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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_opengl2.cpp # backends/imgui_impl_opengl3.cpp
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@@ -24,6 +24,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2024-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2024-06-28: OpenGL: ImGui_ImplOpenGL2_NewFrame() recreates font texture if it has been destroyed by ImGui_ImplOpenGL2_DestroyFontsTexture(). (#7748)
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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// 2021-12-08: OpenGL: Fixed mishandling of the ImDrawCmd::IdxOffset field! This is an old bug but it never had an effect until some internal rendering changes in 1.86.
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// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
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@@ -125,6 +126,8 @@ void ImGui_ImplOpenGL2_NewFrame()
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if (!bd->FontTexture)
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ImGui_ImplOpenGL2_CreateDeviceObjects();
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if (!bd->FontTexture)
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ImGui_ImplOpenGL2_CreateFontsTexture();
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}
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static void ImGui_ImplOpenGL2_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height)
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