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@@ -71,6 +71,8 @@ Other Changes:
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unmoved. We revert back to move to the end of line in this situation.
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- Selectable: added ImGuiSelectableFlags_SelectOnNav to auto-select an item when
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moved into (automatic when in a BeginMultiSelect() block).
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- TabBar: fixed an issue were forcefully selecting a tab using internal API would
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be ignored on first/appearing frame before tabs are submitted (#8929, #6681)
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- DrawList: fixed CloneOutput() unnecessarily taking a copy of the ImDrawListSharedData
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pointer, which could to issue when deleting the cloned list. (#8894, #1860)
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- DrawList: made AddCallback() assert when passing a null callback.
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2
imgui.h
2
imgui.h
@@ -29,7 +29,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.92.3 WIP"
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#define IMGUI_VERSION_NUM 19226
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#define IMGUI_VERSION_NUM 19227
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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@@ -9908,7 +9908,8 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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tab_bar->TabsNames.Buf.resize(0);
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// If we have lost the selected tab, select the next most recently active one
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if (found_selected_tab_id == false)
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const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount);
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if (found_selected_tab_id == false && !tab_bar_appearing)
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tab_bar->SelectedTabId = 0;
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if (tab_bar->SelectedTabId == 0 && tab_bar->NextSelectedTabId == 0 && most_recently_selected_tab != NULL)
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scroll_to_tab_id = tab_bar->SelectedTabId = most_recently_selected_tab->ID;
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