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Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt
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@@ -331,18 +331,18 @@ void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
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static void ImGui_ImplDX10_DestroyTexture(ImTextureData* tex)
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{
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ImGui_ImplDX10_Texture* backend_tex = (ImGui_ImplDX10_Texture*)tex->BackendUserData;
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if (backend_tex == nullptr)
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return;
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IM_ASSERT(backend_tex->pTextureView == (ID3D10ShaderResourceView*)(intptr_t)tex->TexID);
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backend_tex->pTexture->Release();
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backend_tex->pTextureView->Release();
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IM_DELETE(backend_tex);
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if (ImGui_ImplDX10_Texture* backend_tex = (ImGui_ImplDX10_Texture*)tex->BackendUserData)
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{
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IM_ASSERT(backend_tex->pTextureView == (ID3D10ShaderResourceView*)(intptr_t)tex->TexID);
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backend_tex->pTextureView->Release();
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backend_tex->pTexture->Release();
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IM_DELETE(backend_tex);
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// Clear identifiers and mark as destroyed (in order to allow e.g. calling InvalidateDeviceObjects while running)
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tex->SetTexID(ImTextureID_Invalid);
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// Clear identifiers and mark as destroyed (in order to allow e.g. calling InvalidateDeviceObjects while running)
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tex->SetTexID(ImTextureID_Invalid);
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tex->BackendUserData = nullptr;
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}
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tex->SetStatus(ImTextureStatus_Destroyed);
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tex->BackendUserData = nullptr;
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}
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void ImGui_ImplDX10_UpdateTexture(ImTextureData* tex)
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