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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
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@@ -684,7 +684,7 @@ bool ImGui_ImplDX12_CreateDeviceObjects()
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param[1].DescriptorTable.pDescriptorRanges = &descRange;
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param[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
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// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
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// Bilinear sampling is required
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D3D12_STATIC_SAMPLER_DESC staticSampler[1] = {};
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staticSampler[0].Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR;
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staticSampler[0].AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
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