Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.

This commit is contained in:
ocornut
2020-10-12 17:34:22 +02:00
parent 041ef01b33
commit 124c2608f1
65 changed files with 265 additions and 261 deletions

View File

@@ -1,5 +1,5 @@
// dear imgui: Renderer for OpenGL2 (legacy OpenGL, fixed pipeline)
// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
// dear imgui: Renderer Backend for OpenGL2 (legacy OpenGL, fixed pipeline)
// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
// Implemented features:
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
@@ -58,7 +58,7 @@ static GLuint g_FontTexture = 0;
// Functions
bool ImGui_ImplOpenGL2_Init()
{
// Setup back-end capabilities flags
// Setup backend capabilities flags
ImGuiIO& io = ImGui::GetIO();
io.BackendRendererName = "imgui_impl_opengl2";
return true;