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	Fixed text baseline alignment of small button (no padding) after regular buttons
Currently being a coward and only doing it via the SmallButton() entry point.
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							| @@ -1003,7 +1003,8 @@ enum ImGuiButtonFlags_ | ||||
|     ImGuiButtonFlags_PressedOnClick     = 1 << 1, | ||||
|     ImGuiButtonFlags_FlattenChilds      = 1 << 2, | ||||
|     ImGuiButtonFlags_DontClosePopups    = 1 << 3, | ||||
|     ImGuiButtonFlags_Disabled           = 1 << 4 | ||||
|     ImGuiButtonFlags_Disabled           = 1 << 4, | ||||
|     ImGuiButtonFlags_AlignTextBaseLine  = 1 << 5 | ||||
| }; | ||||
|  | ||||
| enum ImGuiSelectableFlagsPrivate_ | ||||
| @@ -5166,8 +5167,12 @@ static bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), Im | ||||
|     const ImGuiID id = window->GetID(label); | ||||
|     const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true); | ||||
|  | ||||
|     ImVec2 pos = window->DC.CursorPos; | ||||
|     if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrentLineTextBaseOffset) | ||||
|         pos.y += window->DC.CurrentLineTextBaseOffset - style.FramePadding.y; | ||||
|     const ImVec2 size(size_arg.x != 0.0f ? size_arg.x : (label_size.x + style.FramePadding.x*2), size_arg.y != 0.0f ? size_arg.y : (label_size.y + style.FramePadding.y*2)); | ||||
|     const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); | ||||
|  | ||||
|     const ImRect bb(pos, pos + size); | ||||
|     ItemSize(bb, style.FramePadding.y); | ||||
|     if (!ItemAdd(bb, &id)) | ||||
|         return false; | ||||
| @@ -5199,7 +5204,7 @@ bool ImGui::SmallButton(const char* label) | ||||
|     ImGuiState& g = *GImGui; | ||||
|     float backup_padding_y = g.Style.FramePadding.y; | ||||
|     g.Style.FramePadding.y = 0.0f; | ||||
|     bool pressed = ButtonEx(label); | ||||
|     bool pressed = ButtonEx(label, ImVec2(0,0), ImGuiButtonFlags_AlignTextBaseLine); | ||||
|     g.Style.FramePadding.y = backup_padding_y; | ||||
|     return pressed; | ||||
| } | ||||
|   | ||||
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