Merge branch 'master' into viewport

# Conflicts:
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
#	examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
This commit is contained in:
omar
2018-05-25 12:44:56 +02:00
13 changed files with 188 additions and 164 deletions

View File

@@ -6,7 +6,11 @@
// [X] User texture binding. Use 'GLUint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
// [X] Multi-viewport rendering (when ImGuiConfigFlags_ViewportsEnable is enabled).
IMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL);
// About GLSL version:
// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
IMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = "#version 150");
IMGUI_API void ImGui_ImplOpenGL3_Shutdown();
IMGUI_API void ImGui_ImplOpenGL3_NewFrame();
IMGUI_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);