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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_dx10.cpp # backends/imgui_impl_dx10.h # backends/imgui_impl_vulkan.h # backends/imgui_impl_win32.cpp # docs/CHANGELOG.txt # examples/README.txt # examples/example_glfw_opengl2/main.cpp # examples/example_glfw_opengl3/main.cpp # examples/example_glfw_vulkan/main.cpp # examples/example_sdl_directx11/main.cpp # examples/example_sdl_opengl2/main.cpp # examples/example_sdl_opengl3/main.cpp # examples/example_sdl_vulkan/main.cpp # examples/example_win32_directx10/main.cpp # examples/example_win32_directx11/main.cpp # examples/example_win32_directx12/main.cpp # examples/example_win32_directx9/main.cpp # imgui.cpp # imgui.h # imgui_demo.cpp # imgui_internal.h
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@@ -1,9 +1,10 @@
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// dear imgui: standalone example application for OSX + OpenGL2, using legacy fixed pipeline
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// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
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// Dear ImGui: standalone example application for OSX + OpenGL2, using legacy fixed pipeline
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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// Read online: https://github.com/ocornut/imgui/tree/master/docs
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#include "imgui.h"
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#include "../imgui_impl_osx.h"
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#include "../imgui_impl_opengl2.h"
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#include "../../backends/imgui_impl_osx.h"
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#include "../../backends/imgui_impl_opengl2.h"
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#include <stdio.h>
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#import <Cocoa/Cocoa.h>
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#import <OpenGL/gl.h>
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@@ -138,7 +139,7 @@
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animationTimer = nil;
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}
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// Forward Mouse/Keyboard events to dear imgui OSX back-end. It returns true when imgui is expecting to use the event.
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// Forward Mouse/Keyboard events to dear imgui OSX backend. It returns true when imgui is expecting to use the event.
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-(void)keyUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)keyDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)flagsChanged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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@@ -255,7 +256,7 @@
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsClassic();
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// Setup Platform/Renderer bindings
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// Setup Platform/Renderer backends
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ImGui_ImplOSX_Init();
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ImGui_ImplOpenGL2_Init();
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