Examples: OpenGL2+GLFW/SDL: Added commented out glUseProgram(0) in main.cpp for visibility (#1116)

This commit is contained in:
omar
2017-07-23 15:57:39 +08:00
parent c8794c246e
commit 166e8f6261
4 changed files with 4 additions and 2 deletions

View File

@@ -89,6 +89,7 @@ int main(int, char**)
glViewport(0, 0, (int)ImGui::GetIO().DisplaySize.x, (int)ImGui::GetIO().DisplaySize.y);
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
glClear(GL_COLOR_BUFFER_BIT);
//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound
ImGui::Render();
SDL_GL_SwapWindow(window);
}