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Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.
# Conflicts: # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl3.cpp
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@@ -107,6 +107,7 @@ Other changes:
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- Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't
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call SDL_GetGlobalMouseState(). This is specifically for Wayland but we currently use
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the same white-list as SDL_GetGlobalMouseState(). (#8561) [@vs49688]
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- Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.
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- Backends: SDL3: Update for SDL3 api changes: revert SDL_GetClipboardText()
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memory ownership change. (#8530, #7801) [@Green-Sky]
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- Backends: SDL3: honor ImGuiPlatformImeData->WantTextInput as an alternative
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