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Tabs: minor tweaks to facilitate mods altering spacing.
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@@ -9788,8 +9788,9 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerBySection);
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// Calculate spacing between sections
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sections[0].Spacing = sections[0].TabCount > 0 && (sections[1].TabCount + sections[2].TabCount) > 0 ? g.Style.ItemInnerSpacing.x : 0.0f;
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sections[1].Spacing = sections[1].TabCount > 0 && sections[2].TabCount > 0 ? g.Style.ItemInnerSpacing.x : 0.0f;
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const float tab_spacing = g.Style.ItemInnerSpacing.x;
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sections[0].Spacing = sections[0].TabCount > 0 && (sections[1].TabCount + sections[2].TabCount) > 0 ? tab_spacing : 0.0f;
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sections[1].Spacing = sections[1].TabCount > 0 && sections[2].TabCount > 0 ? tab_spacing : 0.0f;
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// Setup next selected tab
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ImGuiID scroll_to_tab_id = 0;
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@@ -9850,8 +9851,8 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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int section_n = TabItemGetSectionIdx(tab);
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ImGuiTabBarSection* section = §ions[section_n];
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section->Width += tab->ContentWidth + (section_n == curr_section_n ? g.Style.ItemInnerSpacing.x : 0.0f);
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section->WidthAfterShrinkMinWidth += ImMin(tab->ContentWidth, shrink_min_width) + (section_n == curr_section_n ? g.Style.ItemInnerSpacing.x : 0.0f);
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section->Width += tab->ContentWidth + (section_n == curr_section_n ? tab_spacing : 0.0f);
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section->WidthAfterShrinkMinWidth += ImMin(tab->ContentWidth, shrink_min_width) + (section_n == curr_section_n ? tab_spacing : 0.0f);
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curr_section_n = section_n;
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// Store data so we can build an array sorted by width if we need to shrink tabs down
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@@ -10156,6 +10157,7 @@ void ImGui::TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, ImGuiTabItem* s
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if ((tab_bar->Flags & ImGuiTabBarFlags_Reorderable) == 0)
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return;
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const float tab_spacing = g.Style.ItemInnerSpacing.x;
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const bool is_central_section = (src_tab->Flags & ImGuiTabItemFlags_SectionMask_) == 0;
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const float bar_offset = tab_bar->BarRect.Min.x - (is_central_section ? tab_bar->ScrollingTarget : 0);
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@@ -10174,8 +10176,8 @@ void ImGui::TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, ImGuiTabItem* s
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dst_idx = i;
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// Include spacing after tab, so when mouse cursor is between tabs we would not continue checking further tabs that are not hovered.
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const float x1 = bar_offset + dst_tab->Offset - g.Style.ItemInnerSpacing.x;
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const float x2 = bar_offset + dst_tab->Offset + dst_tab->Width + g.Style.ItemInnerSpacing.x;
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const float x1 = bar_offset + dst_tab->Offset - tab_spacing;
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const float x2 = bar_offset + dst_tab->Offset + dst_tab->Width + tab_spacing;
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//GetForegroundDrawList()->AddRect(ImVec2(x1, tab_bar->BarRect.Min.y), ImVec2(x2, tab_bar->BarRect.Max.y), IM_COL32(255, 0, 0, 255));
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if ((dir < 0 && mouse_pos.x > x1) || (dir > 0 && mouse_pos.x < x2))
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break;
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