mirror of
				https://github.com/ocornut/imgui.git
				synced 2025-10-26 12:27:30 +00:00 
			
		
		
		
	Merge branch 'master' into viewport
# Conflicts: # examples/imgui_impl_dx10.cpp # examples/imgui_impl_dx10.h # examples/imgui_impl_dx11.cpp # examples/imgui_impl_glfw.cpp # examples/imgui_impl_glfw.h # examples/imgui_impl_opengl2.cpp # examples/imgui_impl_opengl2.h # examples/imgui_impl_opengl3.cpp # examples/imgui_impl_sdl.cpp # examples/imgui_impl_sdl.h # examples/imgui_impl_vulkan.h # examples/imgui_impl_win32.cpp
This commit is contained in:
		| @@ -2,7 +2,8 @@ | ||||
| // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..) | ||||
|  | ||||
| // Missing features: | ||||
| //  [ ] User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914 | ||||
| //  [ ] Platform: Multi-viewport / platform windows. | ||||
| //  [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914 | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | ||||
| // If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown(). | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 omar
					omar