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Tooltips, Drag and Drop: made it possible to override BeginTooltip() position while inside a drag and drop source or target. (#6973)
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@@ -11096,7 +11096,8 @@ bool ImGui::BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags ext
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// See FindBestWindowPosForPopup() for positionning logic of other tooltips (not drag and drop ones).
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//ImVec2 tooltip_pos = g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding;
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ImVec2 tooltip_pos = g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET * g.Style.MouseCursorScale;
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SetNextWindowPos(tooltip_pos);
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if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) == 0)
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SetNextWindowPos(tooltip_pos);
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SetNextWindowBgAlpha(g.Style.Colors[ImGuiCol_PopupBg].w * 0.60f);
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//PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This would be nice but e.g ColorButton with checkboard has issue with transparent colors :(
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tooltip_flags |= ImGuiTooltipFlags_OverridePrevious;
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@@ -15937,7 +15938,7 @@ static void ShowDebugLogFlag(const char* name, ImGuiDebugLogFlags flags)
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void ImGui::ShowDebugLogWindow(bool* p_open)
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{
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ImGuiContext& g = *GImGui;
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if (!(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize))
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if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) == 0)
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SetNextWindowSize(ImVec2(0.0f, GetFontSize() * 12.0f), ImGuiCond_FirstUseEver);
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if (!Begin("Dear ImGui Debug Log", p_open) || GetCurrentWindow()->BeginCount > 1)
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{
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@@ -16254,7 +16255,7 @@ static int StackToolFormatLevelInfo(ImGuiIDStackTool* tool, int n, bool format_f
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void ImGui::ShowIDStackToolWindow(bool* p_open)
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{
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ImGuiContext& g = *GImGui;
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if (!(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize))
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if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) == 0)
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SetNextWindowSize(ImVec2(0.0f, GetFontSize() * 8.0f), ImGuiCond_FirstUseEver);
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if (!Begin("Dear ImGui ID Stack Tool", p_open) || GetCurrentWindow()->BeginCount > 1)
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{
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