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Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
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@@ -177,17 +177,18 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
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}
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// Create Descriptor Pool
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// The example only requires a single combined image sampler descriptor for the font image and only uses one descriptor set (for that)
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// If you wish to load e.g. additional textures you may need to alter pools sizes.
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// If you wish to load e.g. additional textures you may need to alter pools sizes and maxSets.
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{
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VkDescriptorPoolSize pool_sizes[] =
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{
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1 },
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE },
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};
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VkDescriptorPoolCreateInfo pool_info = {};
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pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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pool_info.maxSets = 1;
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pool_info.maxSets = 0;
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for (VkDescriptorPoolSize& pool_size : pool_sizes)
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pool_info.maxSets += pool_size.descriptorCount;
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pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
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pool_info.pPoolSizes = pool_sizes;
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err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
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