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Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
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@@ -1,5 +1,5 @@
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// dear imgui: Renderer for OpenGL2 (legacy OpenGL, fixed pipeline)
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
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// dear imgui: Renderer Backend for OpenGL2 (legacy OpenGL, fixed pipeline)
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// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
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@@ -58,7 +58,7 @@ static GLuint g_FontTexture = 0;
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// Functions
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bool ImGui_ImplOpenGL2_Init()
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{
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// Setup back-end capabilities flags
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// Setup backend capabilities flags
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ImGuiIO& io = ImGui::GetIO();
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io.BackendRendererName = "imgui_impl_opengl2";
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return true;
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