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MultiSelect: refactor before introducing persistant state pool and to facilitate adding recursion + debug log calls.
This is mostly the noisy/shallow stuff committed here, to get this out of the way.
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@@ -15799,7 +15799,7 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
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ShowDebugLogFlag("IO", ImGuiDebugLogFlags_EventIO);
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ShowDebugLogFlag("Nav", ImGuiDebugLogFlags_EventNav);
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ShowDebugLogFlag("Popup", ImGuiDebugLogFlags_EventPopup);
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//ShowDebugLogFlag("Selection", ImGuiDebugLogFlags_EventSelection);
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ShowDebugLogFlag("Selection", ImGuiDebugLogFlags_EventSelection);
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ShowDebugLogFlag("InputRouting", ImGuiDebugLogFlags_EventInputRouting);
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if (SmallButton("Clear"))
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