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Backends: changed all backends to allow enabling ImGuiConfigFlags_ViewportsEnable after initialization. (#5371)
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@@ -130,8 +130,8 @@ static ImGui_ImplSDL3_Data* ImGui_ImplSDL3_GetBackendData()
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// Forward Declarations
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static void ImGui_ImplSDL3_UpdateMonitors();
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static void ImGui_ImplSDL3_InitPlatformInterface(SDL_Window* window, void* sdl_gl_context);
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static void ImGui_ImplSDL3_ShutdownPlatformInterface();
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static void ImGui_ImplSDL3_InitMultiViewportSupport(SDL_Window* window, void* sdl_gl_context);
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static void ImGui_ImplSDL3_ShutdownMultiViewportSupport();
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// Functions
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static const char* ImGui_ImplSDL3_GetClipboardText(ImGuiContext*)
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@@ -554,8 +554,8 @@ static bool ImGui_ImplSDL3_Init(SDL_Window* window, SDL_Renderer* renderer, void
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// We need SDL_CaptureMouse(), SDL_GetGlobalMouseState() from SDL 2.0.4+ to support multiple viewports.
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// We left the call to ImGui_ImplSDL3_InitPlatformInterface() outside of #ifdef to avoid unused-function warnings.
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if ((io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) && (io.BackendFlags & ImGuiBackendFlags_PlatformHasViewports))
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ImGui_ImplSDL3_InitPlatformInterface(window, sdl_gl_context);
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if (io.BackendFlags & ImGuiBackendFlags_PlatformHasViewports)
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ImGui_ImplSDL3_InitMultiViewportSupport(window, sdl_gl_context);
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return true;
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}
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@@ -606,7 +606,7 @@ void ImGui_ImplSDL3_Shutdown()
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IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplSDL3_ShutdownPlatformInterface();
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ImGui_ImplSDL3_ShutdownMultiViewportSupport();
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if (bd->ClipboardTextData)
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SDL_free(bd->ClipboardTextData);
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@@ -1108,7 +1108,7 @@ static int ImGui_ImplSDL3_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_inst
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return ret ? 0 : 1; // ret ? VK_SUCCESS : VK_NOT_READY
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}
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static void ImGui_ImplSDL3_InitPlatformInterface(SDL_Window* window, void* sdl_gl_context)
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static void ImGui_ImplSDL3_InitMultiViewportSupport(SDL_Window* window, void* sdl_gl_context)
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{
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// Register platform interface (will be coupled with a renderer interface)
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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@@ -1141,7 +1141,7 @@ static void ImGui_ImplSDL3_InitPlatformInterface(SDL_Window* window, void* sdl_g
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main_viewport->PlatformHandle = (void*)(intptr_t)vd->WindowID;
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}
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static void ImGui_ImplSDL3_ShutdownPlatformInterface()
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static void ImGui_ImplSDL3_ShutdownMultiViewportSupport()
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{
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ImGui::DestroyPlatformWindows();
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}
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