Merge branch 'master' into docking

# Conflicts:
#	imgui.cpp
This commit is contained in:
ocornut
2026-08-04 14:34:04 +02:00
42 changed files with 2048 additions and 78 deletions

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@@ -79,6 +79,7 @@ List of Platforms Backends:
imgui_impl_osx.mm ; macOS native API (not as feature complete as glfw/sdl backends)
imgui_impl_sdl2.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org
imgui_impl_sdl3.cpp ; SDL3 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org
imgui_impl_qnx.cpp ; QNX Screen
imgui_impl_win32.cpp ; Win32 native API (Windows)
imgui_impl_glut.cpp ; GLUT/FreeGLUT (this is prehistoric software and absolutely not recommended today!)
@@ -235,9 +236,7 @@ void MyImGuiBackend_RenderDrawData(ImDrawData* draw_data)
// - Scissor enabled
MyEngineSetupenderState();
// TODO: Setup texture sampling state
// - Sample with bilinear filtering (NOT point/nearest filtering).
// - Use 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines;' to allow point/nearest filtering.
// TODO: Setup texture sampler to bilinear (NOT point/nearest filtering).
// TODO: Setup viewport covering draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize

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@@ -35,6 +35,33 @@ HOW TO UPDATE?
and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
- Please report any issue!
-----------------------------------------------------------------------
VERSION 1.93.0 WIP (In Progress)
-----------------------------------------------------------------------
Breaking Changes:
- Style: obsoleted `style.CurveTessellationTol (default 1.25)` which was in Pixels² unit in
favor of `style.CurveTesselationMaxError` (default 1.12)` which is in Pixels unit. It is
easier to tweak + this allows us to easily scale error threshold on high density screens.
- style.CurveTesselationMaxError == sqrf(style.CurveTessellationTol).
Other Changes:
- Fonts:
- Reworked `AddFontDefault()` to use `io.DisplayFrameBufferScale` as part of the heuristic
to select `AddFontDefaultVector()` by default, effectively using ProggyForever instead of
ProggyClean on most Apple/Retina setups by default.
- ImDrawList:
- Per-viewport FramebufferScale for Apple/Retina screen is applied to draw lists:
- AA Fringe is scaled accordingly.
- Circle and Curves tessellation error are scaled accordingly.
- Backends:
- QNX: added QNX Screen backend. (#9492) [@mgorchak-blackberry]
- Examples:
- QNX+OpenGL3, QNX+Vulkan: added QNX Screen examples. (#9492) [@mgorchak-blackberry]
-----------------------------------------------------------------------
VERSION 1.92.9b (Released 2026-07-31)
-----------------------------------------------------------------------

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@@ -117,6 +117,16 @@ Because this application doesn't create a window nor a graphic context, there's
Please note that imgui_impl_null itself is a rather empty backend. We provide it for consistency but
it is similarly easy to create a skeleton application without the null backend.
[example_qnx_opengl3/](https://github.com/ocornut/imgui/blob/master/examples/example_qnx_opengl3/) <BR>
QNX Screen + OpenGL ES 3 example. <BR>
= main.cpp + imgui_impl_qnx.cpp + imgui_impl_opengl3.cpp <BR>
Uses the QNX recursive make build system and compiles the OpenGL3 renderer with `IMGUI_IMPL_OPENGL_ES3`.
[example_qnx_vulkan/](https://github.com/ocornut/imgui/blob/master/examples/example_qnx_vulkan/) <BR>
QNX Screen + Vulkan example using `VK_QNX_screen_surface`. <BR>
= main.cpp + imgui_impl_qnx.cpp + imgui_impl_vulkan.cpp <BR>
Uses the QNX recursive make build system and the Vulkan backend's example helper structures.
[example_sdl2_directx11/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl2_directx11/) <BR>
SDL2 + DirectX11 example, Windows only. <BR>
= main.cpp + imgui_impl_sdl2.cpp + imgui_impl_dx11.cpp <BR>