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Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562)
+ #6983
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@@ -665,31 +665,123 @@ static GL3WglProc get_proc(const char *proc)
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#else
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#include <dlfcn.h>
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static void *libgl;
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static GL3WglProc (*glx_get_proc_address)(const GLubyte *);
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static void* libgl; // OpenGL library
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static void* libglx; // GLX library
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static void* libegl; // EGL library
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static GL3WGetProcAddressProc gl_get_proc_address;
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static int open_libgl(void)
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static void close_libgl(void)
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{
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if (libgl) {
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dlclose(libgl);
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libgl = NULL;
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}
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if (libegl) {
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dlclose(libegl);
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libegl = NULL;
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}
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if (libglx) {
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dlclose(libglx);
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libglx = NULL;
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}
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}
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static int is_library_loaded(const char* name, void** lib)
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{
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*lib = dlopen(name, RTLD_LAZY | RTLD_LOCAL | RTLD_NOLOAD);
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return *lib != NULL;
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}
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static int open_libs(void)
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{
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// On Linux we have two APIs to get process addresses: EGL and GLX.
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// EGL is supported under both X11 and Wayland, whereas GLX is X11-specific.
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libgl = NULL;
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libegl = NULL;
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libglx = NULL;
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// First check what's already loaded, the windowing library might have
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// already loaded either EGL or GLX and we want to use the same one.
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if (is_library_loaded("libEGL.so.1", &libegl) ||
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is_library_loaded("libGLX.so.0", &libglx)) {
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libgl = dlopen("libOpenGL.so.0", RTLD_LAZY | RTLD_LOCAL);
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if (libgl)
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return GL3W_OK;
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else
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close_libgl();
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}
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if (is_library_loaded("libGL.so", &libgl))
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return GL3W_OK;
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if (is_library_loaded("libGL.so.1", &libgl))
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return GL3W_OK;
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if (is_library_loaded("libGL.so.3", &libgl))
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return GL3W_OK;
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// Neither is already loaded, so we have to load one. Try EGL first
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// because it is supported under both X11 and Wayland.
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// Load OpenGL + EGL
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libgl = dlopen("libOpenGL.so.0", RTLD_LAZY | RTLD_LOCAL);
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libegl = dlopen("libEGL.so.1", RTLD_LAZY | RTLD_LOCAL);
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if (libgl && libegl)
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return GL3W_OK;
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else
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close_libgl();
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// Fall back to legacy libGL, which includes GLX
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// While most systems use libGL.so.1, NetBSD seems to use that libGL.so.3. See https://github.com/ocornut/imgui/issues/6983
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libgl = dlopen("libGL.so", RTLD_LAZY | RTLD_LOCAL);
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if (!libgl)
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libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
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if (!libgl)
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libgl = dlopen("libGL.so.3", RTLD_LAZY | RTLD_LOCAL);
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if (!libgl)
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if (libgl)
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return GL3W_OK;
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return GL3W_ERROR_LIBRARY_OPEN;
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}
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static int open_libgl(void)
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{
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int res = open_libs();
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if (res)
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return res;
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if (libegl)
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*(void**)(&gl_get_proc_address) = dlsym(libegl, "eglGetProcAddress");
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else if (libglx)
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*(void**)(&gl_get_proc_address) = dlsym(libglx, "glXGetProcAddressARB");
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else
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*(void**)(&gl_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
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if (!gl_get_proc_address) {
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close_libgl();
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return GL3W_ERROR_LIBRARY_OPEN;
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*(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
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}
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return GL3W_OK;
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}
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static void close_libgl(void) { dlclose(libgl); }
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static GL3WglProc get_proc(const char *proc)
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static GL3WglProc get_proc(const char* proc)
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{
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GL3WglProc res;
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res = glx_get_proc_address((const GLubyte *)proc);
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GL3WglProc res = NULL;
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// Before EGL version 1.5, eglGetProcAddress doesn't support querying core
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// functions and may return a dummy function if we try, so try to load the
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// function from the GL library directly first.
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if (libegl)
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*(void**)(&res) = dlsym(libgl, proc);
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if (!res)
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*(void **)(&res) = dlsym(libgl, proc);
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res = gl_get_proc_address(proc);
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if (!libegl && !res)
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*(void**)(&res) = dlsym(libgl, proc);
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return res;
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}
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#endif
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