(Breaking) ColorEdit: obsoleted SetColorEditOptions() function in favor of poking to style.ColorEditFlags.

This commit is contained in:
ocornut
2026-07-06 15:34:13 +02:00
parent 776bf2ab0d
commit 0e479b9554
6 changed files with 43 additions and 40 deletions

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@@ -43,6 +43,9 @@ Breaking Changes:
- TreeNode: commented out legacy name `ImGuiTreeNodeFlags_SpanTextWidth` which
was obsoleted in 1.90.7 (May 2024). Use `ImGuiTreeNodeFlags_SpanLabelWidth`.
- ColorEdit: obsoleted SetColorEditOptions() function added in 1.51 (June 2017) in
of directly poking to style.ColorEditFlags. More consistent and easier to discover
Other Changes:

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@@ -395,6 +395,7 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2026/07/06 (1.92.9) - ColorEdit: obsoleted SetColorEditOptions() function added in 1.51 (June 2017) in favor of directly poking to style.ColorEditFlags. More consistent and easier to discover.
- 2026/06/02 (1.92.9) - TreeNode: commented out legacy name ImGuiTreeNodeFlags_SpanTextWidth which was obsoleted in 1.90.7 (May 2024). Use ImGuiTreeNodeFlags_SpanLabelWidth instead.
- 2026/05/07 (1.92.8) - DrawList: swapped the last two arguments of AddRect(), AddPolyline(), PathStroke().
- Before: void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f);
@@ -1547,6 +1548,7 @@ ImGuiStyle::ImGuiStyle()
DragDropTargetPadding = 3.0f; // Size to expand the drag and drop target from actual target item size.
ColorMarkerSize = 3.0f; // Size of R/G/B/A color markers for ColorEdit4() and for Drags/Sliders when using ImGuiSliderFlags_ColorMarkers.
ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
ColorEditFlags = ImGuiColorEditFlags_DefaultOptions_; // Current settings for ColorEdit/ColorPicker widgets. May be further edited by users, unless you also set ImGuiColorEditFlags_NoOptions.
ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
InputTextCursorSize = 1.0f; // Thickness of cursor/caret in InputText().
@@ -4356,7 +4358,6 @@ ImGuiContext::ImGuiContext(ImFontAtlas* shared_font_atlas)
TempInputId = 0;
memset(&DataTypeZeroValue, 0, sizeof(DataTypeZeroValue));
BeginMenuDepth = BeginComboDepth = 0;
ColorEditOptions = ImGuiColorEditFlags_DefaultOptions_;
ColorEditCurrentID = ColorEditSavedID = 0;
ColorEditSavedHue = ColorEditSavedSat = 0.0f;
ColorEditSavedColor = 0;
@@ -11073,6 +11074,11 @@ static void ImGui::ErrorCheckNewFrameSanityChecks()
IM_ASSERT(g.Style.WindowBorderHoverPadding > 0.0f && "Invalid style setting!"); // Required otherwise cannot resize from borders.
IM_ASSERT(g.Style.WindowMenuButtonPosition == ImGuiDir_None || g.Style.WindowMenuButtonPosition == ImGuiDir_Left || g.Style.WindowMenuButtonPosition == ImGuiDir_Right);
IM_ASSERT(g.Style.ColorButtonPosition == ImGuiDir_Left || g.Style.ColorButtonPosition == ImGuiDir_Right);
IM_ASSERT(ImIsPowerOfTwo(g.Style.ColorEditFlags & ImGuiColorEditFlags_DisplayMask_)); // Check only 1 option is selected
IM_ASSERT(ImIsPowerOfTwo(g.Style.ColorEditFlags & ImGuiColorEditFlags_DataTypeMask_)); // Check only 1 option is selected
IM_ASSERT(ImIsPowerOfTwo(g.Style.ColorEditFlags & ImGuiColorEditFlags_PickerMask_)); // Check only 1 option is selected
IM_ASSERT(ImIsPowerOfTwo(g.Style.ColorEditFlags & ImGuiColorEditFlags_InputMask_)); // Check only 1 option is selected
IM_ASSERT(g.Style.TreeLinesFlags == ImGuiTreeNodeFlags_DrawLinesNone || g.Style.TreeLinesFlags == ImGuiTreeNodeFlags_DrawLinesFull || g.Style.TreeLinesFlags == ImGuiTreeNodeFlags_DrawLinesToNodes);
IM_ASSERT(g.IO.MouseSingleClickDelay > g.IO.MouseDoubleClickTime);

11
imgui.h
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@@ -30,7 +30,7 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.92.9 WIP"
#define IMGUI_VERSION_NUM 19284
#define IMGUI_VERSION_NUM 19285
#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
@@ -737,7 +737,6 @@ namespace ImGui
IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
IMGUI_API bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL);
IMGUI_API bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // display a color square/button, hover for details, return true when pressed.
IMGUI_API void SetColorEditOptions(ImGuiColorEditFlags flags); // initialize current options (generally on application startup) if you want to select a default format, picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls.
// Widgets: Trees
// - TreeNode functions return true when the node is open, in which case you need to also call TreePop() when you are finished displaying the tree node contents.
@@ -1918,8 +1917,9 @@ enum ImGuiColorEditFlags_
ImGuiColorEditFlags_InputRGB = 1 << 27, // [Input] // ColorEdit, ColorPicker: input and output data in RGB format.
ImGuiColorEditFlags_InputHSV = 1 << 28, // [Input] // ColorEdit, ColorPicker: input and output data in HSV format.
// Defaults Options. You can set application defaults using SetColorEditOptions(). The intent is that you probably don't want to
// override them in most of your calls. Let the user choose via the option menu and/or call SetColorEditOptions() once during startup.
// Defaults Options copied to style.ColorEditFlags during initialization.
// The intent is that you probably don't want to override them in most of your calls.
// Let the user choose via the option menu and/or modify style.ColorEditFlags directly during startup if you want.
ImGuiColorEditFlags_DefaultOptions_ = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_PickerHueBar,
// [Internal] Masks
@@ -2343,6 +2343,7 @@ struct ImGuiStyle
float DragDropTargetPadding; // Size to expand the drag and drop target from actual target item size.
float ColorMarkerSize; // Size of R/G/B/A color markers for ColorEdit4() and for Drags/Sliders when using ImGuiSliderFlags_ColorMarkers.
ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
ImGuiColorEditFlags ColorEditFlags; // Current settings for ColorEdit/ColorPicker widgets. Must have one bit of ImGuiColorEditFlags_DisplayMask_, one bit of ImGuiColorEditFlags_DataTypeMask_, one bit of ImGuiColorEditFlags_PickerMask_, one bit of ImGuiColorEditFlags_InputMask_. Defaults to ImGuiColorEditFlags_DefaultOptions_. May be further edited by users, unless you also set ImGuiColorEditFlags_NoOptions.
ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
float InputTextCursorSize; // Thickness of cursor/caret in InputText().
@@ -4099,6 +4100,8 @@ struct ImGuiPlatformImeData
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
namespace ImGui
{
// OBSOLETED in 1.92.9 (from July 2026)
IMGUI_API void SetColorEditOptions(ImGuiColorEditFlags flags); // set current options for if you want to select a default format, picker type, etc. User will be able to change those settings, unless you pass the _NoOptions flag to your calls.
// OBSOLETED in 1.92.0 (from June 2025)
inline void PushFont(ImFont* font) { PushFont(font, font ? font->LegacySize : 0.0f); }
IMGUI_API void SetWindowFontScale(float scale); // Set font scale factor for current window. Prefer using PushFont(NULL, style.FontSizeBase * factor) or use style.FontScaleMain to scale all windows.

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@@ -1334,7 +1334,7 @@ static void DemoWindowWidgetsColorAndPickers()
ImGui::SameLine(); HelpMarker(
"ColorEdit defaults to displaying RGB inputs if you don't specify a display mode, "
"but the user can change it with a right-click on those inputs.\n\nColorPicker defaults to displaying RGB+HSV+Hex "
"if you don't specify a display mode.\n\nYou can change the defaults using SetColorEditOptions().");
"if you don't specify a display mode.\n\nYou can change the defaults using style.ColorEditFlags.");
ImGuiColorEditFlags flags = base_flags | color_picker_flags;
if (picker_mode == 1) flags |= ImGuiColorEditFlags_PickerHueBar;
@@ -1347,14 +1347,14 @@ static void DemoWindowWidgetsColorAndPickers()
ImGui::Text("Set defaults in code:");
ImGui::SameLine(); HelpMarker(
"SetColorEditOptions() is designed to allow you to set boot-time default.\n"
"style.ColorEditFlags is designed to allow you to set boot-time default.\n"
"We don't have Push/Pop functions because you can force options on a per-widget basis if needed, "
"and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid "
"encouraging you to persistently save values that aren't forward-compatible.");
if (ImGui::Button("Default: Uint8 + HSV + Hue Bar"))
ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_PickerHueBar);
if (ImGui::Button("Default: Float + HDR + Hue Wheel"))
ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel);
if (ImGui::Button("Overwrite default: Uint8 + HSV + Hue Bar"))
ImGui::GetStyle().ColorEditFlags = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_PickerHueBar;
if (ImGui::Button("Overwrite default: Float + HDR + Hue Wheel"))
ImGui::GetStyle().ColorEditFlags = ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel;
// Always display a small version of both types of pickers
// (that's in order to make it more visible in the demo to people who are skimming quickly through it)

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@@ -2528,7 +2528,6 @@ struct ImGuiContext
ImGuiDataTypeStorage DataTypeZeroValue; // 0 for all data types
int BeginMenuDepth;
int BeginComboDepth;
ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets
ImGuiID ColorEditCurrentID; // Set temporarily while inside of the parent-most ColorEdit4/ColorPicker4 (because they call each others).
ImGuiID ColorEditSavedID; // ID we are saving/restoring HS for
float ColorEditSavedHue; // Backup of last Hue associated to LastColor, so we can restore Hue in lossy RGB<>HSV round trips

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@@ -5751,7 +5751,6 @@ void ImGui::DebugNodeInputTextState(ImGuiInputTextState* state)
// - RenderColorRectWithAlphaCheckerboard() [Internal]
// - ColorPicker4()
// - ColorButton()
// - SetColorEditOptions()
// - ColorTooltip() [Internal]
// - ColorEditOptionsPopup() [Internal]
// - ColorPickerOptionsPopup() [Internal]
@@ -5823,14 +5822,14 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
// Read stored options
if (!(flags & ImGuiColorEditFlags_DisplayMask_))
flags |= (g.ColorEditOptions & ImGuiColorEditFlags_DisplayMask_);
flags |= (g.Style.ColorEditFlags & ImGuiColorEditFlags_DisplayMask_);
if (!(flags & ImGuiColorEditFlags_DataTypeMask_))
flags |= (g.ColorEditOptions & ImGuiColorEditFlags_DataTypeMask_);
flags |= (g.Style.ColorEditFlags & ImGuiColorEditFlags_DataTypeMask_);
if (!(flags & ImGuiColorEditFlags_PickerMask_))
flags |= (g.ColorEditOptions & ImGuiColorEditFlags_PickerMask_);
flags |= (g.Style.ColorEditFlags & ImGuiColorEditFlags_PickerMask_);
if (!(flags & ImGuiColorEditFlags_InputMask_))
flags |= (g.ColorEditOptions & ImGuiColorEditFlags_InputMask_);
flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags_DisplayMask_ | ImGuiColorEditFlags_DataTypeMask_ | ImGuiColorEditFlags_PickerMask_ | ImGuiColorEditFlags_InputMask_));
flags |= (g.Style.ColorEditFlags & ImGuiColorEditFlags_InputMask_);
flags |= (g.Style.ColorEditFlags & ~(ImGuiColorEditFlags_DisplayMask_ | ImGuiColorEditFlags_DataTypeMask_ | ImGuiColorEditFlags_PickerMask_ | ImGuiColorEditFlags_InputMask_));
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_DisplayMask_)); // Check that only 1 is selected
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_InputMask_)); // Check that only 1 is selected
@@ -6099,13 +6098,13 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
// Read stored options
if (!(flags & ImGuiColorEditFlags_PickerMask_))
flags |= ((g.ColorEditOptions & ImGuiColorEditFlags_PickerMask_) ? g.ColorEditOptions : ImGuiColorEditFlags_DefaultOptions_) & ImGuiColorEditFlags_PickerMask_;
flags |= ((g.Style.ColorEditFlags & ImGuiColorEditFlags_PickerMask_) ? g.Style.ColorEditFlags : ImGuiColorEditFlags_DefaultOptions_) & ImGuiColorEditFlags_PickerMask_;
if (!(flags & ImGuiColorEditFlags_InputMask_))
flags |= ((g.ColorEditOptions & ImGuiColorEditFlags_InputMask_) ? g.ColorEditOptions : ImGuiColorEditFlags_DefaultOptions_) & ImGuiColorEditFlags_InputMask_;
flags |= ((g.Style.ColorEditFlags & ImGuiColorEditFlags_InputMask_) ? g.Style.ColorEditFlags : ImGuiColorEditFlags_DefaultOptions_) & ImGuiColorEditFlags_InputMask_;
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_PickerMask_)); // Check that only 1 is selected
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_InputMask_)); // Check that only 1 is selected
if (!(flags & ImGuiColorEditFlags_NoOptions))
flags |= (g.ColorEditOptions & ImGuiColorEditFlags_AlphaBar);
flags |= (g.Style.ColorEditFlags & ImGuiColorEditFlags_AlphaBar);
// Setup
int components = (flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4;
@@ -6525,25 +6524,18 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
return pressed;
}
// Initialize/override default color options
// FIXME: Could be moved to a simple IO field.
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
// This allowed passing 0 to set default, whereas NewFrame() will assert if one of missing. Abide to old logic.
void ImGui::SetColorEditOptions(ImGuiColorEditFlags flags)
{
ImGuiContext& g = *GImGui;
if ((flags & ImGuiColorEditFlags_DisplayMask_) == 0)
flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_DisplayMask_;
if ((flags & ImGuiColorEditFlags_DataTypeMask_) == 0)
flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_DataTypeMask_;
if ((flags & ImGuiColorEditFlags_PickerMask_) == 0)
flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_PickerMask_;
if ((flags & ImGuiColorEditFlags_InputMask_) == 0)
flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_InputMask_;
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_DisplayMask_)); // Check only 1 option is selected
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_DataTypeMask_)); // Check only 1 option is selected
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_PickerMask_)); // Check only 1 option is selected
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_InputMask_)); // Check only 1 option is selected
g.ColorEditOptions = flags;
if ((flags & ImGuiColorEditFlags_DisplayMask_) == 0) { flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_DisplayMask_; }
if ((flags & ImGuiColorEditFlags_DataTypeMask_) == 0) { flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_DataTypeMask_; }
if ((flags & ImGuiColorEditFlags_PickerMask_) == 0) { flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_PickerMask_; }
if ((flags & ImGuiColorEditFlags_InputMask_) == 0) { flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_InputMask_; }
g.Style.ColorEditFlags = flags;
}
#endif
// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags)
@@ -6591,7 +6583,7 @@ void ImGui::ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags)
ImGuiContext& g = *GImGui;
PushItemFlag(ImGuiItemFlags_NoMarkEdited, true);
ImGuiColorEditFlags opts = g.ColorEditOptions;
ImGuiColorEditFlags opts = g.Style.ColorEditFlags;
if (allow_opt_inputs)
{
if (RadioButton("RGB", (opts & ImGuiColorEditFlags_DisplayRGB) != 0)) opts = (opts & ~ImGuiColorEditFlags_DisplayMask_) | ImGuiColorEditFlags_DisplayRGB;
@@ -6631,7 +6623,7 @@ void ImGui::ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags)
EndPopup();
}
g.ColorEditOptions = opts;
g.Style.ColorEditFlags = opts;
PopItemFlag();
EndPopup();
}
@@ -6659,7 +6651,7 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl
if (picker_type == 1) picker_flags |= ImGuiColorEditFlags_PickerHueWheel;
ImVec2 backup_pos = GetCursorScreenPos();
if (Selectable("##selectable", false, 0, picker_size)) // By default, Selectable() is closing popup
g.ColorEditOptions = (g.ColorEditOptions & ~ImGuiColorEditFlags_PickerMask_) | (picker_flags & ImGuiColorEditFlags_PickerMask_);
g.Style.ColorEditFlags = (g.Style.ColorEditFlags & ~ImGuiColorEditFlags_PickerMask_) | (picker_flags & ImGuiColorEditFlags_PickerMask_);
SetCursorScreenPos(backup_pos);
ImVec4 previewing_ref_col;
memcpy(&previewing_ref_col, ref_col, sizeof(float) * ((picker_flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4));
@@ -6671,7 +6663,7 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl
if (allow_opt_alpha_bar)
{
if (allow_opt_picker) Separator();
CheckboxFlags("Alpha Bar", &g.ColorEditOptions, ImGuiColorEditFlags_AlphaBar);
CheckboxFlags("Alpha Bar", &g.Style.ColorEditFlags, ImGuiColorEditFlags_AlphaBar);
}
PopItemFlag();
EndPopup();