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Examples: Vulkan: vkAcquireNextImageKHR() and vkQueuePresentKHR() returning VK_SUBOPTIMAL_KHR keeps moving forward. (#7825, #7831)
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@@ -46,6 +46,8 @@ Other changes:
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- ImDrawList: texture baked storage for thick line reduced from ~64x64 to ~32x32. (#3245)
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- Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in
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provided example, to reduce latency.
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- Examples: Vulkan: better handle VK_SUBOPTIMAL_KHR being returned by
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vkAcquireNextImageKHR() or vkQueuePresentKHR(). (#7825, #7831) [@NostraMagister]
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- Backends: DirectX12: Texture upload use the command queue provided in
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ImGui_ImplDX12_InitInfo instead of creating its own.
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