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https://github.com/ocornut/imgui.git
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Docs: fixed mismatched parentheses & other small changes. (#8922)
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@@ -594,7 +594,7 @@ void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window)
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bd->PrevUserCallbackMonitor = nullptr;
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}
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// Set to 'true' to enable chaining installed callbacks for all windows (including secondary viewports created by backends or by user.
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// Set to 'true' to enable chaining installed callbacks for all windows (including secondary viewports created by backends or by user).
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// This is 'false' by default meaning we only chain callbacks for the main viewport.
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// We cannot set this to 'true' by default because user callbacks code may be not testing the 'window' parameter of their callback.
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// If you set this to 'true' your user callback code will need to make sure you are testing the 'window' parameter.
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@@ -120,7 +120,7 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
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void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
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// Vulkan prototypes for use with custom loaders
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// (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
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// (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h)
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#if defined(VK_NO_PROTOTYPES) && !defined(VOLK_H_)
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#define IMGUI_IMPL_VULKAN_USE_LOADER
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static bool g_FunctionsLoaded = false;
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@@ -1411,7 +1411,7 @@ void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulk
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//-------------------------------------------------------------------------
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// Internal / Miscellaneous Vulkan Helpers
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// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
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// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own engine/app.)
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//-------------------------------------------------------------------------
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// You probably do NOT need to use or care about those functions.
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// Those functions only exist because:
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@@ -1421,7 +1421,7 @@ void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulk
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// but it is too much code to duplicate everywhere so we exceptionally expose them.
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//
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// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
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// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
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// You may read this code to learn about Vulkan, but it is recommended you use your own custom tailored code to do equivalent work.
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// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
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//-------------------------------------------------------------------------
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@@ -124,7 +124,7 @@ struct ImGui_ImplVulkan_MainPipelineCreateInfo
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VkPipelineRenderingCreateInfoKHR PipelineRenderingCreateInfo; // Optional, valid if .sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR
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#endif
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};
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IMGUI_IMPL_API void ImGui_ImplVulkan_CreateMainPipeline(const ImGui_ImplVulkan_MainPipelineCreateInfo& info); // (render_pass xor (p_dynamic_rendering && p_dynamic_rendering is correct (sType and pNext))
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IMGUI_IMPL_API void ImGui_ImplVulkan_CreateMainPipeline(const ImGui_ImplVulkan_MainPipelineCreateInfo& info); // (render_pass xor (p_dynamic_rendering && p_dynamic_rendering is correct (sType and pNext)))
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// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually.
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IMGUI_IMPL_API void ImGui_ImplVulkan_UpdateTexture(ImTextureData* tex);
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@@ -163,12 +163,12 @@ struct ImGui_ImplVulkan_RenderState
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//
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// Your engine/app will likely _already_ have code to setup all that stuff (swap chain,
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// render pass, frame buffers, etc.). You may read this code if you are curious, but
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// it is recommended you use you own custom tailored code to do equivalent work.
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// it is recommended you use your own custom tailored code to do equivalent work.
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//
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// We don't provide a strong guarantee that we won't change those functions API.
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//
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// The ImGui_ImplVulkanH_XXX functions should NOT interact with any of the state used
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// by the regular ImGui_ImplVulkan_XXX functions).
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// by the regular ImGui_ImplVulkan_XXX functions.
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//-------------------------------------------------------------------------
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struct ImGui_ImplVulkanH_Frame;
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@@ -362,7 +362,7 @@ Breaking changes:
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to 4096 but that limit isn't necessary anymore, and Renderer_TextureMaxWidth covers this)
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However you may set TexMinWidth = TexMaxWidth for the same effect.
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- Fonts: if you create and manage ImFontAtlas instances yourself (instead of relying on
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ImGuiContext to create one, you'll need to call ImFontAtlasUpdateNewFrame() yourself.
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ImGuiContext to create one), you'll need to call ImFontAtlasUpdateNewFrame() yourself.
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An assert will trigger if you don't.
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- Fonts: obsoleted ImGui::SetWindowFontScale() which is not useful anymore. Prefer using
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PushFont(NULL, style.FontSizeBase * factor) or to manipulate other scaling factors.
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@@ -1144,7 +1144,7 @@ Breaking changes:
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allows casting any pointer/integer type without warning:
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- May warn: ImGui::Image((void*)MyTextureData, ...);
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- May warn: ImGui::Image((void*)(intptr_t)MyTextureData, ...);
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- Won't warn: ImGui::Image((ImTextureID)(intptr_t)MyTextureData), ...);
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- Won't warn: ImGui::Image((ImTextureID)(intptr_t)MyTextureData, ...);
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- Note that you can always define ImTextureID to be your own high-level structures
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(with dedicated constructors and extra render parameters) if you like.
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- IO: moved ImGuiConfigFlags_NavEnableSetMousePos to standalone io.ConfigNavMoveSetMousePos bool.
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@@ -4514,7 +4514,7 @@ Breaking Changes:
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- ShowTestWindow() -> use ShowDemoWindow()
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- IsRootWindowFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootWindow)
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- IsRootWindowOrAnyChildFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows)
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- SetNextWindowContentWidth(w) -> use SetNextWindowContentSize(ImVec2(w, 0.0f)
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- SetNextWindowContentWidth(w) -> use SetNextWindowContentSize(ImVec2(w, 0.0f))
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- GetItemsLineHeightWithSpacing() -> use GetFrameHeightWithSpacing()
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- ImGuiCol_ChildWindowBg -> use ImGuiCol_ChildBg
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- ImGuiStyleVar_ChildWindowRounding -> use ImGuiStyleVar_ChildRounding
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12
imgui.cpp
12
imgui.cpp
@@ -444,7 +444,7 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
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- Fonts: ImFontConfig::OversampleH/OversampleV default to automatic (== 0) since v1.91.8. It is quite important you keep it automatic until we decide if we want to provide a way to express finer policy, otherwise you will likely waste texture space when using large glyphs. Note that the imgui_freetype backend doesn't use and does not need oversampling.
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- Fonts: specifying glyph ranges is now unnecessary. The value of ImFontConfig::GlyphRanges[] is only useful for legacy backends. All GetGlyphRangesXXXX() functions are now marked obsolete: GetGlyphRangesDefault(), GetGlyphRangesGreek(), GetGlyphRangesKorean(), GetGlyphRangesJapanese(), GetGlyphRangesChineseSimplifiedCommon(), GetGlyphRangesChineseFull(), GetGlyphRangesCyrillic(), GetGlyphRangesThai(), GetGlyphRangesVietnamese().
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- Fonts: removed ImFontAtlas::TexDesiredWidth to enforce a texture width. (#327)
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- Fonts: if you create and manage ImFontAtlas instances yourself (instead of relying on ImGuiContext to create one, you'll need to call ImFontAtlasUpdateNewFrame() yourself. An assert will trigger if you don't.
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- Fonts: if you create and manage ImFontAtlas instances yourself (instead of relying on ImGuiContext to create one), you'll need to call ImFontAtlasUpdateNewFrame() yourself. An assert will trigger if you don't.
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- Fonts: obsolete ImGui::SetWindowFontScale() which is not useful anymore. Prefer using 'PushFont(NULL, style.FontSizeBase * factor)' or to manipulate other scaling factors.
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- Fonts: obsoleted ImFont::Scale which is not useful anymore.
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- Fonts: generally reworked Internals of ImFontAtlas and ImFont. While in theory a vast majority of users shouldn't be affected, some use cases or extensions might be. Among other things:
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@@ -526,7 +526,7 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
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in doubt it is almost always better to do an intermediate intptr_t cast, since it allows casting any pointer/integer type without warning:
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- May warn: ImGui::Image((void*)MyTextureData, ...);
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- May warn: ImGui::Image((void*)(intptr_t)MyTextureData, ...);
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- Won't warn: ImGui::Image((ImTextureID)(intptr_t)MyTextureData), ...);
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- Won't warn: ImGui::Image((ImTextureID)(intptr_t)MyTextureData, ...);
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- note that you can always define ImTextureID to be your own high-level structures (with dedicated constructors) if you like.
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- 2024/10/03 (1.91.3) - drags: treat v_min==v_max as a valid clamping range when != 0.0f. Zero is a still special value due to legacy reasons, unless using ImGuiSliderFlags_ClampZeroRange. (#7968, #3361, #76)
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- drags: extended behavior of ImGuiSliderFlags_AlwaysClamp to include _ClampZeroRange. It considers v_min==v_max==0.0f as a valid clamping range (aka edits not allowed).
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@@ -813,7 +813,7 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
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- ShowTestWindow() -> use ShowDemoWindow()
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- IsRootWindowFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootWindow)
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- IsRootWindowOrAnyChildFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows)
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- SetNextWindowContentWidth(w) -> use SetNextWindowContentSize(ImVec2(w, 0.0f)
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- SetNextWindowContentWidth(w) -> use SetNextWindowContentSize(ImVec2(w, 0.0f))
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- GetItemsLineHeightWithSpacing() -> use GetFrameHeightWithSpacing()
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- ImGuiCol_ChildWindowBg -> use ImGuiCol_ChildBg
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- ImGuiStyleVar_ChildWindowRounding -> use ImGuiStyleVar_ChildRounding
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@@ -7329,7 +7329,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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}
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// Process SetNextWindow***() calls
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// (FIXME: Consider splitting the HasXXX flags into X/Y components
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// (FIXME: Consider splitting the HasXXX flags into X/Y components)
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bool window_pos_set_by_api = false;
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bool window_size_x_set_by_api = false, window_size_y_set_by_api = false;
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if (g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasPos)
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@@ -8463,7 +8463,7 @@ void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& s
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}
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// Content size = inner scrollable rectangle, padded with WindowPadding.
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// SetNextWindowContentSize(ImVec2(100,100) + ImGuiWindowFlags_AlwaysAutoResize will always allow submitting a 100x100 item.
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// SetNextWindowContentSize(ImVec2(100,100)) + ImGuiWindowFlags_AlwaysAutoResize will always allow submitting a 100x100 item.
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void ImGui::SetNextWindowContentSize(const ImVec2& size)
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{
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ImGuiContext& g = *GImGui;
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@@ -17298,7 +17298,7 @@ void ImGui::DebugNodeWindow(ImGuiWindow* window, const char* label)
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}
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const ImVec2* pr = window->NavPreferredScoringPosRel;
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for (int layer = 0; layer < ImGuiNavLayer_COUNT; layer++)
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BulletText("NavPreferredScoringPosRel[%d] = {%.1f,%.1f)", layer, (pr[layer].x == FLT_MAX ? -99999.0f : pr[layer].x), (pr[layer].y == FLT_MAX ? -99999.0f : pr[layer].y)); // Display as 99999.0f so it looks neater.
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BulletText("NavPreferredScoringPosRel[%d] = (%.1f,%.1f)", layer, (pr[layer].x == FLT_MAX ? -99999.0f : pr[layer].x), (pr[layer].y == FLT_MAX ? -99999.0f : pr[layer].y)); // Display as 99999.0f so it looks neater.
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BulletText("NavLayersActiveMask: %X, NavLastChildNavWindow: %s", window->DC.NavLayersActiveMask, window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL");
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if (window->RootWindow != window) { DebugNodeWindow(window->RootWindow, "RootWindow"); }
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if (window->ParentWindow != NULL) { DebugNodeWindow(window->ParentWindow, "ParentWindow"); }
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20
imgui.h
20
imgui.h
@@ -1056,8 +1056,8 @@ namespace ImGui
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// Inputs Utilities: Shortcut Testing & Routing [BETA]
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// - ImGuiKeyChord = a ImGuiKey + optional ImGuiMod_Alt/ImGuiMod_Ctrl/ImGuiMod_Shift/ImGuiMod_Super.
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// ImGuiKey_C // Accepted by functions taking ImGuiKey or ImGuiKeyChord arguments)
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// ImGuiMod_Ctrl | ImGuiKey_C // Accepted by functions taking ImGuiKeyChord arguments)
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// ImGuiKey_C // Accepted by functions taking ImGuiKey or ImGuiKeyChord arguments
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// ImGuiMod_Ctrl | ImGuiKey_C // Accepted by functions taking ImGuiKeyChord arguments
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// only ImGuiMod_XXX values are legal to combine with an ImGuiKey. You CANNOT combine two ImGuiKey values.
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// - The general idea is that several callers may register interest in a shortcut, and only one owner gets it.
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// Parent -> call Shortcut(Ctrl+S) // When Parent is focused, Parent gets the shortcut.
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@@ -1185,7 +1185,7 @@ enum ImGuiWindowFlags_
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};
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// Flags for ImGui::BeginChild()
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// (Legacy: bit 0 must always correspond to ImGuiChildFlags_Borders to be backward compatible with old API using 'bool border = false'.
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// (Legacy: bit 0 must always correspond to ImGuiChildFlags_Borders to be backward compatible with old API using 'bool border = false'.)
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// About using AutoResizeX/AutoResizeY flags:
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// - May be combined with SetNextWindowSizeConstraints() to set a min/max size for each axis (see "Demo->Child->Auto-resize with Constraints").
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// - Size measurement for a given axis is only performed when the child window is within visible boundaries, or is just appearing.
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@@ -2433,7 +2433,7 @@ struct ImGuiIO
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// Option to enable various debug tools showing buttons that will call the IM_DEBUG_BREAK() macro.
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// - The Item Picker tool will be available regardless of this being enabled, in order to maximize its discoverability.
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// - Requires a debugger being attached, otherwise IM_DEBUG_BREAK() options will appear to crash your application.
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// e.g. io.ConfigDebugIsDebuggerPresent = ::IsDebuggerPresent() on Win32, or refer to ImOsIsDebuggerPresent() imgui_test_engine/imgui_te_utils.cpp for a Unix compatible version).
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// e.g. io.ConfigDebugIsDebuggerPresent = ::IsDebuggerPresent() on Win32, or refer to ImOsIsDebuggerPresent() imgui_test_engine/imgui_te_utils.cpp for a Unix compatible version.
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bool ConfigDebugIsDebuggerPresent; // = false // Enable various tools calling IM_DEBUG_BREAK().
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// Tools to detect code submitting items with conflicting/duplicate IDs
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@@ -2536,7 +2536,7 @@ struct ImGuiIO
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bool KeySuper; // Keyboard modifier down: Windows/Super (non-macOS), Ctrl (macOS)
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// Other state maintained from data above + IO function calls
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ImGuiKeyChord KeyMods; // Key mods flags (any of ImGuiMod_Ctrl/ImGuiMod_Shift/ImGuiMod_Alt/ImGuiMod_Super flags, same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags. Read-only, updated by NewFrame()
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ImGuiKeyChord KeyMods; // Key mods flags (any of ImGuiMod_Ctrl/ImGuiMod_Shift/ImGuiMod_Alt/ImGuiMod_Super flags, same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags). Read-only, updated by NewFrame()
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ImGuiKeyData KeysData[ImGuiKey_NamedKey_COUNT];// Key state for all known keys. MUST use 'key - ImGuiKey_NamedKey_BEGIN' as index. Use IsKeyXXX() functions to access this.
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bool WantCaptureMouseUnlessPopupClose; // Alternative to WantCaptureMouse: (WantCaptureMouse == true && WantCaptureMouseUnlessPopupClose == false) when a click over void is expected to close a popup.
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ImVec2 MousePosPrev; // Previous mouse position (note that MouseDelta is not necessary == MousePos-MousePosPrev, in case either position is invalid)
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@@ -2613,10 +2613,10 @@ struct ImGuiInputTextCallbackData
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ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only // [Completion,History]
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char* Buf; // Text buffer // Read-write // [Resize] Can replace pointer / [Completion,History,Always] Only write to pointed data, don't replace the actual pointer!
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int BufTextLen; // Text length (in bytes) // Read-write // [Resize,Completion,History,Always] Exclude zero-terminator storage. In C land: == strlen(some_text), in C++ land: string.length()
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int BufSize; // Buffer size (in bytes) = capacity+1 // Read-only // [Resize,Completion,History,Always] Include zero-terminator storage. In C land == ARRAYSIZE(my_char_array), in C++ land: string.capacity()+1
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int BufSize; // Buffer size (in bytes) = capacity+1 // Read-only // [Resize,Completion,History,Always] Include zero-terminator storage. In C land: == ARRAYSIZE(my_char_array), in C++ land: string.capacity()+1
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bool BufDirty; // Set if you modify Buf/BufTextLen! // Write // [Completion,History,Always]
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int CursorPos; // // Read-write // [Completion,History,Always]
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int SelectionStart; // // Read-write // [Completion,History,Always] == to SelectionEnd when no selection)
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int SelectionStart; // // Read-write // [Completion,History,Always] == to SelectionEnd when no selection
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int SelectionEnd; // // Read-write // [Completion,History,Always]
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// Helper functions for text manipulation.
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@@ -3133,7 +3133,7 @@ struct ImDrawCmd
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// Since 1.83: returns ImTextureID associated with this draw call. Warning: DO NOT assume this is always same as 'TextureId' (we will change this function for an upcoming feature)
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// Since 1.92: removed ImDrawCmd::TextureId field, the getter function must be used!
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inline ImTextureID GetTexID() const; // == (TexRef._TexData ? TexRef._TexData->TexID : TexRef._TexID
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inline ImTextureID GetTexID() const; // == (TexRef._TexData ? TexRef._TexData->TexID : TexRef._TexID)
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};
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// Vertex layout
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@@ -3630,7 +3630,7 @@ struct ImFontAtlas
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// - User is in charge of copying the pixels into graphics memory (e.g. create a texture with your engine). Then store your texture handle with SetTexID().
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// - The pitch is always = Width * BytesPerPixels (1 or 4)
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// - Building in RGBA32 format is provided for convenience and compatibility, but note that unless you manually manipulate or copy color data into
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// the texture (e.g. when using the AddCustomRect*** api), then the RGB pixels emitted will always be white (~75% of memory/bandwidth waste.
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// the texture (e.g. when using the AddCustomRect*** api), then the RGB pixels emitted will always be white (~75% of memory/bandwidth waste).
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// - From 1.92 with backends supporting ImGuiBackendFlags_RendererHasTextures:
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// - Calling Build(), GetTexDataAsAlpha8(), GetTexDataAsRGBA32() is not needed.
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// - In backend: replace calls to ImFontAtlas::SetTexID() with calls to ImTextureData::SetTexID() after honoring texture creation.
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@@ -3745,7 +3745,7 @@ struct ImFontAtlas
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IMGUI_API ImFontAtlasRectId AddCustomRectFontGlyphForSize(ImFont* font, float font_size, ImWchar codepoint, int w, int h, float advance_x, const ImVec2& offset = ImVec2(0, 0)); // ADDED AND OBSOLETED in 1.92.X
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#endif
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//unsigned int FontBuilderFlags; // OBSOLETED in 1.92.X: Renamed to FontLoaderFlags.
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//int TexDesiredWidth; // OBSOLETED in 1.92.X: Force texture width before calling Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height)
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//int TexDesiredWidth; // OBSOLETED in 1.92.X: Force texture width before calling Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
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//typedef ImFontAtlasRect ImFontAtlasCustomRect; // OBSOLETED in 1.92.X
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//typedef ImFontAtlasCustomRect CustomRect; // OBSOLETED in 1.72+
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//typedef ImFontGlyphRangesBuilder GlyphRangesBuilder; // OBSOLETED in 1.67+
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@@ -3229,7 +3229,7 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d
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ImGui::BeginTable("##Split", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_NoPadOuterX);
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ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthStretch, 0.70f);
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ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthStretch, 0.30f);
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//ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacingY, 0.0f);
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//ImGui::PushStyleVarY(ImGuiStyleVar_ItemSpacing, 0.0f);
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}
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ImGuiListClipper clipper;
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@@ -5182,7 +5182,7 @@ static void DemoWindowPopups()
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// Typical use for regular windows:
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// bool my_tool_is_active = false; if (ImGui::Button("Open")) my_tool_is_active = true; [...] if (my_tool_is_active) Begin("My Tool", &my_tool_is_active) { [...] } End();
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// Typical use for popups:
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// if (ImGui::Button("Open")) ImGui::OpenPopup("MyPopup"); if (ImGui::BeginPopup("MyPopup") { [...] EndPopup(); }
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// if (ImGui::Button("Open")) ImGui::OpenPopup("MyPopup"); if (ImGui::BeginPopup("MyPopup")) { [...] EndPopup(); }
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// With popups we have to go through a library call (here OpenPopup) to manipulate the visibility state.
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// This may be a bit confusing at first but it should quickly make sense. Follow on the examples below.
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@@ -5768,7 +5768,7 @@ static void DemoWindowTables()
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ImGui::SameLine(); ImGui::RadioButton("Text", &contents_type, CT_Text);
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ImGui::SameLine(); ImGui::RadioButton("FillButton", &contents_type, CT_FillButton);
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ImGui::Checkbox("Display headers", &display_headers);
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ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appear in Headers");
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appear in Headers)");
|
||||
PopStyleCompact();
|
||||
|
||||
if (ImGui::BeginTable("table1", 3, flags))
|
||||
@@ -7261,7 +7261,7 @@ static void DemoWindowTables()
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags, ImGuiTableFlags_BordersH);
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", &flags, ImGuiTableFlags_BordersOuterH);
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", &flags, ImGuiTableFlags_BordersInnerH);
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appear in Headers");
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appear in Headers)");
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appear in Headers)");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
@@ -9643,7 +9643,7 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
|
||||
IMGUI_DEMO_MARKER("Examples/Constrained Resizing window");
|
||||
if (ImGui::GetIO().KeyShift)
|
||||
{
|
||||
// Display a dummy viewport (in your real app you would likely use ImageButton() to display a texture.
|
||||
// Display a dummy viewport (in your real app you would likely use ImageButton() to display a texture)
|
||||
ImVec2 avail_size = ImGui::GetContentRegionAvail();
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
ImGui::ColorButton("viewport", ImVec4(0.5f, 0.2f, 0.5f, 1.0f), ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoDragDrop, avail_size);
|
||||
|
@@ -48,7 +48,7 @@ Index of this file:
|
||||
#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
|
||||
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
|
||||
#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
|
||||
#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
|
||||
#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
|
||||
#endif
|
||||
|
||||
// Clang/GCC warnings with -Weverything
|
||||
|
@@ -77,8 +77,8 @@ Index of this file:
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport)
|
||||
#pragma warning (disable: 26812) // The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
|
||||
#pragma warning (disable: 26495) // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6).
|
||||
#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
|
||||
#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types
|
||||
#endif
|
||||
|
@@ -437,7 +437,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
if (table->InnerWindow->SkipItems && outer_window_is_measuring_size)
|
||||
table->InnerWindow->SkipItems = false;
|
||||
|
||||
// When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned)
|
||||
// When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned
|
||||
if (instance_no == 0)
|
||||
{
|
||||
table->HasScrollbarYPrev = table->HasScrollbarYCurr;
|
||||
|
@@ -4403,7 +4403,7 @@ static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, Im
|
||||
if (c == '.' || c == ',')
|
||||
c = c_decimal_point;
|
||||
|
||||
// Full-width -> half-width conversion for numeric fields (https://en.wikipedia.org/wiki/Halfwidth_and_Fullwidth_Forms_(Unicode_block)
|
||||
// Full-width -> half-width conversion for numeric fields: https://en.wikipedia.org/wiki/Halfwidth_and_Fullwidth_Forms_(Unicode_block)
|
||||
// While this is mostly convenient, this has the side-effect for uninformed users accidentally inputting full-width characters that they may
|
||||
// scratch their head as to why it works in numerical fields vs in generic text fields it would require support in the font.
|
||||
if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsScientific | ImGuiInputTextFlags_CharsHexadecimal))
|
||||
@@ -8370,7 +8370,7 @@ void ImGuiSelectionBasicStorage::ApplyRequests(ImGuiMultiSelectIO* ms_io)
|
||||
// - Optimized select can append unsorted, then sort in a second pass. Optimized unselect can clear in-place then compact in a second pass.
|
||||
// - A more optimal version wouldn't even use ImGuiStorage but directly a ImVector<ImGuiID> to reduce bandwidth, but this is a reasonable trade off to reuse code.
|
||||
// - There are many ways this could be better optimized. The worse case scenario being: using BoxSelect2d in a grid, box-select scrolling down while wiggling
|
||||
// left and right: it affects coarse clipping + can emit multiple SetRange with 1 item each.)
|
||||
// left and right: it affects coarse clipping + can emit multiple SetRange with 1 item each.
|
||||
// FIXME-OPT: For each block of consecutive SetRange request:
|
||||
// - add all requests to a sorted list, store ID, selected, offset in ImGuiStorage.
|
||||
// - rewrite sorted storage a single time.
|
||||
@@ -9085,7 +9085,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
{
|
||||
// Menu inside a regular/vertical menu
|
||||
// (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f.
|
||||
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.
|
||||
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.)
|
||||
popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
|
||||
float icon_w = (icon && icon[0]) ? CalcTextSize(icon, NULL).x : 0.0f;
|
||||
float checkmark_w = IM_TRUNC(g.FontSize * 1.20f);
|
||||
@@ -9292,7 +9292,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
|
||||
{
|
||||
// Menu item inside a vertical menu
|
||||
// (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f.
|
||||
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.
|
||||
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.)
|
||||
float icon_w = (icon && icon[0]) ? CalcTextSize(icon, NULL).x : 0.0f;
|
||||
float shortcut_w = (shortcut && shortcut[0]) ? CalcTextSize(shortcut, NULL).x : 0.0f;
|
||||
float checkmark_w = IM_TRUNC(g.FontSize * 1.20f);
|
||||
|
Reference in New Issue
Block a user