mirror of
https://github.com/ocornut/imgui.git
synced 2025-09-10 21:38:24 +00:00
Merge branch 'master' into viewport
# Conflicts: # examples/opengl2_example/imgui_impl_glfw_gl2.cpp # examples/opengl3_example/imgui_impl_glfw_gl3.cpp # examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp # examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h # examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
This commit is contained in:
@@ -6,7 +6,11 @@
|
||||
// [X] User texture binding. Use 'GLUint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
|
||||
// [X] Multi-viewport rendering (when ImGuiConfigFlags_ViewportsEnable is enabled).
|
||||
|
||||
IMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL);
|
||||
// About GLSL version:
|
||||
// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
|
||||
// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
|
||||
|
||||
IMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = "#version 150");
|
||||
IMGUI_API void ImGui_ImplOpenGL3_Shutdown();
|
||||
IMGUI_API void ImGui_ImplOpenGL3_NewFrame();
|
||||
IMGUI_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
|
||||
|
Reference in New Issue
Block a user