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Backends: SDL3: fixed pulling SDL_PROP_WINDOW_COCOA_WINDOW_POINTER into viewport->PlatformHandleRaw. (#8725, #8726)
SDL_VIDEO_DRIVER_COCOA does not exist on SDL3.
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@@ -458,7 +458,7 @@ static void ImGui_ImplSDL3_SetupPlatformHandles(ImGuiViewport* viewport, SDL_Win
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viewport->PlatformHandleRaw = nullptr;
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#if defined(_WIN32) && !defined(__WINRT__)
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viewport->PlatformHandleRaw = (HWND)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, nullptr);
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#elif defined(__APPLE__) && defined(SDL_VIDEO_DRIVER_COCOA)
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#elif defined(__APPLE__)
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viewport->PlatformHandleRaw = SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, nullptr);
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#endif
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}
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@@ -445,6 +445,8 @@ Other changes:
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memory ownership change. (#8530, #7801) [@Green-Sky]
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- Backends: SDL3: honor ImGuiPlatformImeData->WantTextInput as an alternative
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way to call SDL_StartTextInput(), without IME being necessarily visible. (#8584)
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- Backends: SDL3: fixed pulling SDL_PROP_WINDOW_COCOA_WINDOW_POINTER into
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viewport->PlatformHandleRaw. (#8725, #8726) [@eertbleyen]
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- Backends: OSX: ImGui_ImplOSX_HandleEvent() only process event for window containing
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our view. (#8644) [@BingoXuan]
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- Examples:
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