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Merge branch 'examples_refactor2' into viewport (#1870)
# Conflicts: # examples/README.txt # examples/directx11_example/main.cpp # examples/directx12_example/main.cpp # examples/imgui_impl_dx10.cpp # examples/imgui_impl_dx11.cpp # examples/imgui_impl_dx12.cpp # examples/imgui_impl_glfw.cpp # examples/imgui_impl_opengl2.cpp # examples/imgui_impl_opengl2.h # examples/imgui_impl_opengl3.cpp # examples/imgui_impl_sdl2.cpp # examples/imgui_impl_sdl2.h # examples/imgui_impl_vulkan.cpp # examples/imgui_impl_vulkan.h # examples/imgui_impl_win32.cpp # examples/imgui_impl_win32.h # examples/opengl2_example/main.cpp # examples/opengl3_example/main.cpp # examples/sdl_opengl2_example/main.cpp # examples/sdl_opengl3_example/main.cpp # examples/sdl_vulkan_example/main.cpp # examples/vulkan_example/main.cpp # imgui.cpp # imgui.h
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@@ -4,6 +4,8 @@
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// Implemented features:
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// [X] Multi-viewport windows (when ImGuiConfigFlags_ViewportsEnable is enabled).
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// Missing features:
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// [ ] SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
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@@ -13,7 +15,8 @@
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struct SDL_Window;
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typedef union SDL_Event SDL_Event;
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IMGUI_API bool ImGui_ImplSDL2_Init(SDL_Window* window, void* sdl_gl_context);
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IMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
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IMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
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IMGUI_API void ImGui_ImplSDL2_Shutdown();
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IMGUI_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window);
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IMGUI_API bool ImGui_ImplSDL2_ProcessEvent(SDL_Event* event);
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