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MultiSelect: Box-Select: Fixed holes when using with clipper (in 1D list.)
Clipper accounts for Selectable() layout oddity as BoxSelect is sensitive to it. Also tweaked scroll triggering region inward. Rename ImGuiMultiSelectFlags_NoBoxSelectScroll to ImGuiMultiSelectFlags_BoxSelectNoScroll. Fixed use with ImGuiMultiSelectFlags_SinglaSelect.
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18
imgui.cpp
18
imgui.cpp
@@ -3079,9 +3079,23 @@ static bool ImGuiListClipper_StepInternal(ImGuiListClipper* clipper)
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data->Ranges.push_back(ImGuiListClipperRange::FromPositions(nav_rect_abs.Min.y, nav_rect_abs.Max.y, 0, 0));
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// Add visible range
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float min_y = window->ClipRect.Min.y;
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float max_y = window->ClipRect.Max.y;
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// Add box selection range
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if (ImGuiMultiSelectTempData* ms = g.CurrentMultiSelect)
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if (ms->Storage->Window == window && ms->Storage->BoxSelectActive)
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{
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// FIXME: Selectable() use of half-ItemSpacing isn't consistent in matter of layout, as ItemAdd(bb) stray above ItemSize()'s CursorPos.
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// RangeSelect's BoxSelect relies on comparing overlap of previous and current rectangle and is sensitive to that.
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// As a workaround we currently half ItemSpacing worth on each side.
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min_y -= g.Style.ItemSpacing.y;
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max_y += g.Style.ItemSpacing.y;
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}
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const int off_min = (is_nav_request && g.NavMoveClipDir == ImGuiDir_Up) ? -1 : 0;
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const int off_max = (is_nav_request && g.NavMoveClipDir == ImGuiDir_Down) ? 1 : 0;
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data->Ranges.push_back(ImGuiListClipperRange::FromPositions(window->ClipRect.Min.y, window->ClipRect.Max.y, off_min, off_max));
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data->Ranges.push_back(ImGuiListClipperRange::FromPositions(min_y, max_y, off_min, off_max));
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}
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// Convert position ranges to item index ranges
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@@ -13438,7 +13452,7 @@ bool ImGui::BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id)
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IM_ASSERT(g.DragDropWithinTarget == false && g.DragDropWithinSource == false); // Can't nest BeginDragDropSource() and BeginDragDropTarget()
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g.DragDropTargetRect = bb;
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g.DragDropTargetClipRect = window->ClipRect; // May want to be overriden by user depending on use case?
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g.DragDropTargetClipRect = window->ClipRect; // May want to be overridden by user depending on use case?
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g.DragDropTargetId = id;
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g.DragDropWithinTarget = true;
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return true;
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