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	Examples: Added Changelog to make updates easier.
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| // https://github.com/ocornut/imgui | ||||
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| // CHANGELOG | ||||
| //  2018-02-06: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. | ||||
| //  2018-02-06: SDL: Added mapping for ImGuiKey_Space. | ||||
| //  2018-02-05: SDL: Using SDL_GetPerformanceCounter() instead of SDL_GetTicks() to be able to handle very high framerate (1000+ FPS). | ||||
| //  2018-02-05: SDL: Keyboard mapping is using scancodes everywhere instead of a confusing mixture of keycodes and scancodes.  | ||||
| //  2018-01-20: SDL: Added Horizontal Mouse Wheel support. | ||||
| //  2018-01-19: SDL: When available (SDL 2.0.4+) using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. Otherwise (SDL 2.0.3 and before) testing for SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS. | ||||
| //  2018-01-18: SDL: Added mapping for ImGuiKey_Insert. | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. | ||||
| //  2018-02-06: Inputs: Added mapping for ImGuiKey_Space. | ||||
| //  2018-02-05: Misc: Using SDL_GetPerformanceCounter() instead of SDL_GetTicks() to be able to handle very high framerate (1000+ FPS). | ||||
| //  2018-02-05: Inputs: Keyboard mapping is using scancodes everywhere instead of a confusing mixture of keycodes and scancodes.  | ||||
| //  2018-01-20: Inputs: Added Horizontal Mouse Wheel support. | ||||
| //  2018-01-19: Inputs: When available (SDL 2.0.4+) using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. Otherwise (SDL 2.0.3 and before) testing for SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS. | ||||
| //  2018-01-18: Inputs: Added mapping for ImGuiKey_Insert. | ||||
| //  2017-09-01: OpenGL: Save and restore current polygon mode. | ||||
| //  2017-08-25: SDL: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1). | ||||
| //  2016-10-15: Added a void* user_data parameter to Clipboard function handlers. | ||||
| //  2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1). | ||||
| //  2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers. | ||||
| //  2016-09-05: OpenGL: Fixed save and restore of current scissor rectangle. | ||||
| //  2016-07-29: OpenGL: Explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it. (#752) | ||||
|  | ||||
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