InputText, Style: added InputTextCursorSize to configure cursor/caret thickness. (#7031, #9409)

This commit is contained in:
ocornut
2026-05-22 19:11:33 +02:00
parent 904b663184
commit 24a80f74a4
4 changed files with 7 additions and 1 deletions

View File

@@ -5643,7 +5643,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
ImVec2 cursor_screen_pos = ImTrunc(draw_pos + cursor_offset - draw_scroll);
ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y - g.FontSize + 0.5f, cursor_screen_pos.x + 1.0f, cursor_screen_pos.y - 1.5f);
if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect))
draw_window->DrawList->AddLineV(cursor_screen_rect.Min.x, cursor_screen_rect.Min.y, cursor_screen_rect.Max.y, GetColorU32(ImGuiCol_InputTextCursor), 1.0f * (float)(int)style._MainScale); // FIXME-DPI: Cursor thickness (#7031)
draw_window->DrawList->AddLineV(cursor_screen_rect.Min.x, cursor_screen_rect.Min.y, cursor_screen_rect.Max.y, GetColorU32(ImGuiCol_InputTextCursor), style.InputTextCursorSize);
// Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.)
// This is required for some backends (SDL3) to start emitting character/text inputs.