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	Tables: Fix hiding column right after the frozen line. Fix hovering/resising column delimiter scrolled under frozen columns. (#3678)
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		| @@ -2286,7 +2286,7 @@ bool ImGuiListClipper::Step() | ||||
|     { | ||||
|         // While we are in frozen row state, keep displaying items one by one, unclipped | ||||
|         // FIXME: Could be stored as a table-agnostic state. | ||||
|         if (table != NULL && !table->IsUnfrozen) | ||||
|         if (table != NULL && !table->IsUnfrozenRows) | ||||
|         { | ||||
|             DisplayStart = ItemsFrozen; | ||||
|             DisplayEnd = ItemsFrozen + 1; | ||||
|   | ||||
| @@ -2080,7 +2080,7 @@ struct ImGuiTable | ||||
|     bool                        IsDefaultDisplayOrder;      // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1) | ||||
|     bool                        IsResetAllRequest; | ||||
|     bool                        IsResetDisplayOrderRequest; | ||||
|     bool                        IsUnfrozen;                 // Set when we got past the frozen row. | ||||
|     bool                        IsUnfrozenRows;             // Set when we got past the frozen row. | ||||
|     bool                        IsOuterRectAutoFitX;        // Set when outer_size.x == 0.0f in BeginTable(), scrolling is disabled, and there are stretch columns. | ||||
|     bool                        MemoryCompacted; | ||||
|     bool                        HostSkipItems;              // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis | ||||
|   | ||||
| @@ -392,7 +392,7 @@ bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG | ||||
|     table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow() | ||||
|     table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any | ||||
|     table->FreezeColumnsRequest = table->FreezeColumnsCount = 0; | ||||
|     table->IsUnfrozen = true; | ||||
|     table->IsUnfrozenRows = true; | ||||
|     table->DeclColumnsCount = 0; | ||||
|  | ||||
|     // Using opaque colors facilitate overlapping elements of the grid | ||||
| @@ -868,6 +868,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table) | ||||
|     // [Part 7] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column | ||||
|     // Process columns in their visible orders as we are comparing the visible order and adjusting host_clip_rect while looping. | ||||
|     int visible_n = 0; | ||||
|     bool offset_x_frozen = (table->FreezeColumnsCount > 0); | ||||
|     float offset_x = ((table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x) + table->OuterPaddingX - table->CellSpacingX1; | ||||
|     ImRect host_clip_rect = table->InnerClipRect; | ||||
|     //host_clip_rect.Max.x += table->CellPaddingX + table->CellSpacingX2; | ||||
| @@ -880,8 +881,11 @@ void ImGui::TableUpdateLayout(ImGuiTable* table) | ||||
|  | ||||
|         column->NavLayerCurrent = (ImS8)((table->FreezeRowsCount > 0 || column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); | ||||
|  | ||||
|         if (table->FreezeColumnsCount > 0 && table->FreezeColumnsCount == visible_n) | ||||
|         if (offset_x_frozen && table->FreezeColumnsCount == visible_n) | ||||
|         { | ||||
|             offset_x += work_rect.Min.x - table->OuterRect.Min.x; | ||||
|             offset_x_frozen = false; | ||||
|         } | ||||
|  | ||||
|         // Clear status flags | ||||
|         column->Flags &= ~ImGuiTableColumnFlags_StatusMask_; | ||||
| @@ -1084,6 +1088,10 @@ void ImGui::TableUpdateBorders(ImGuiTable* table) | ||||
|         if ((table->Flags & ImGuiTableFlags_NoBordersInBody) && table->IsUsingHeaders == false) | ||||
|             continue; | ||||
|  | ||||
|         if (table->FreezeColumnsCount > 0) | ||||
|             if (column->MaxX < table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsCount - 1]].MaxX) | ||||
|                 continue; | ||||
|  | ||||
|         ImGuiID column_id = TableGetColumnResizeID(table, column_n, table->InstanceCurrent); | ||||
|         ImRect hit_rect(column->MaxX - hit_half_width, hit_y1, column->MaxX + hit_half_width, border_y2_hit); | ||||
|         //GetForegroundDrawList()->AddRect(hit_rect.Min, hit_rect.Max, IM_COL32(255, 0, 0, 100)); | ||||
| @@ -1353,7 +1361,7 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows) | ||||
|     table->FreezeColumnsCount = (table->InnerWindow->Scroll.x != 0.0f) ? table->FreezeColumnsRequest : 0; | ||||
|     table->FreezeRowsRequest = (table->Flags & ImGuiTableFlags_ScrollY) ? (ImGuiTableColumnIdx)rows : 0; | ||||
|     table->FreezeRowsCount = (table->InnerWindow->Scroll.y != 0.0f) ? table->FreezeRowsRequest : 0; | ||||
|     table->IsUnfrozen = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b | ||||
|     table->IsUnfrozenRows = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b | ||||
| } | ||||
|  | ||||
| int ImGui::TableGetColumnCount() | ||||
| @@ -1653,8 +1661,8 @@ void ImGui::TableEndRow(ImGuiTable* table) | ||||
|         } | ||||
|     if (unfreeze_rows_actual) | ||||
|     { | ||||
|         IM_ASSERT(table->IsUnfrozen == false); | ||||
|         table->IsUnfrozen = true; | ||||
|         IM_ASSERT(table->IsUnfrozenRows == false); | ||||
|         table->IsUnfrozenRows = true; | ||||
|  | ||||
|         // BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect | ||||
|         float y0 = ImMax(table->RowPosY2 + 1, window->InnerClipRect.Min.y); | ||||
| @@ -1812,7 +1820,7 @@ void ImGui::TableEndCell(ImGuiTable* table) | ||||
|     if (table->RowFlags & ImGuiTableRowFlags_Headers) | ||||
|         p_max_pos_x = &column->ContentMaxXHeadersUsed;  // Useful in case user submit contents in header row that is not a TableHeader() call | ||||
|     else | ||||
|         p_max_pos_x = table->IsUnfrozen ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen; | ||||
|         p_max_pos_x = table->IsUnfrozenRows ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen; | ||||
|     *p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x); | ||||
|     table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY); | ||||
|     column->ItemWidth = window->DC.ItemWidth; | ||||
| @@ -3332,15 +3340,15 @@ void ImGui::DebugNodeTable(ImGuiTable* table) | ||||
|         ImGuiTableColumn* column = &table->Columns[n]; | ||||
|         const char* name = TableGetColumnName(table, n); | ||||
|         ImFormatString(buf, IM_ARRAYSIZE(buf), | ||||
|             "Column %d order %d name '%s': offset %+.2f to %+.2f\n" | ||||
|             "Column %d order %d '%s': offset %+.2f to %+.2f%s\n" | ||||
|             "Enabled: %d, VisibleX/Y: %d/%d, RequestOutput: %d, SkipItems: %d, DrawChannels: %d,%d\n" | ||||
|             "WidthGiven: %.1f, Request/Auto: %.1f/%.1f, StretchWeight: %.3f (%.1f%%)\n" | ||||
|             "MinX: %.1f, MaxX: %.1f (%+.1f), ClipRect: %.1f to %.1f (+%.1f)\n" | ||||
|             "ContentWidth: %.1f,%.1f, HeadersUsed/Ideal %.1f/%.1f\n" | ||||
|             "Sort: %d%s, UserID: 0x%08X, Flags: 0x%04X: %s%s%s%s..", | ||||
|             n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x, | ||||
|             n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x, (n < table->FreezeColumnsRequest) ? " (Frozen)" : "", | ||||
|             column->IsEnabled, column->IsVisibleX, column->IsVisibleY, column->IsRequestOutput, column->IsSkipItems, column->DrawChannelFrozen, column->DrawChannelUnfrozen, | ||||
|             column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight, (column->StretchWeight / sum_weights) * 100.0f, | ||||
|             column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight, column->StretchWeight > 0.0f ? (column->StretchWeight / sum_weights) * 100.0f : 0.0f, | ||||
|             column->MinX, column->MaxX, column->MaxX - column->MinX, column->ClipRect.Min.x, column->ClipRect.Max.x, column->ClipRect.Max.x - column->ClipRect.Min.x, | ||||
|             column->ContentMaxXFrozen - column->WorkMinX, column->ContentMaxXUnfrozen - column->WorkMinX, column->ContentMaxXHeadersUsed - column->WorkMinX, column->ContentMaxXHeadersIdeal - column->WorkMinX, | ||||
|             column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? " (Asc)" : (column->SortDirection == ImGuiSortDirection_Descending) ? " (Des)" : "", column->UserID, column->Flags, | ||||
|   | ||||
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