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Backends: changed all backends to allow enabling ImGuiConfigFlags_ViewportsEnable after initialization. (#5371)
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@@ -86,8 +86,8 @@ static ImGui_ImplDX11_Data* ImGui_ImplDX11_GetBackendData()
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}
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// Forward Declarations
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static void ImGui_ImplDX11_InitPlatformInterface();
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static void ImGui_ImplDX11_ShutdownPlatformInterface();
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static void ImGui_ImplDX11_InitMultiViewportSupport();
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static void ImGui_ImplDX11_ShutdownMultiViewportSupport();
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// Functions
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static void ImGui_ImplDX11_SetupRenderState(ImDrawData* draw_data, ID3D11DeviceContext* device_ctx)
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@@ -592,8 +592,7 @@ bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_co
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bd->pd3dDevice->AddRef();
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bd->pd3dDeviceContext->AddRef();
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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ImGui_ImplDX11_InitPlatformInterface();
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ImGui_ImplDX11_InitMultiViewportSupport();
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return true;
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}
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@@ -604,7 +603,7 @@ void ImGui_ImplDX11_Shutdown()
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IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplDX11_ShutdownPlatformInterface();
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ImGui_ImplDX11_ShutdownMultiViewportSupport();
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ImGui_ImplDX11_InvalidateDeviceObjects();
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if (bd->pFactory) { bd->pFactory->Release(); }
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if (bd->pd3dDevice) { bd->pd3dDevice->Release(); }
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@@ -732,7 +731,7 @@ static void ImGui_ImplDX11_SwapBuffers(ImGuiViewport* viewport, void*)
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vd->SwapChain->Present(0, 0); // Present without vsync
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}
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static void ImGui_ImplDX11_InitPlatformInterface()
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static void ImGui_ImplDX11_InitMultiViewportSupport()
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{
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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platform_io.Renderer_CreateWindow = ImGui_ImplDX11_CreateWindow;
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@@ -742,7 +741,7 @@ static void ImGui_ImplDX11_InitPlatformInterface()
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platform_io.Renderer_SwapBuffers = ImGui_ImplDX11_SwapBuffers;
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}
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static void ImGui_ImplDX11_ShutdownPlatformInterface()
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static void ImGui_ImplDX11_ShutdownMultiViewportSupport()
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{
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ImGui::DestroyPlatformWindows();
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}
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