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MultiSelect: Box-Select: Fixed holes when using with clipper (in 1D list.)
Clipper accounts for Selectable() layout oddity as BoxSelect is sensitive to it. Also tweaked scroll triggering region inward. Rename ImGuiMultiSelectFlags_NoBoxSelectScroll to ImGuiMultiSelectFlags_BoxSelectNoScroll. Fixed use with ImGuiMultiSelectFlags_SinglaSelect.
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@@ -6749,6 +6749,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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const ImVec2 text_max(min_x + size.x, pos.y + size.y);
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// Selectables are meant to be tightly packed together with no click-gap, so we extend their box to cover spacing between selectable.
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// FIXME: Not part of layout so not included in clipper calculation, but ItemSize currenty doesn't allow offsetting CursorPos.
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ImRect bb(min_x, pos.y, text_max.x, text_max.y);
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if ((flags & ImGuiSelectableFlags_NoPadWithHalfSpacing) == 0)
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{
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@@ -7135,20 +7136,22 @@ static void BoxSelectStart(ImGuiMultiSelectState* storage, ImGuiSelectionUserDat
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storage->BoxSelectStartPosRel = storage->BoxSelectEndPosRel = ImGui::WindowPosAbsToRel(g.CurrentWindow, g.IO.MousePos);
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}
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static void BoxSelectScrollWithMouseDrag(ImGuiWindow* window, const ImRect& r)
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static void BoxSelectScrollWithMouseDrag(ImGuiWindow* window, const ImRect& inner_r)
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{
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ImGuiContext& g = *GImGui;
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for (int n = 0; n < 2; n++)
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for (int n = 0; n < 2; n++) // each axis
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{
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float dist = (g.IO.MousePos[n] > r.Max[n]) ? g.IO.MousePos[n] - r.Max[n] : (g.IO.MousePos[n] < r.Min[n]) ? g.IO.MousePos[n] - r.Min[n] : 0.0f;
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if (dist == 0.0f || (dist < 0.0f && window->Scroll[n] < 0.0f) || (dist > 0.0f && window->Scroll[n] >= window->ScrollMax[n]))
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const float mouse_pos = g.IO.MousePos[n];
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const float dist = (mouse_pos > inner_r.Max[n]) ? mouse_pos - inner_r.Max[n] : (mouse_pos < inner_r.Min[n]) ? mouse_pos - inner_r.Min[n] : 0.0f;
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const float scroll_curr = window->Scroll[n];
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if (dist == 0.0f || (dist < 0.0f && scroll_curr < 0.0f) || (dist > 0.0f && scroll_curr >= window->ScrollMax[n]))
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continue;
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float speed_multiplier = ImLinearRemapClamp(g.FontSize, g.FontSize * 5.0f, 1.0f, 4.0f, ImAbs(dist)); // x1 to x4 depending on distance
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float scroll_step = IM_ROUND(g.FontSize * 35.0f * speed_multiplier * ImSign(dist) * g.IO.DeltaTime);
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const float speed_multiplier = ImLinearRemapClamp(g.FontSize, g.FontSize * 5.0f, 1.0f, 4.0f, ImAbs(dist)); // x1 to x4 depending on distance
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const float scroll_step = IM_ROUND(g.FontSize * 35.0f * speed_multiplier * ImSign(dist) * g.IO.DeltaTime);
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if (n == 0)
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ImGui::SetScrollX(window, window->Scroll[n] + scroll_step);
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ImGui::SetScrollX(window, scroll_curr + scroll_step);
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else
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ImGui::SetScrollY(window, window->Scroll[n] + scroll_step);
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ImGui::SetScrollY(window, scroll_curr + scroll_step);
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}
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}
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@@ -7165,6 +7168,8 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
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g.CurrentMultiSelect = ms;
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if ((flags & (ImGuiMultiSelectFlags_ScopeWindow | ImGuiMultiSelectFlags_ScopeRect)) == 0)
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flags |= ImGuiMultiSelectFlags_ScopeWindow;
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if (flags & ImGuiMultiSelectFlags_SingleSelect)
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flags &= ~ImGuiMultiSelectFlags_BoxSelect;
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// FIXME: BeginFocusScope()
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const ImGuiID id = window->IDStack.back();
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@@ -7250,12 +7255,20 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
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}
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if (storage->BoxSelectActive)
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{
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// Current frame absolute prev/current rectangles are used to toggle selection.
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// They are derived from positions relative to scrolling space.
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const ImRect scope_rect = window->InnerClipRect;
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ImVec2 start_pos_abs = WindowPosRelToAbs(window, storage->BoxSelectStartPosRel);
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ImVec2 prev_end_pos_abs = WindowPosRelToAbs(window, storage->BoxSelectEndPosRel);
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ImVec2 prev_end_pos_abs = WindowPosRelToAbs(window, storage->BoxSelectEndPosRel); // Clamped already
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ImVec2 curr_end_pos_abs = g.IO.MousePos;
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if (ms->Flags & ImGuiMultiSelectFlags_ScopeWindow) // Box-select scrolling only happens with ScopeWindow
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curr_end_pos_abs = ImClamp(curr_end_pos_abs, scope_rect.Min, scope_rect.Max);
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ms->BoxSelectRectPrev.Min = ImMin(start_pos_abs, prev_end_pos_abs);
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ms->BoxSelectRectPrev.Max = ImMax(start_pos_abs, prev_end_pos_abs);
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ms->BoxSelectRectCurr.Min = ImMin(start_pos_abs, g.IO.MousePos);
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ms->BoxSelectRectCurr.Max = ImMax(start_pos_abs, g.IO.MousePos);
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ms->BoxSelectRectCurr.Min = ImMin(start_pos_abs, curr_end_pos_abs);
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ms->BoxSelectRectCurr.Max = ImMax(start_pos_abs, curr_end_pos_abs);
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//GetForegroundDrawList()->AddRect(ms->BoxSelectRectPrev.Min, ms->BoxSelectRectPrev.Max, IM_COL32(255,0,0,200), 0.0f, 0, 3.0f);
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//GetForegroundDrawList()->AddRect(ms->BoxSelectRectCurr.Min, ms->BoxSelectRectCurr.Max, IM_COL32(0,255,0,200), 0.0f, 0, 1.0f);
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}
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}
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@@ -7303,7 +7316,7 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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if ((ms->Flags & ImGuiMultiSelectFlags_BoxSelect) && storage->BoxSelectActive)
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{
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// Box-select: render selection rectangle
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ms->Storage->BoxSelectEndPosRel = WindowPosAbsToRel(window, g.IO.MousePos);
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ms->Storage->BoxSelectEndPosRel = WindowPosAbsToRel(window, ImClamp(g.IO.MousePos, scope_rect.Min, scope_rect.Max)); // Clamp stored position according to current scrolling view
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ImRect box_select_r = ms->BoxSelectRectCurr;
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box_select_r.ClipWith(scope_rect);
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window->DrawList->AddRectFilled(box_select_r.Min, box_select_r.Max, GetColorU32(ImGuiCol_SeparatorHovered, 0.30f)); // FIXME-MULTISELECT: Styling
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@@ -7311,8 +7324,9 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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// Box-select: scroll
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ImRect scroll_r = scope_rect;
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scroll_r.Expand(g.Style.FramePadding);
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if ((ms->Flags & ImGuiMultiSelectFlags_ScopeWindow) && (ms->Flags & ImGuiMultiSelectFlags_NoBoxSelectScroll) == 0 && !scroll_r.Contains(g.IO.MousePos))
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scroll_r.Expand(-g.FontSize);
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//GetForegroundDrawList()->AddRect(scroll_r.Min, scroll_r.Max, IM_COL32(0, 255, 0, 255));
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if ((ms->Flags & ImGuiMultiSelectFlags_ScopeWindow) && (ms->Flags & ImGuiMultiSelectFlags_BoxSelectNoScroll) == 0 && !scroll_r.Contains(g.IO.MousePos))
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BoxSelectScrollWithMouseDrag(window, scroll_r);
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}
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}
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