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Fix setting GL_UNPACK_ROW_LENGTH twice.
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@@ -156,11 +156,16 @@ Other Changes:
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- Metal4:
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- Added new Metal 4 backend (forked from Metal 3 backend). (#9458, #9451) [@AmelieHeinrich]
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- Added Metal-cpp support enabled with `IMGUI_IMPL_METAL_CPP` define. (#9461) [@MERL10N]
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- OpenGL2:
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- Backup and restore GL_UNPACK_ROW_LENGTH and GL_UNPACK_ALIGNMENT when updating texture
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to avoid altering caller GL state. (#8802, #9473) [@Turtle-PB]
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- OpenGL3:
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- GLSL version detection assume GLSL 410 when GL context is 4.1.
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Fixes an issue running on macOS with Wine. [#9427, #6577) [@perminovVS]
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- Expose selected render state in ImGui_ImplOpenGL3_RenderState, allowing to
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dynamically select between use of glBindSampler() and glTexParameter(). (#9378)
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- Backup and restore GL_UNPACK_ROW_LENGTH and GL_UNPACK_ALIGNMENT when updating texture
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to avoid altering caller GL state. (#8802, #9473) [@Turtle-PB]
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- SDL2:
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- Restore SDL_StartTextInput()/SDL_StopTextInput() in IME handler for on-screen keyboard
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support on Android. (#7636, #9474) [@Turtle-PB]
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