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	Backends: GLFW: Fixed keyboard modifiers events being reported incorrectly on Linux/X11.
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		| @@ -16,7 +16,8 @@ | ||||
|  | ||||
| // CHANGELOG | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2022-02-07: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks() helpers to facilitate user installing callbacks after iniitializing backend. | ||||
| //  2022-03-23: Inputs: Fixed a regression in 1.87 which resulted in keyboard modifiers events being reported incorrectly on Linux/X11. | ||||
| //  2022-02-07: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks() helpers to facilitate user installing callbacks after initializing backend. | ||||
| //  2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. | ||||
| //  2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[]. | ||||
| //  2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+). | ||||
| @@ -244,6 +245,19 @@ static ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key) | ||||
|     } | ||||
| } | ||||
|  | ||||
| static int ImGui_ImplGlfw_KeyToModifier(int key) | ||||
| { | ||||
|     if (key == GLFW_KEY_LEFT_CONTROL || key == GLFW_KEY_RIGHT_CONTROL) | ||||
|         return GLFW_MOD_CONTROL; | ||||
|     if (key == GLFW_KEY_LEFT_SHIFT || key == GLFW_KEY_RIGHT_SHIFT) | ||||
|         return GLFW_MOD_SHIFT; | ||||
|     if (key == GLFW_KEY_LEFT_ALT || key == GLFW_KEY_RIGHT_ALT) | ||||
|         return GLFW_MOD_ALT; | ||||
|     if (key == GLFW_KEY_LEFT_SUPER || key == GLFW_KEY_RIGHT_SUPER) | ||||
|         return GLFW_MOD_SUPER; | ||||
|     return 0; | ||||
| } | ||||
|  | ||||
| static void ImGui_ImplGlfw_UpdateKeyModifiers(int mods) | ||||
| { | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
| @@ -312,6 +326,9 @@ void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, i | ||||
|     if (action != GLFW_PRESS && action != GLFW_RELEASE) | ||||
|         return; | ||||
|  | ||||
|     // Workaround: X11 does not include current pressed/released modifier key in 'mods' flags. https://github.com/glfw/glfw/issues/1630 | ||||
|     if (int keycode_to_mod = ImGui_ImplGlfw_KeyToModifier(keycode)) | ||||
|         mods = (action == GLFW_PRESS) ? (mods | keycode_to_mod) : (mods & ~keycode_to_mod); | ||||
|     ImGui_ImplGlfw_UpdateKeyModifiers(mods); | ||||
|  | ||||
|     keycode = ImGui_ImplGlfw_TranslateUntranslatedKey(keycode, scancode); | ||||
|   | ||||
| @@ -70,6 +70,8 @@ Other Changes: | ||||
| - Misc: Updated stb_rect_pack.h from 1.00 to 1.01 (minor). (#5075) | ||||
| - Misc: binary_to_compressed_c tool: Added -nostatic option. (#5021) [@podsvirov] | ||||
| - ImVector: Fixed erase() with empty range. (#5009) [@thedmd] | ||||
| - Backends: GLFW: Fixed a regression in 1.87 which resulted in keyboard modifiers events being | ||||
|   reported incorrectly on Linux/X11, due to a bug in GLFW. [@rokups] | ||||
| - Backends: SDL: Fixed dragging out viewport broken on some SDL setups. (#5012) [@rokups] | ||||
| - Backends: SDL: Added support for extra mouse buttons (SDL_BUTTON_X1/SDL_BUTTON_X2). (#5125) [@sgiurgiu] | ||||
| - Backends: OSX: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key (#5128) [@thedmd] | ||||
|   | ||||
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