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MultiSelect: refactor before introducing persistant state pool and to facilitate adding recursion + debug log calls.
This is mostly the noisy/shallow stuff committed here, to get this out of the way.
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@@ -7122,13 +7122,21 @@ void ImGui::DebugNodeTypingSelectState(ImGuiTypingSelectState* data)
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// - MultiSelectItemFooter() [Internal]
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//-------------------------------------------------------------------------
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static void DebugLogMultiSelectRequests(const ImGuiMultiSelectData* data)
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{
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ImGuiContext& g = *GImGui;
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if (data->RequestClear) IMGUI_DEBUG_LOG_SELECTION("EndMultiSelect: RequestClear\n");
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if (data->RequestSelectAll) IMGUI_DEBUG_LOG_SELECTION("EndMultiSelect: RequestSelectAll\n");
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if (data->RequestSetRange) IMGUI_DEBUG_LOG_SELECTION("EndMultiSelect: RequestSetRange %p..%p = %d (dir %+d)\n", data->RangeSrc, data->RangeDst, data->RangeValue, data->RangeDirection);
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}
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ImGuiMultiSelectData* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, void* range_ref, bool range_ref_is_selected)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiMultiSelectState* ms = &g.MultiSelectState;
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IM_ASSERT(ms->Window == NULL && ms->Flags == 0 && ms->FocusScopeId == 0); // No recursion allowed yet (we could allow it if we deem it useful)
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ImGuiMultiSelectTempData* ms = &g.MultiSelectTempData[0];;
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IM_ASSERT(g.CurrentMultiSelect == NULL); // No recursion allowed yet (we could allow it if we deem it useful)
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g.CurrentMultiSelect = ms;
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// FIXME: BeginFocusScope()
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ms->Clear();
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@@ -7169,8 +7177,8 @@ ImGuiMultiSelectData* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, void*
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if (Shortcut(ImGuiKey_Escape))
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ms->In.RequestClear = true;
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//if (ms->In.RequestClear) IMGUI_DEBUG_LOG_SELECTION("BeginMultiSelect: RequestClear\n");
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//if (ms->In.RequestSelectAll) IMGUI_DEBUG_LOG_SELECTION("BeginMultiSelect: RequestSelectAll\n");
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if (g.DebugLogFlags & ImGuiDebugLogFlags_EventSelection)
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DebugLogMultiSelectRequests(&ms->In);
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return &ms->In;
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}
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@@ -7178,8 +7186,9 @@ ImGuiMultiSelectData* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, void*
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ImGuiMultiSelectData* ImGui::EndMultiSelect()
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{
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ImGuiContext& g = *GImGui;
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ImGuiMultiSelectState* ms = &g.MultiSelectState;
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IM_ASSERT(g.MultiSelectState.FocusScopeId == g.CurrentFocusScopeId);
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ImGuiMultiSelectTempData* ms = g.CurrentMultiSelect;
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IM_ASSERT(ms->FocusScopeId == g.CurrentFocusScopeId);
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IM_ASSERT(g.CurrentMultiSelect != NULL && g.CurrentMultiSelect->Window == g.CurrentWindow);
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// Clear selection when clicking void?
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// We specifically test for IsMouseDragPastThreshold(0) == false to allow box-selection!
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@@ -7198,10 +7207,10 @@ ImGuiMultiSelectData* ImGui::EndMultiSelect()
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ms->Window = NULL;
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ms->Flags = ImGuiMultiSelectFlags_None;
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PopFocusScope();
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g.CurrentMultiSelect = NULL;
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//if (ms->Out.RequestClear) IMGUI_DEBUG_LOG_SELECTION("EndMultiSelect: RequestClear\n");
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//if (ms->Out.RequestSelectAll) IMGUI_DEBUG_LOG_SELECTION("EndMultiSelect: RequestSelectAll\n");
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//if (ms->Out.RequestSetRange) IMGUI_DEBUG_LOG_SELECTION("EndMultiSelect: RequestSetRange %p..%p = %d (dir %+d)\n", ms->Out.RangeSrc, ms->Out.RangeDst, ms->Out.RangeValue, ms->Out.RangeDirection);
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if (g.DebugLogFlags & ImGuiDebugLogFlags_EventSelection)
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DebugLogMultiSelectRequests(&ms->Out);
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return &ms->Out;
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}
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@@ -7218,16 +7227,17 @@ void ImGui::SetNextItemSelectionUserData(ImGuiSelectionUserData selection_user_d
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g.NextItemData.SelectionUserData = selection_user_data;
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g.NextItemData.FocusScopeId = g.CurrentFocusScopeId;
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// Auto updating RangeSrcPassedBy for cases were clipper is not used.
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if (g.MultiSelectState.In.RangeSrc == (void*)selection_user_data)
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g.MultiSelectState.In.RangeSrcPassedBy = true;
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// Auto updating RangeSrcPassedBy for cases were clipper is not used (done before ItemAdd() clipping)
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if (ImGuiMultiSelectTempData* ms = g.CurrentMultiSelect)
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if (ms->In.RangeSrc == (void*)selection_user_data)
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ms->In.RangeSrcPassedBy = true;
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}
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void ImGui::MultiSelectItemHeader(ImGuiID id, bool* p_selected)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiMultiSelectState* ms = &g.MultiSelectState;
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ImGuiMultiSelectTempData* ms = g.CurrentMultiSelect;
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IM_UNUSED(window);
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IM_ASSERT(g.NextItemData.FocusScopeId == g.CurrentFocusScopeId && "Forgot to call SetNextItemSelectionUserData() prior to item, required in BeginMultiSelect()/EndMultiSelect() scope");
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@@ -7266,7 +7276,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiMultiSelectState* ms = &g.MultiSelectState;
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ImGuiMultiSelectTempData* ms = g.CurrentMultiSelect;
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void* item_data = (void*)g.NextItemData.SelectionUserData;
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