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Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
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@@ -1,5 +1,5 @@
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// dear imgui: Renderer for OpenGL2 (legacy OpenGL, fixed pipeline)
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
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// dear imgui: Renderer Backend for OpenGL2 (legacy OpenGL, fixed pipeline)
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// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
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