 | tagLiteral
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		dst[1] = uint8(n)
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		dst[2] = uint8(n >> 8)
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		dst[3] = uint8(n >> 16)
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		dst[4] = uint8(n >> 24)
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		i = 5
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	default:
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		panic("snappy: source buffer is too long")
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	}
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	if copy(dst[i:], lit) != len(lit) {
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		panic("snappy: destination buffer is too short")
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	}
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	return i + len(lit)
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}
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// emitCopy writes a copy chunk and returns the number of bytes written.
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func emitCopy(dst []byte, offset, length int32) int {
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	i := 0
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	for length > 0 {
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		x := length - 4
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		if 0 <= x && x < 1<<3 && offset < 1<<11 {
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			dst[i+0] = uint8(offset>>8)&0x07<<5 | uint8(x)<<2 | tagCopy1
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			dst[i+1] = uint8(offset)
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			i += 2
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			break
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		}
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		x = length
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		if x > 1<<6 {
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			x = 1 << 6
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		}
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		dst[i+0] = uint8(x-1)<<2 | tagCopy2
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		dst[i+1] = uint8(offset)
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		dst[i+2] = uint8(offset >> 8)
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		i += 3
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		length -= x
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	}
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	return i
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}
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// Encode returns the encoded form of src. The returned slice may be a sub-
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// slice of dst if dst was large enough to hold the entire encoded block.
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// Otherwise, a newly allocated slice will be returned.
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//
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// It is valid to pass a nil dst.
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// The dst and src must not overlap. It is valid to pass a nil dst.
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func Encode(dst, src []byte) []byte {
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	if n := MaxEncodedLen(len(src)); n < 0 {
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		panic(ErrTooLarge)
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@@ -98,94 +31,43 @@ func Encode(dst, src []byte) []byte {
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		if len(p) > maxBlockSize {
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			p, src = p[:maxBlockSize], p[maxBlockSize:]
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		}
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		d += encodeBlock(dst[d:], p)
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		if len(p) < minNonLiteralBlockSize {
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			d += emitLiteral(dst[d:], p)
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		} else {
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			d += encodeBlock(dst[d:], p)
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		}
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	}
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	return dst[:d]
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}
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// encodeBlock encodes a non-empty src to a guaranteed-large-enough dst. It
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// assumes that the varint-encoded length of the decompressed bytes has already
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// been written.
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// inputMargin is the minimum number of extra input bytes to keep, inside
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// encodeBlock's inner loop. On some architectures, this margin lets us
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// implement a fast path for emitLiteral, where the copy of short (<= 16 byte)
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// literals can be implemented as a single load to and store from a 16-byte
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// register. That literal's actual length can be as short as 1 byte, so this
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// can copy up to 15 bytes too much, but that's OK as subsequent iterations of
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// the encoding loop will fix up the copy overrun, and this inputMargin ensures
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// that we don't overrun the dst and src buffers.
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const inputMargin = 16 - 1
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// minNonLiteralBlockSize is the minimum size of the input to encodeBlock that
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// could be encoded with a copy tag. This is the minimum with respect to the
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// algorithm used by encodeBlock, not a minimum enforced by the file format.
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//
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// It also assumes that:
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//	len(dst) >= MaxEncodedLen(len(src)) &&
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// 	0 < len(src) && len(src) <= maxBlockSize
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func encodeBlock(dst, src []byte) (d int) {
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	// Return early if src is short.
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	if len(src) <= 4 {
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		return emitLiteral(dst, src)
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	}
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	// Initialize the hash table. Its size ranges from 1<<8 to 1<<14 inclusive.
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	const maxTableSize = 1 << 14
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	shift, tableSize := uint(32-8), 1<<8
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	for tableSize < maxTableSize && tableSize < len(src) {
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		shift--
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		tableSize *= 2
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	}
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	var table [maxTableSize]int32
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	// Iterate over the source bytes.
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	var (
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		s   int32 // The iterator position.
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		t   int32 // The last position with the same hash as s.
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		lit int32 // The start position of any pending literal bytes.
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		// Copied from the C++ snappy implementation:
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		//
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		// Heuristic match skipping: If 32 bytes are scanned with no matches
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		// found, start looking only at every other byte. If 32 more bytes are
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		// scanned, look at every third byte, etc.. When a match is found,
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		// immediately go back to looking at every byte. This is a small loss
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		// (~5% performance, ~0.1% density) for compressible data due to more
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		// bookkeeping, but for non-compressible data (such as JPEG) it's a
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		// huge win since the compressor quickly "realizes" the data is
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		// incompressible and doesn't bother looking for matches everywhere.
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		//
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		// The "skip" variable keeps track of how many bytes there are since
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		// the last match; dividing it by 32 (ie. right-shifting by five) gives
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		// the number of bytes to move ahead for each iteration.
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		skip uint32 = 32
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	)
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	for uint32(s+3) < uint32(len(src)) { // The uint32 conversions catch overflow from the +3.
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		// Update the hash table.
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		b0, b1, b2, b3 := src[s], src[s+1], src[s+2], src[s+3]
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		h := uint32(b0) | uint32(b1)<<8 | uint32(b2)<<16 | uint32(b3)<<24
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		p := &table[(h*0x1e35a7bd)>>shift]
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		// We need to to store values in [-1, inf) in table. To save
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		// some initialization time, (re)use the table's zero value
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		// and shift the values against this zero: add 1 on writes,
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		// subtract 1 on reads.
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		t, *p = *p-1, s+1
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		// If t is invalid or src[s:s+4] differs from src[t:t+4], accumulate a literal byte.
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		if t < 0 || s-t >= maxOffset || b0 != src[t] || b1 != src[t+1] || b2 != src[t+2] || b3 != src[t+3] {
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			s += int32(skip >> 5)
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			skip++
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			continue
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		}
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		skip = 32
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		// Otherwise, we have a match. First, emit any pending literal bytes.
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		if lit != s {
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			d += emitLiteral(dst[d:], src[lit:s])
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		}
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		// Extend the match to be as long as possible.
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		s0 := s
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		s, t = s+4, t+4
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		for int(s) < len(src) && src[s] == src[t] {
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			s++
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			t++
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		}
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		// Emit the copied bytes.
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		d += emitCopy(dst[d:], s-t, s-s0)
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		lit = s
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	}
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	// Emit any final pending literal bytes and return.
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	if int(lit) != len(src) {
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		d += emitLiteral(dst[d:], src[lit:])
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	}
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	return d
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}
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// The encoded output must start with at least a 1 byte literal, as there are
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// no previous bytes to copy. A minimal (1 byte) copy after that, generated
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// from an emitCopy call in encodeBlock's main loop, would require at least
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// another inputMargin bytes, for the reason above: we want any emitLiteral
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// calls inside encodeBlock's main loop to use the fast path if possible, which
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// requires being able to overrun by inputMargin bytes. Thus,
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// minNonLiteralBlockSize equals 1 + 1 + inputMargin.
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//
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// The C++ code doesn't use this exact threshold, but it could, as discussed at
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// https://groups.google.com/d/topic/snappy-compression/oGbhsdIJSJ8/discussion
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// The difference between Go (2+inputMargin) and C++ (inputMargin) is purely an
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// optimization. It should not affect the encoded form. This is tested by
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// TestSameEncodingAsCppShortCopies.
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const minNonLiteralBlockSize = 1 + 1 + inputMargin
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// MaxEncodedLen returns the maximum length of a snappy block, given its
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// uncompressed length.
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@@ -256,7 +138,7 @@ func NewBufferedWriter(w io.Writer) *Writer {
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	}
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}
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// Writer is an io.Writer than can write Snappy-compressed bytes.
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// Writer is an io.Writer that can write Snappy-compressed bytes.
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type Writer struct {
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	w   io.Writer
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	err error
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