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	TabBar: Fixed a crash when using BeginTabBar() recursively (didn't affect docking). (#2371)
Added ImPool::Contains() helper.
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		@@ -40,6 +40,7 @@ Other Changes:
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  meant to be square (to align with e.g. color button) we always use FramePadding.y. (#2367)
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- InputText: Fixed an edge case crash that would happen if another widget sharing the same ID
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  is being swapped with an InputText that has yet to be activated.
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- TabBar: Fixed a crash when using BeginTabBar() recursively (didn't affect docking). (#2371)
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- Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN
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  even if the OpenGL headers/loader happens to define the value. (#2366, #2186)
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@@ -275,6 +275,7 @@ struct IMGUI_API ImPool
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    T*          GetByIndex(ImPoolIdx n)             { return &Data[n]; }
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    ImPoolIdx   GetIndex(const T* p) const          { IM_ASSERT(p >= Data.Data && p < Data.Data + Data.Size); return (ImPoolIdx)(p - Data.Data); }
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    T*          GetOrAddByKey(ImGuiID key)          { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Data[*p_idx]; *p_idx = FreeIdx; return Add(); }
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    bool        Contains(const T* p) const          { return (p >= Data.Data && p < Data.Data + Data.Size); }
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    void        Clear()                             { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Data[idx].~T(); } Map.Clear(); Data.clear(); FreeIdx = 0; }
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    T*          Add()                               { int idx = FreeIdx; if (idx == Data.Size) { Data.resize(Data.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Data[idx]; } IM_PLACEMENT_NEW(&Data[idx]) T(); return &Data[idx]; }
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    void        Remove(ImGuiID key, const T* p)     { Remove(key, GetIndex(p)); }
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@@ -753,6 +754,15 @@ struct ImGuiTabBarSortItem
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    float           Width;
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};
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struct ImGuiTabBarRef
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{
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    ImGuiTabBar*    Ptr;                    // Either field can be set, not both. Dock node tab bars are loose while BeginTabBar() ones are in a pool.
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    int             IndexInMainPool;
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    ImGuiTabBarRef(ImGuiTabBar* ptr)        { Ptr = ptr; IndexInMainPool = -1; }
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    ImGuiTabBarRef(int index_in_main_pool)  { Ptr = NULL; IndexInMainPool = index_in_main_pool; }
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};
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//-----------------------------------------------------------------------------
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// Main imgui context
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//-----------------------------------------------------------------------------
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@@ -884,7 +894,8 @@ struct ImGuiContext
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    // Tab bars
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    ImPool<ImGuiTabBar>             TabBars;
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    ImVector<ImGuiTabBar*>  CurrentTabBar;
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    ImGuiTabBar*                    CurrentTabBar;
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    ImVector<ImGuiTabBarRef>        CurrentTabBarStack;
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    ImVector<ImGuiTabBarSortItem>   TabSortByWidthBuffer;
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    // Widget state
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@@ -1246,7 +1257,7 @@ struct ImGuiItemHoveredDataBackup
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enum ImGuiTabBarFlagsPrivate_
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{
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    ImGuiTabBarFlags_DockNode                   = 1 << 20,  // Part of a dock node
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    ImGuiTabBarFlags_DockNode                   = 1 << 20,  // Part of a dock node [we don't use this in the master branch but it facilitate branch syncing to keep this around]
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    ImGuiTabBarFlags_IsFocused                  = 1 << 21,
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    ImGuiTabBarFlags_SaveSettings               = 1 << 22   // FIXME: Settings are handled by the docking system, this only request the tab bar to mark settings dirty when reordering tabs
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};
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@@ -5905,6 +5905,20 @@ static int IMGUI_CDECL TabBarSortItemComparer(const void* lhs, const void* rhs)
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    return (b->Index - a->Index);
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}
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static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiTabBarRef& ref)
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{
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    ImGuiContext& g = *GImGui;
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    return ref.Ptr ? ref.Ptr : g.TabBars.GetByIndex(ref.IndexInMainPool);
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}
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static ImGuiTabBarRef GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar)
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{
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    ImGuiContext& g = *GImGui;
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    if (g.TabBars.Contains(tab_bar))
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        return ImGuiTabBarRef(g.TabBars.GetIndex(tab_bar));
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    return ImGuiTabBarRef(tab_bar);
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}
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bool    ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags)
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{
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    ImGuiContext& g = *GImGui;
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@@ -5929,7 +5943,10 @@ bool    ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
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    if ((flags & ImGuiTabBarFlags_DockNode) == 0)
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        window->IDStack.push_back(tab_bar->ID);
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    g.CurrentTabBar.push_back(tab_bar);
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    // Add to stack
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    g.CurrentTabBarStack.push_back(GetTabBarRefFromTabBar(tab_bar));
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    g.CurrentTabBar = tab_bar;
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    if (tab_bar->CurrFrameVisible == g.FrameCount)
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    {
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        //IMGUI_DEBUG_LOG("BeginTabBarEx already called this frame\n", g.FrameCount);
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@@ -5975,8 +5992,8 @@ void    ImGui::EndTabBar()
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    if (window->SkipItems)
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        return;
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    IM_ASSERT(!g.CurrentTabBar.empty());      // Mismatched BeginTabBar/EndTabBar
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    ImGuiTabBar* tab_bar = g.CurrentTabBar.back();
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    ImGuiTabBar* tab_bar = g.CurrentTabBar;
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    IM_ASSERT(tab_bar != NULL && "Mismatched BeginTabBar()/EndTabBar()!");
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    if (tab_bar->WantLayout)
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        TabBarLayout(tab_bar);
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@@ -5989,7 +6006,9 @@ void    ImGui::EndTabBar()
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    if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0)
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        PopID();
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    g.CurrentTabBar.pop_back();
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    g.CurrentTabBarStack.pop_back();
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    g.CurrentTabBar = g.CurrentTabBarStack.empty() ? NULL : GetTabBarFromTabBarRef(g.CurrentTabBarStack.back());
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}
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// This is called only once a frame before by the first call to ItemTab()
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@@ -6356,8 +6375,8 @@ bool    ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f
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    if (g.CurrentWindow->SkipItems)
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        return false;
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    IM_ASSERT(g.CurrentTabBar.Size > 0 && "Needs to be called between BeginTabBar() and EndTabBar()!");
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    ImGuiTabBar* tab_bar = g.CurrentTabBar.back();
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    ImGuiTabBar* tab_bar = g.CurrentTabBar;
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    IM_ASSERT(tab_bar && "Needs to be called between BeginTabBar() and EndTabBar()!");
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    bool ret = TabItemEx(tab_bar, label, p_open, flags);
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    if (ret && !(flags & ImGuiTabItemFlags_NoPushId))
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    {
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@@ -6373,9 +6392,9 @@ void    ImGui::EndTabItem()
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    if (g.CurrentWindow->SkipItems)
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        return;
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    IM_ASSERT(g.CurrentTabBar.Size > 0 && "Needs to be called between BeginTabBar() and EndTabBar()!");
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    ImGuiTabBar* tab_bar = g.CurrentTabBar.back();
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    IM_ASSERT(tab_bar->LastTabItemIdx >= 0 && "Needs to be called between BeginTabItem() and EndTabItem()");
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    ImGuiTabBar* tab_bar = g.CurrentTabBar;
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    IM_ASSERT(tab_bar != NULL && "Needs to be called between BeginTabBar() and EndTabBar()!");
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    IM_ASSERT(tab_bar->LastTabItemIdx >= 0);
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    ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
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    if (!(tab->Flags & ImGuiTabItemFlags_NoPushId))
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        g.CurrentWindow->IDStack.pop_back();
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@@ -6575,10 +6594,10 @@ bool    ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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void    ImGui::SetTabItemClosed(const char* label)
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{
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    ImGuiContext& g = *GImGui;
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    bool is_within_manual_tab_bar = (g.CurrentTabBar.Size > 0) && !(g.CurrentTabBar.back()->Flags & ImGuiTabBarFlags_DockNode);
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    bool is_within_manual_tab_bar = g.CurrentTabBar && !(g.CurrentTabBar->Flags & ImGuiTabBarFlags_DockNode);
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    if (is_within_manual_tab_bar)
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    {
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        ImGuiTabBar* tab_bar = g.CurrentTabBar.back();
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        ImGuiTabBar* tab_bar = g.CurrentTabBar;
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        IM_ASSERT(tab_bar->WantLayout);         // Needs to be called AFTER BeginTabBar() and BEFORE the first call to BeginTabItem()
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        ImGuiID tab_id = TabBarCalcTabID(tab_bar, label);
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        TabBarRemoveTab(tab_bar, tab_id);
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