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	Backends: GLFW: cancel out errors emitted by glfwGetKeyName() when a name is missing. (#5908)
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		@@ -16,6 +16,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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//  2022-11-22: Perform a dummy glfwGetError() read to cancel missing names with glfwGetKeyName(). (#5908)
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//  2022-10-18: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. Using GLFW_VERSION_COMBINED directly. (#5785)
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//  2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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//  2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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@@ -305,7 +306,12 @@ static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
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    // This won't cover edge cases but this is at least going to cover common cases.
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    if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_EQUAL)
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        return key;
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    GLFWerrorfun prev_error_callback = glfwSetErrorCallback(nullptr);
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    const char* key_name = glfwGetKeyName(key, scancode);
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    glfwSetErrorCallback(prev_error_callback);
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#if (GLFW_VERSION_COMBINED >= 3300) // Eat errors (see #5908)
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    (void)glfwGetError(NULL);
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#endif
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    if (key_name && key_name[0] != 0 && key_name[1] == 0)
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    {
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        const char char_names[] = "`-=[]\\,;\'./";
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@@ -495,10 +501,10 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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    bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
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    bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
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#endif
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    glfwSetErrorCallback(prev_error_callback);
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#if (GLFW_VERSION_COMBINED >= 3300) // Eat errors (see #5785)
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    (void)glfwGetError(NULL);
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#endif
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    glfwSetErrorCallback(prev_error_callback);
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    // Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
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    if (install_callbacks)
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@@ -38,6 +38,7 @@ HOW TO UPDATE?
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- Inputs: fixed moving a window or drag and dropping from preventing input-owner-unaware code
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  from accessing keys. (#5888, #4921, #456)
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- Inputs: fixed moving a window or drag and dropping from capturing mods. (#5888, #4921, #456)
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- Backends: GLFW: cancel out errors emitted by glfwGetKeyName() when a name is missing. (#5908)
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-----------------------------------------------------------------------
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