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Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.
# Conflicts: # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl3.cpp
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@@ -69,6 +69,7 @@
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// SDL
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#include <SDL3/SDL.h>
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#include <stdio.h> // for snprintf()
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#if defined(__APPLE__)
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#include <TargetConditionals.h>
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#endif
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@@ -101,6 +102,7 @@ struct ImGui_ImplSDL3_Data
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SDL_Renderer* Renderer;
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Uint64 Time;
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char* ClipboardTextData;
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char BackendPlatformName[40];
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// IME handling
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SDL_Window* ImeWindow;
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@@ -465,10 +467,14 @@ static bool ImGui_ImplSDL3_Init(SDL_Window* window, SDL_Renderer* renderer, void
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IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
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IM_UNUSED(sdl_gl_context); // Unused in this branch
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const int ver_linked = SDL_GetVersion();
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// Setup backend capabilities flags
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ImGui_ImplSDL3_Data* bd = IM_NEW(ImGui_ImplSDL3_Data)();
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snprintf(bd->BackendPlatformName, sizeof(bd->BackendPlatformName), "imgui_impl_sdl3 (%u.%u.%u; %u.%u.%u)",
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SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_MICRO_VERSION, SDL_VERSIONNUM_MAJOR(ver_linked), SDL_VERSIONNUM_MINOR(ver_linked), SDL_VERSIONNUM_MICRO(ver_linked));
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io.BackendPlatformUserData = (void*)bd;
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io.BackendPlatformName = "imgui_impl_sdl3";
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io.BackendPlatformName = bd->BackendPlatformName;
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io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
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io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
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