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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
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@@ -701,6 +701,7 @@ static void ImGui_ImplSDL3_UpdateGamepads()
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if (bd->GamepadMode == ImGui_ImplSDL3_GamepadMode_AutoFirst)
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break;
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}
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SDL_free(sdl_gamepads);
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bd->WantUpdateGamepadsList = false;
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}
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