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@@ -7,7 +7,7 @@ typedef union SDL_Event SDL_Event;
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bool ImGui_ImplSdl_Init(SDL_Window *window);
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void ImGui_ImplSdl_Shutdown();
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void ImGui_ImplSdl_NewFrame(SDL_Window *window);
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bool ImGui_ImplSdl_EventCallback(const SDL_Event& event);
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bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event);
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// Use if you want to reset your rendering device without losing ImGui state.
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void ImGui_ImplSdl_InvalidateDeviceObjects();
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