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(Breaking) Backends: Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler. (WIP) (#914)
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@@ -182,7 +182,8 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
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{
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VkDescriptorPoolSize pool_sizes[] =
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{
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE },
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{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_POOL_SIZE },
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{ VK_DESCRIPTOR_TYPE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE },
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};
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VkDescriptorPoolCreateInfo pool_info = {};
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pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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@@ -435,6 +436,12 @@ int main(int, char**)
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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//int my_image_width = 0;
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//int my_image_height = 0;
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//GLuint my_image_texture = 0;
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//bool ret = LoadTextureFromFile("../../MyImage01.jpg", &my_image_texture, &my_image_width, &my_image_height);
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//IM_ASSERT(ret);
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// Main loop
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bool done = false;
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while (!done)
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@@ -457,6 +464,16 @@ int main(int, char**)
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ImGui_ImplWin32_NewFrame();
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ImGui::NewFrame();
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//ImGui::Begin("SDL_GPU Texture Test");
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//ImGui::Text("pointer = %p", &my_texture);
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//ImGui::Text("size = %d x %d", my_image_width, my_image_height);
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//ImGui::Image((ImTextureID)(intptr_t)my_texture, ImVec2((float)my_image_width * 3, (float)my_image_height * 3));
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//ImGui::SameLine();
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//ImGui::GetWindowDrawList()->AddCallback(ImDrawCallback_SetSamplerNearest, NULL);
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//ImGui::Image((ImTextureID)(intptr_t)my_texture, ImVec2((float)my_image_width * 3, (float)my_image_height * 3));
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//ImGui::GetWindowDrawList()->AddCallback(ImDrawCallback_SetSamplerLinear, NULL);
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//ImGui::End();
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// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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if (show_demo_window)
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ImGui::ShowDemoWindow(&show_demo_window);
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